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#841 | |
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Hall Of Famer
Join Date: Jan 2009
Location: Philadelphia
Posts: 13,112
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I will say that I believe the highest overall ratings shouldn't always win. People will value different ratings, power, defense, contact. I don't think money has anything to do with that. I've seen great teams that have spent money, and great teams that haven't. Often times there are reasons for underperforming. That could be anything from having bad luck, to a bad defense. I'm sure they will work to improve overall ratings, but I think there are limits given the individual components of ratings. What someone values is different, and luckily there is more than one way to win. I think if you take a little bit of time and look at the difference between the teams beyond overall ratings you may learn something that would benefit you in the long run. |
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#842 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,254
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9 games could easily be just RNG variations.
For example, one of my teams, I ended up 12 games back of the division leader. My team current sports 14 gold players on the roster, they have only 6 (although granted I didn't have all 14 all season). So in some ways I can feel like I got robbed. But they were 38-17 in one run games, and our teams were within 2 runs of each other in run differential. So really the teams should be pretty close. Now, after that, am I truly a better team than they are? I don't know. We actually have a decent number of players in common. But they built a team on speed, average, and defense, and basically have ignored HR. They had 3 guys steal 50+ bases, but only had one guy with more than 11 HR. They've exploited a strategy that's certainly worked for them so far. Will it keep up as they move up the levels? I don't know. And as for ratings, Oquendo put up 4.5 WAR for them, and Cano only put up 3 WAR for me. So should Oquendo be rated higher than Cano? I don't know. There were 2 other Oquendos in the league who only put up about a 1 WAR equivalent. Chone Figgins was also worth 4.5 WAR for me. Does that mean I need to go swap out A-Rod for him in another league? It's tempting. But basically, no matter what formula we use, there's always guys who will be underrated or overrated. And even moreso because the PT league environment is very different than regular leagues. When Pete Rose is a bench player in a league, things are weird. We do our best, and obviously missed on a few guys in this first version, but the team above that I mentioned, they're not even using the guys who I often see on the lists of players who people feel are very underrated (like Len Barker, whose card plays like a mid-90s OA). They just seem to have a wildly different team philosophy, and it's fascinating to watch to see how long it will work for them. |
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#843 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 2,944
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#844 | |
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Hall Of Famer
Join Date: Dec 2007
Posts: 4,058
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I believe OOTP is working on the next version to allow auction searches by attributes?
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#845 |
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Minors (Single A)
Join Date: Dec 2018
Posts: 55
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Wow. You guys are defending it. Fair enough. I just needed confirmation that the game was meant to be this way and I got it. Thank you, everyone, for enlightening me.
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#846 |
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Minors (Single A)
Join Date: Dec 2018
Posts: 55
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#847 | |
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Minors (Single A)
Join Date: Dec 2018
Posts: 55
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I just wanted to point out the ratings are inconsistent with performance (which is true no matter what anyone here says), but apparently accepting that fact goes against the F2P agenda. Fair play. I really appreciate you guys for being active on the forums. |
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#848 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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I'm glad we all seem to agree that we shouldn't judge a card based on the overall rating.
So can someone please tell me why the cards have overall ratings? If it is there merely to make some cards more rare than others, then why do we need to see that? We're already not seeing it for the card categories (ie Live vs Record Breakers vs Unsung Heroes vs et al). If we're going to have an Overall Rating for a card, make it mean something. |
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#849 | |
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Hall Of Famer
Join Date: Dec 2018
Location: Pack Robert Gibson; November 9, 1935 – October 2, 2020
Posts: 2,339
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Defending it because it isn't too big a deal. Just look at the dudes numbers and judge for yourself. I'm sure you do that and I understand the question. I wondered the same at first but no longer see it as a big deal. |
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#850 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 506
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That here is probably the smartest post in this whole thread. If the overall doesn't mean anything, then don't have it and make card rarity something that happens only in the back end, hidden from the player base. |
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#851 | |
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Hall Of Famer
Join Date: Dec 2018
Location: Pack Robert Gibson; November 9, 1935 – October 2, 2020
Posts: 2,339
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Because it at least gives you a vague idea of where the guy ranks. Not sure how rarity works so have no comment on that. |
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#852 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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I think it would be entertaining to maintain the level groupings (bronze, silver, etc) but get rid of the numbers. The groupings would add some variability in the prices and the amount one gets from a quick sell while keeping the fun of searching for those who produce better. It also forces a level of price on a player in the auction house causing one to have to add cost/value into the equation (ie - do you buy the silver player at 400 or make the jump to over 1000 for a guy that produces very similar or possibly only marginally better). By getting rid of numbers and only having groupings, then it is increasingly up to one's analysis of the player's ratings (though groupings would play into it as well) or how you seem them produce for others.
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#853 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 2,944
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I am not saying you do or don’t do that . I am stating if it came down to just overall ratings being the end all WE would all do that . Hence no strategy. Sorry if you took it wrong. I meant no offense.
Last edited by Zorro; 12-30-2018 at 08:15 PM. |
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#854 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 506
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That could work. I'd much rather have that than overall ratings that don't represent in every case the true value of a player. |
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#855 | ||
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All Star Reserve
Join Date: Nov 2018
Posts: 549
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Quote:
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pretty sure thats exactly what you were complaining about. "Oh no player B looked at the underlying ratings and bought lower overall players that fit a strategy better whereas I just bought the best guys I could find overall wise, why isnt my money buying me wins??" This is basically a L2P issue. Not sure what you're expecting here. You said yourself you don't really understand baseball. Not sure why you think there would be no learning curve here. Last edited by CrazyWR; 12-30-2018 at 08:44 PM. Reason: edit for clarification |
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#856 |
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All Star Starter
Join Date: Nov 2018
Posts: 1,339
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I also do not like that overall ratings are purposefully misleading. That is deceptive, not a feature.
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#857 | |
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Minors (Rookie Ball)
Join Date: Dec 2018
Posts: 34
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I would venture a guess that a lot of team's trajectory looks this. Some teams have to win, some teams have to be mediocre, and some teams have to suck in every league that is played. It's the nature of the beast. |
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#858 |
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All Star Starter
Join Date: Nov 2018
Posts: 1,339
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Neither does OOTP when coming up with the OVR rating? Is that what we're reduced to arguing now? It just looks bad when so many of the highest rated cards are complete garbage while everyone who spends 5 minutes looking at their league ends up adding Len Barker and Larry Dierker instead of any live diamond pitcher.
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#859 | |
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Hall Of Famer
Join Date: May 2002
Posts: 2,280
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The developers have already mentioned the ratings from some cards are off, like Len Barker. So they'll be (hopefully) improving how the OVR is generated for OOTP 20. But isn't the main problem the difference in ratings between Live and historical cards? Aren't most of the highly rated cards being complained about, Live cards?
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#860 | |
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Minors (Double A)
Join Date: Nov 2018
Posts: 127
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I actually have the silver team in your div (Juneau Silver Stars). The reason I created the team was because I thought the OVR ratings weren't a good gauge of player ability and I wanted to see if I could design a competitive team using only silver players (except SP, I learned pretty quickly other than Barker silver SP's aren't great). You have a good roster and I think some of the issue is RNG-related, but your point is spot on. There are a lot of highly-rated, expensive players that aren't very good, but it's really hard for newer players to know this and avoid spending money on them. Last edited by Weaseltail; 12-30-2018 at 11:31 PM. |
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