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Old 10-21-2015, 11:09 PM   #881
beezer2434
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Originally Posted by mgom27 View Post
My A. GM never gave Cody Porter a Q. offer but shouldn't the Player automatically become a RFA because still a Rookie because was in Minors for just one season on a one year Contract?
Also League Rules need to,be turned on from day one and editable all year round with more added to edit.
Without a qualifying offer he is a UFA i believe
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Old 10-22-2015, 12:48 AM   #882
krownroyal83
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Has anyone seen the AI of the Kings re-sign Kopitar? I know they are some what of a cap strapped team but i mean come on this is a guy that should never go to free agency and he goes every since season I have seen. I'm hoping improvements are going to be made with the AI's ability to hold on to and re-sign crucial players like this.

Edit: They (LA) go out and get Keith Yandle and are paying over 6 mil a year so it's not a matter of not wanting to spend money.

Edit2: Kopitar who had 81 points fails to get signed and sits out the entire season. Sigh
Tomas Plekanec scores 68 points but can't get a team to sign him. Goes over to Europe to play for $350,000 a year. Lol

Last edited by krownroyal83; 10-22-2015 at 01:47 AM.
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Old 10-22-2015, 03:32 AM   #883
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Originally Posted by Wile E Coyoteee View Post
Some quick questions about player development:

[1]: Will a player develop better in the minors, or will he blossom much better if actually playing in the NHL?
Depends on the player. If his talent level isn't quite at NHL standards yet, he'll be better off in the minors. If he's too good for the minors, he'll be better off in the NHL.

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[2]: Do the caliber of players in the minors have an affect on each other's growth? For example, will a prospect develop better if he's surrounded by skilled players (in the minors) as opposed to one who doesn't have good players around him?
Not directly, no. It's the overall skill level in the league that matters.

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[3]: Do the above mechanics (if any) also apply to the NHL as well?
As indicated above, development will be affected negatively if he's not good enough for the NHL yet. You'll see a note on the training view if this is the case.
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Old 10-22-2015, 06:41 AM   #884
Wile E Coyoteee
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Thanks for the quick reply, and I appreciate you taking the time! I have another question:

How do you know which leagues you have rights to get players from, and how do you get those rights?

I started the game as an expansion team, and the CPU expansion team was signing out of a Swedish league that I wasn't even aware you could sign players from (since in all of the other leagues I had tried, it said I didn't have rights, and I never saw where I could find out that I had rights in the Swedish league).
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Old 10-22-2015, 09:21 AM   #885
deknegt
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Originally Posted by JeffR View Post
Depends on the player. If his talent level isn't quite at NHL standards yet, he'll be better off in the minors. If he's too good for the minors, he'll be better off in the NHL.



Not directly, no. It's the overall skill level in the league that matters.



As indicated above, development will be affected negatively if he's not good enough for the NHL yet. You'll see a note on the training view if this is the case.
I have a question regarding this. I have a few 5* talents and it's taking a long time before they're getting to a decent level (3.5 or higher), whilst I see other 4.5/5 star talents at other teams just blossoming within a few years and they're closing in on their peak ability in their early 20's.

Meanwhile I got Provorov (am the Flyers) who is still on 3.5 after he spent the first two seasons in the WHL, before playing the majority of the third season with the main team. Now i'm into the fourth season and he's just hanging at 3.5 and not really improving a lot. A lot of +1's, but nothing impressive.

I also had to trade away 5* rated Couturier because in 3 seasons he was still at 3.5. Whilst Voracek never got further than 4.

I know some players pan out and some won't, but I got a feeling like even with having players getting the right icetime they're improving at a dire rate.

I got practice on assistant, which should mean they're about on-par with the AI's own abilities, right?
I also got a load of assistant coaches to make the workload better.
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Old 10-22-2015, 03:24 PM   #886
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Quote:
Originally Posted by Wile E Coyoteee View Post
Thanks for the quick reply, and I appreciate you taking the time! I have another question:

How do you know which leagues you have rights to get players from, and how do you get those rights?

