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Old 12-07-2004, 12:16 AM   #61
canadiancreed
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that amkes sense to give attention to where its due

I never knew that PS had anythign automated or a serveresque type side to it.

so how hard woudl it be to tell it to say......

<warning...algebra>
randomly generate x amount, from y amount of face styles, and z amount of poses, and slap s amotn of unis on them, wiht r amount per uni?
</warning...algebra>

What can I say I like the random pose idea, adds a LOT mroe variety, and woudl make the pics look less mum...stiff

OH ya, how hard woudl it be to like give it that old time film look at all? Like you know how with the improvement of camaeras how looks through teh ageas changed.

For examples, phots from the 10's and 20's sucked, fuzzy, and some were brownish instead of true B&W

the 30's were kidna fuzzy B&W

the 40's and into the 50's were more and more sharper and clear

in the 50's you got that pastel ccolour look

the 70's were there but kinda fuzzy, much like the B&W 30's

and into the 80's and 90's it become almsot photo realistic with each passing year

how hard woudl it be to do somethign like that?
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Old 12-07-2004, 01:12 AM   #62
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Quote:
Originally Posted by Filthy Slider
I'm already rather certain ... that suiting up a bag of heads one entire team at a time ... should be quite possilbe to accomplish.
Am I the only one who finds something bizarrely humourous about that sentence? I've heard of players referred to in many ways but never as a bag of heads...

"Man, you see the players on that team? They're not too great."
"Nope, they're nothin' but a bag of heads those guys."
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Old 12-07-2004, 01:17 AM   #63
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Originally Posted by Le Grande Orange
Am I the only one who finds something bizarrely humourous about that sentence? I've heard of players referred to in many ways but never as a bag of heads...

"Man, you see the players on that team? They're not too great."
"Nope, they're nothin' but a bag of heads those guys."
LOL that is kinda hilarious once you think bout it
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Old 12-07-2004, 06:50 AM   #64
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Filthy Slider, please email me your bags o' heads and I will post them on my tools site with the other bags and the uniform template.
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Old 12-07-2004, 07:34 AM   #65
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Quote:
Originally Posted by canadiancreed
that amkes sense to give attention to where its due

I never knew that PS had anythign automated or a serveresque type side to it.

so how hard woudl it be to tell it to say......

<warning...algebra>
randomly generate x amount, from y amount of face styles, and z amount of poses, and slap s amotn of unis on them, wiht r amount per uni?
</warning...algebra>
That's a good suggestion but I really don't know the answer to that yet because I haven't yet delved into learning in any detail about 'data-driven' graphics.
Also, from what I continued to read last night it looks like I would need to learn Adobe "Image Ready" (which I also have some version of somewhere) in order to do the data-driven graphics.
Perhaps someone at these boards more familiar with Image-Ready or Photoshop would be better able to answer that question. I will probably learn more about all of this in the not-too-distant future, but am currently first wanting to get some heads done and get practiced at working within the settings for Deft's template. Then I will go from there. Good suggestion though.

Also, you had also made mention in a previous post about using 'web-software' or 'web-type processes' (I don't know recall just how you had phrased it). That sounds like a very good idea to me but I know almost nothing at all when it comes to web-programming tools/processes so I couldn't answer that either. It does sound like it would be an area with potential, however, if I'm thinking of it right, because it seems that with 'web techniques' that one could create automated procedures that use variables to access certain specific files and probably has a more user-friendly collection of file referencing procedures.

Quote:
Originally Posted by canadiancreed
OH ya, how hard woudl it be to like give it that old time film look at all? Like you know how with the improvement of camaeras how looks through teh ageas changed.

For examples, phots from the 10's and 20's sucked, fuzzy, and some were brownish instead of true B&W

the 30's were kidna fuzzy B&W

the 40's and into the 50's were more and more sharper and clear

in the 50's you got that pastel ccolour look

the 70's were there but kinda fuzzy, much like the B&W 30's

and into the 80's and 90's it become almsot photo realistic with each passing year

how hard woudl it be to do somethign like that?
Seems like it would be very easy to create automated procedures that could carry that out over any size batch of photos you wish. It would simply be a matter of defining the filters and photo adjustment processes involved for each of those eras and then creating an automation routine for it.
I will look into setting that up once I get some heads together.
It should be at least as easy as this was:
http://www.ootpdevelopments.com/boar...37&postcount=6
because that involved trying to integrate a 21st century image with a lower resolution 60's television image...lol [and, now looking back to that I can see where I could have adjusted the lighting on the cap differently so that it didn't pop out so much in the photo relative to the face...i think there needs to be a bit more shadow on the far right side of the image of the cap. Its kinda fun to be learning this stuff.

Oh yeah, here's how the first eight heads have turned out for me so far (without any hair added yet--beyond the FaceGen hair--and without any adjustments to the necks yet): [newest to oldest from left to right...and, to me it looks like the ones to the far right don't have quite as direct and fully synchronized eye contact as those on the left, so I must be moving in the right direction...also, this does get easier the more practice I get with it]
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Old 12-07-2004, 07:58 AM   #66
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Quote:
Originally Posted by Deft
Wow!
I've been out of town so I haven't popped in on this thread. But looks like you've really taken to it FS. On the link, we moved to the new server so we'll have to get that updated. Probably the best place to get the templates is at Joe's OOTP Downloads. Search the board and you'll find it quick.

My intent all along was to make a starting point that some innovative types could expand. Looks like you have the ball rolling.. Drop me a line if you have any questions.
Thanks Deft
I probably should have contacted you first about using your template as a foundation for further developments, hope you don't mind...and I will of course, be crediting your work in anything I put together.

