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#81 | |
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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Exhibit #7. Draft
2K7 does a lot better job overall here, but there's a couple things I like about 6.5. Minor things, really, but I'll bring them up anyway. 6.5 ![]() 2K7 ![]() 6.5 Advantages Bigger, Brighter Logo I'll be honest, I don't know why the drag and drop to select box is there. To me, it takes up real estate that could better be served by either the team name and logo, or even a draft order for the round, preventing a click over to that tab to take a look. It especially doesn't make sense to me to have the drag + drop to select when you can right-click in 2K7 to draft the player as well. Seeing the Draft Order On Same Screen as Drafting Screen Again, a small thing, but still a benefit. Though to be honest, for me personally, it's not that big a deal. Scroll vs. Page Click to View Other Draftees When they don't all fit in one section, I'd honestly prefer a scroll to having to click for the next page. Here's why: With, a scroll, you have a continuous chain of player information. With a page click, say you want to look at three or four, or even two players that are close to each other, but on different pages, you have to click back and forth between the pages to look at them. With a scroll, you can directly compare all the players at once. 2K7 Advantages Edit Views Like in the other screens, editing views is a really nice touch. Team Info on Same Screen as Drafting This is a major benefit, especially for dispersal drafts. Lets you know what you need as far as position numbers go. Last Selection A small addition, but one that's kind of nice to have. Much Better Draft Log With Easier Access Probably my single-most favorite thing about the 2K7 draft screen. It was a pain to have to deal with a pop-up window for 6.5 drafts and the text was a lot more cramped in 6.5
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#82 | ||
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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Quote:
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#83 | ||
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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Quote:
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#84 | |
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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Sorry for the minor post spam here, but I just wanted to comment that because of the way free agency works in 2K7, i.e. non-linear as opposed to 6.5's linear, straightforward, 30-stage free agency, a comparison of screens would be the apples/oranges type scenario
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#85 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Wanted to mention that you can change this preference in the OOTP2007/8 options. I have mine set up to scroll instead of page.
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#86 | ||
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Hall Of Famer
Join Date: Dec 2002
Posts: 2,496
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Quote:
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#87 |
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Minors (Double A)
Join Date: Jul 2003
Posts: 100
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Ive greatly enjoyed this thread!
I also like the clarity of some of the 6.5 pages, but man, at high resolution 2007 is pretty awesome! I run 1900x1200 (on a 24 inch dell widescreen LCD!) and the number of columns on a given report is insane, plus I get 9 sections on the transactions page instead of 4 at low res. The scaling of 2007 to super high resolutions is very well done, and is one of , if not THE, reason I prefer 2007 to 6.5. I do hope that the dev team checks this thread out, because there are many things they can learn from your comments. The single thing I miss the most from 6.5 world is the "bars" on the player scouting report. I visually like the effect and I would love to see that come back. |
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#88 |
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Minors (Double A)
Join Date: Dec 2007
Posts: 186
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I much, much prefer the drafting screen in 2k7/OOTP8. The drag & drop box serves the function of showing you a brief snapshot view of the player you're about to draft. It's nice as a confirmation, I think. I don't care all that much about draft order, so I don't need that on the screen.
Overall, there were some nice touches to the interface in earlier versions that I do miss, but in general the customizability and added data of 2k7/8 trumps a little bit of ease of use (to my mind). As others have noted, it's easy to have a clean interface with everything on one screen when the data that's on that screen is all you get. As others have also noted, the previous standings/leaders/simming screen is a notable exception. I do miss that. I know Jestor has said this too, but to me the great thing coming out of this thread, even if no one at OOTP ever actually reads any of it, is that I'm learning things about the interface that I wasn't aware of. There's so much more there that it's wonderful to be able to see; of course it takes a little more time to learn how to get around. The endless menus, sub-menus, tabs, sub-tabs, dropdowns etc. get me down sometimes, but I know that once I've spent more time playing, the gui will become like second nature. And once that point comes, I'll never look back. edited to add: I'm also on a laptop that doesn't seem to support anything better than 1280 x 800, which drives me absolutely nuts (in general usage as well as OOTP specifically). Much of my time in OOTP is spent navigating/scrolling/displaying a very small amount of information on the screen at once, but the added time is worth it. Last edited by wlight1; 01-16-2008 at 04:00 AM. |
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#89 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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I do enjoy the new interface, but miss the Standings, Roster and Pitching screens. Seems much cleaner and more simple.