I started the game as an expansion team, and the CPU expansion team was signing out of a Swedish league that I wasn't even aware you could sign players from (since in all of the other leagues I had tried, it said I didn't have rights, and I never saw where I could find out that I had rights in the Swedish league).
This would be a good topic for the manual to explore: How to acquire players for your team. One could be focused on the NHL level, and another on a European national/regional league.

Any quirks with regards to contracts and rights simulated in the game should also be mentioned in the manual. For example, the 10% cap space cushion in off-season for NHL.
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Old 10-22-2015, 04:32 PM   #887
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Quote:
Originally Posted by Wile E Coyoteee View Post
Thanks for the quick reply, and I appreciate you taking the time! I have another question:

How do you know which leagues you have rights to get players from, and how do you get those rights?

I started the game as an expansion team, and the CPU expansion team was signing out of a Swedish league that I wasn't even aware you could sign players from (since in all of the other leagues I had tried, it said I didn't have rights, and I never saw where I could find out that I had rights in the Swedish league).
Playing as an NHL team, If a player has passed through the draft once and not been selected, he can be signed as a free agent. There may be restrictions, depending on the date and the league he's currently playing in (transfer agreements with most European leagues will mean you'll have to pay the team he's being taken from; there's no transfer agreement with the KHL, so those players aren't signable until their contracts expire.)
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Old 10-22-2015, 07:09 PM   #888
MXD
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I might have missed it somewhere in this thread...
But I noticed the "Automatically Expand League" option (name in the manual might vary a bit) is absent from the game in Historical Mode.

Will it make its way back at some point?
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Old 10-22-2015, 08:23 PM   #889
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Is there a way to permanently assign my scouts to a given region/league?
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Old 10-23-2015, 01:50 AM   #890
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Originally Posted by rmartin65 View Post
Is there a way to permanently assign my scouts to a given region/league?
Not at the moment. I seem to remember that we considered doing that at one point, but there were some technical issues with leaving them there permanently.
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Old 10-23-2015, 01:53 AM   #891
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Originally Posted by MXD View Post
I might have missed it somewhere in this thread...
But I noticed the "Automatically Expand League" option (name in the manual might vary a bit) is absent from the game in Historical Mode.

Will it make its way back at some point?
There were some serious issues between rules compatibility in later seasons and turning expansion off. It might make a return (I like to play 16-team 1901-201x MLB games in OOTP myself), but it may mean making the rules and playoff settings in the starting season permanent.
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Old 10-23-2015, 12:23 PM   #892
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Originally Posted by JeffR View Post
Not at the moment. I seem to remember that we considered doing that at one point, but there were some technical issues with leaving them there permanently.
Would it make sense to have an option "until end of season" or "until end of scout's contract" in addition to the currently listed ones.