And, let me say that your template(s) is a really brilliant piece of work. I hadn't thought of setting anything up quite like that before seeing how you set it up. Thanks for your work on that and for sharing it with the ootp community! Its a fantastic tool. Also, the readme instructions you set up were first rate and made learning to use your templates very easy.
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Old 12-07-2004, 08:00 AM   #67
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Filthy Slider, please email me your bags o' heads and I will post them on my tools site with the other bags and the uniform template.
Ok...sounds good, thanks. It might be a day or two before I've got them ready to send but I will. Someone from another thread also expressed an interest in my sending them to him...I think it was for the ootp download center but I'll have to look to be sure...and, I'll send 'em along to that person too.
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Old 12-07-2004, 08:57 AM   #68
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I'm learning a new trick now...
One difference between the real and fictional faces I've noticed is the shiny reflection areas on a real face as opposed to the otherwise flat looking fictionals...
And, the 'shiny' option in FaceGen makes such a bright shine as to make the head look unreal...
Finally I realized that I can use that FaceGen shiny face image as a semi-transparent overlay on the face without and shine to it and adjust the level of opacity of the covering layer to produce a (hopefully) realistic shine.

Of course, that will mean another group of considerations to possibly take into account when setting the lighting..LOL..
Fortunately, I will be able to set up an automated process to import the shine to the face with one click. Now, I just have to decide on the opacity and blend type...I'm leaning toward using luminosity blend only with about a 22% opacity....here's the before and after comparison of my first attempt at this (there's a couple of other candidates I have for blend mode too...maybe I'll vary the modes depending on what looks good for each face and on what promotes variety):
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Old 12-07-2004, 11:34 AM   #69
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Decided to play around with making hair on a face that also has the skin-shine overlay...

I actually did the hair and beard on this one (after I pasted in a starting foundation of a goatee from Raul Mondesi) in 90x135 resolution and with one color...the trick was that I used varying degrees of opacity for the strokes of the brush and painted in luminosity mode [which, i guess was kindof like pulling the hair right up out of his skin since it didn't actually paint hair but just kindof darkened areas of his skin to make it look like he had hair present there...i did do a little bit of smudging stuff around too (in some of those ways it was very similar to Bobble's method in that there were a variety of textures (in his case, colors) that went into making the hair
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Old 12-07-2004, 11:55 AM   #70
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That is amazing FS!
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Old 12-07-2004, 01:31 PM   #71
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Quote:
Originally Posted by canadiancreed
For examples, phots from the 10's and 20's sucked, fuzzy, and some were brownish instead of true B&W

the 30's were kidna fuzzy B&W

the 40's and into the 50's were more and more sharper and clear

in the 50's you got that pastel ccolour look

the 70's were there but kinda fuzzy, much like the B&W 30's

and into the 80's and 90's it become almsot photo realistic with each passing year

how hard woudl it be to do somethign like that?
I did something along these lines as I made another zipped template pack with the same pose, but turn of the 20 century uniforms and I added an action to sepia the image like a picture from the era. Here is an example. I don't know where it is posted, but maybe I can get alinkens to upload it.

Forgot whenever you use Facegen, make sure you use detail textures down at the bottom left of the GUI, its imperative to giving that natural skin texture.
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Old 12-07-2004, 01:45 PM   #72
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Deft, that throwback picture from the 1920's in sepia tones is really, really good.

Hopefully I will have time today to bang out 200 more randomly generated players.
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Old 12-07-2004, 01:48 PM   #73
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Deft, that throwback picture from the 1920's in sepia tones is really, really good.

Hopefully I will have time today to bang out 200 more randomly generated players.
Very ncie, thats' pretty much what i'm looking for.

I wodner when pictures quit being that brown colour and started with the B&W that we accept today
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Old 12-07-2004, 02:51 PM   #74
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Quote:
Originally Posted by Deft
I did something along these lines as I made another zipped template pack with the same pose, but turn of the 20 century uniforms and I added an action to sepia the image like a picture from the era. Here is an example. I don't know where it is posted, but maybe I can get alinkens to upload it.

Forgot whenever you use Facegen, make sure you use detail textures down at the bottom left of the GUI, its imperative to giving that natural skin texture.
Incredible stuff there Deft...and the sepia, in a way, brings the picture even that much more 'to life' by giving it a sense of history....I'd also like to download that set of those players if and when it gets posted
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Old 12-07-2004, 03:04 PM   #75
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I have the "Old Style" Template up.
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Old 12-07-2004, 03:14 PM   #76
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I will probably start working on some uniforms for you tonight, do you want me to use the "old style" template or the template that looks like my avatar?
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Old 12-07-2004, 03:33 PM   #77
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I will probably start working on some uniforms for you tonight, do you want me to use the "old style" template or the template that looks like my avatar?
Old school!
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Old 12-07-2004, 03:57 PM   #78
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Old 12-07-2004, 04:46 PM   #79
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I will probably start working on some uniforms for you tonight, do you want me to use the "old style" template or the template that looks like my avatar?
that'd be cool umm....old school I supposei dont remember when they switched from spiea to greyish tones in photos, if it was in the 10's, the 20's or the 30's, but that'd be great.

and i dont knwo if this will make it harder, but making them look in their 20's and the sterotypical college/university type (i think beards were frowned upon, i'm not sure about other facial hair) that would add to the realism
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Old 12-07-2004, 07:45 PM   #80
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Cougars - Color
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