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#90 | |
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All Star Starter
Join Date: Oct 2005
Posts: 1,122
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Quote:
If your just simmimg games, when you quick sim a more than a day at a time the old 6.5 screen with the top 3 leaders and news stories come up. This is the only time you can see a quick updating leaders screen. I see games played as a vital stat. It's good to know in leagues that have real schedules if the teams around you have played more or less games than you. For leagues that play OOTP created schedules, this isn't a vital information.
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#91 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,899
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I want to say one word to you. Just one word: Plastics ... I mean, Skins.
OOTP is capable of supporting different skins. I would think with different skins, you could tailor OOTP more to your liking. So, why aren't there more guys working on skins?
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#92 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I think the things that people are talking about go a little deeper than the skin. Or can more be done with skins than I am realizing?
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#93 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,466
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Is there a tutorial for creating skins? If not, would you be able to write one?
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#94 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Why aren't there more guys working on rosters? IMO because people are pretty happy with what they have available to them. Ditto skins.
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#95 |
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Hall Of Famer
Join Date: Aug 2006
Location: Yankee Stadium, back in 1998.
Posts: 8,645
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Let me share something with you about this thread topic. Last night I sat down and thought out of the box about how I play OOTP 8.
Instead of the league home page, I made my manager page the first stop. I had been neglecting that and it was refreshing to realize again how much is at "fingertips" on that screen. Next, I set up nine bookmarks to take full advantage of the F2-F10 keys for moving around quickly. Then I went through some favorite screens to rearrange things and, very importantly, to save them as views and filters; this saves much mouse-clicking. Big difference. I'm enjoying this eleventh season of my league more than I have in "years." So, I guess the lesson, for me at least, was to be aware of the customizability of this game that was intended to take the place of the coziness, but rigidity, of the OOTP 6.5 interface. Last edited by 1998 Yankees; 01-17-2008 at 09:55 AM. |
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#96 | ||
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,899
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Quote:
Quote:
I did some skins for OOTP 2006 and I've tried to work on skins for this version but it's all trial and error. To be honest, it's too much work to do that when you know there's someone out there who could just tell you what you need to know without the pain and anguish. IMO, it isn't as much as their happy with the look of OOTP as it is that it's too hard to make a skin when you're just shooting in the dark.
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#97 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
Out of curiosity, what do you bookmark? I know Player Shortlist is the first thing I added because it takes me forever to remember where it is otherwise.
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#98 |
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All Star Starter
Join Date: Oct 2004
Posts: 1,247
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I have read most of this thread and I see points on both sides about the interface. But, I would much prefer the customization and power that the game has over things regarding its interface.
This is my take... OOTP had a following for so long and had such a similar interaface for so long it is hard for players to get used to what is new about the game. I admit too that when switching from 6.X to 07 (I did not play 06) it was like buying a whole new game that I had never seen before. But, that doesn't make anyone's comments bad. I develop UI's for a living and I know how important that is. My personal preference, however, is that I would much rather have the power then a UI that is perfect. I am suprised that Marcus has not piped up about this. He usually is interested in things like this.
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#99 |
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Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith Ark. USA
Posts: 2,681
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#100 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I didn't realize skins could do anything more than they did in 6.5 and before (which was basically change graphics and colors). I'll have to check into that.
The main thing I'd like, which I've said along with many others since OOTP2006 was out, is to be able to see the screen that comes up when simming even when I'm not simming. That would absolutely be my main screen. Esepcially if hyperlinks could be added to it.
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