I realize that the season switch point may be an issue.
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Old 10-23-2015, 12:46 PM   #893
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I'm looking for info on what attributes computer ai uses when determining what major and supplementary role it assigns to a player. Looked at the manual but only gives brief description. I personally find quite a few of the roles aren't correct but don't know what attributes to edit to get it to my liking. Specifically what determines enforcer vs agitator, two way forward vs grinder, starter vs backup, blue chip prospect, star player, leader, etc. I know you can edit the role when managing a team but would like to edit computer controlled teams.
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Old 10-23-2015, 03:47 PM   #894
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Hi again,
Still playing with a team in SHL and after the draft i don´t recive any news that my player have been drafted and signed to a NHL team. I really think this should be fixed just to get a heads up and an update on the draft even though your not playing in NHL.
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Old 10-23-2015, 06:08 PM   #895
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Originally Posted by twitchy View Post
Hi again,
Still playing with a team in SHL and after the draft i don´t recive any news that my player have been drafted and signed to a NHL team. I really think this should be fixed just to get a heads up and an update on the draft even though your not playing in NHL.
Yeah, it would be nice to get some notification when that happens. I'll add it to the feature request list.
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Old 10-23-2015, 07:21 PM   #896
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Originally Posted by colingm View Post
I'm looking for info on what attributes computer ai uses when determining what major and supplementary role it assigns to a player. Looked at the manual but only gives brief description. I personally find quite a few of the roles aren't correct but don't know what attributes to edit to get it to my liking. Specifically what determines enforcer vs agitator, two way forward vs grinder, starter vs backup, blue chip prospect, star player, leader, etc. I know you can edit the role when managing a team but would like to edit computer controlled teams.
The AI determines primary roles mainly by some internal settings in the player's data that aren't directly visible in the game, only indirectly through descriptions in scouting reports. There's also some secondary consideration to individual attributes in a few cases, e.g. strength for power forwards, aggression for agitators. The players are fairly flexible in what roles they're willing to accept; you have to put them in something fairly far outside of their comfort zone (e.g. a checking role for a very offense-oriented player) before they get unhappy. I'd like to add a little more adaptability to the players as well, so they can grow into roles they've been given, but that may be fairly complicated to do.

The AI sets supplementary roles contextually within the team. There are some limitations, but generally the best player gets the franchise role, the best leaders the leader role, etc.
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Old 10-23-2015, 10:00 PM   #897
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Would you recommend this game for someone who doesn't know a lot about hockey?

I was a hockey fan many years ago--we once had a team called the Barons here in Cleveland, Ohio. But I've forgotten everything I once knew about the game, and I'm not really a fan now.

But I love sports management sims.

I have not thought about buying this game because of the problems with the previous version, but I might buy it now, after I get a chance to play around with the demo, whenever there is a demo.

Is it, generally, a fun game?

Is there a "can't get fired" option? That option is, to me, absolutely essential for a sports management sim.

Does the AI cheat? I find a certain soccer sim to be very frustrating because the AI blatantly cheats. I've see some talk about "tactics" being very important in FHM2, which causes me some concern. Stressing "tactics" as being all-important sounds to me like another way of saying "the AI is going to win most of the time no matter what you do and no matter how good your players are."

Is there promotion and relegation? I don't know if any hockey leagues around the world have pro-rel, but it would be a nice feature to have.
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Old 10-23-2015, 11:45 PM   #898
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How is the online league mode? if ther is one, what is in game so far? Can exports be sent in and processed? Are league reports printed out? I have FHM 2014 but am debating picking up the new version.
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Old 10-24-2015, 12:11 AM   #899
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Quote:
Originally Posted by JeffR View Post
The AI determines primary roles mainly by some internal settings in the player's data that aren't directly visible in the game,
Interesting.... how does this internal data work for fictional leagues where the players are generated? the same? And what about editing the player.... still eternal data controls the role?

I can't remember why exactly.. but I actually made a skater into a goalie .... (I think I edited an injured player) ..... is this not really smart considering the internal data? Is this player going to be constantly unhappy?

Last edited by NolaSola7; 10-24-2015 at 12:13 AM.
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Old 10-24-2015, 06:13 AM   #900
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Originally Posted by NolaSola7 View Post
Interesting.... how does this internal data work for fictional leagues where the players are generated? the same? And what about editing the player.... still eternal data controls the role?

I can't remember why exactly.. but I actually made a skater into a goalie .... (I think I edited an injured player) ..... is this not really smart considering the internal data? Is this player going to be constantly unhappy?
Generally the same, fictional generation uses the same basic system that generates new players for the regular game, just at a later level of development. It won't change as a result of editing.

Editing a skater into goalie like that probably won't make the player unhappy with his role, since the "unhappy" roles are set specifically for each player and we bother including any skater roles for goalies (or vice-versa), since that change can never happen in game (aside from editing). But he's likely to develop in strange ways because of the goalie origin.
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