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Old 10-14-2004, 11:33 AM   #61
Jason
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The editor part is a big deal with me as well. I don't have a lot of disposable income and what I do have is usually spent on SpongeBob and Fairly Oddparents videos for two certain people so I have to be picky. If an editor came into being (even a reliable one from a third party source) I'd be inclined to pick this up.
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Old 10-14-2004, 11:58 PM   #62
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I tried a demo of an earlier version of this game and loved a lot of its features. However, I want to play out my team's games. Pure Sim did not offer this option. I enjoy the actual team manager aspects of a game more than the GM aspects. I don't want a game where I assign team tendencies. I want to bring in my own relief pitchers and pinch hitters according to my twisted mindset. I hate games that are strictly sims when it comes to game play. That is why I decided to stick with OOTP. So, before I download the new Puresim Demo, can anyone tell me if you can actually in-game manage your team or is it simply a set the game plan sim?
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Old 10-15-2004, 12:24 AM   #63
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You can play the games out now, but the options you have in playing games out (to me) seem to be not in-depth enough......but maybe that is just me.
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Old 10-15-2004, 01:40 AM   #64
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OOTP has provided a great game ..... the support has been very good .... OOTP seems to listen to us the game players and makes adjustments and patches 6 -7- 8 9 months after release .....

so I am happy with OOTP ...... I followed Pure Sim when it was at 400 SS and Shaun is improving the game but as I mentioned earlier he seems to playing catch up and OOTP is taking large steps forward ....

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Old 10-16-2004, 03:16 PM   #65
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Its coming

Quote:
Originally Posted by Dale And Eli's Dad
The editor part is a big deal with me as well. I don't have a lot of disposable income and what I do have is usually spent on SpongeBob and Fairly Oddparents videos for two certain people so I have to be picky. If an editor came into being (even a reliable one from a third party source) I'd be inclined to pick this up.
FYI, v1.6 which is coming out this weekend adds full editing support.

- Shaun
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Old 10-16-2004, 07:01 PM   #66
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shaun s.


what will this new editior added be able to do? what can you be able to edit?

on puresim can actually in-game manage your team like ootp or is it simply a set the game plan sim?


any plans to make this game for online leagues too like ootp 6, where you can export teams fiiles to commish of the league, etc...

Last edited by jbmagic; 10-16-2004 at 07:04 PM.
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Old 10-16-2004, 07:38 PM   #67
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Just came over to spread the love about the editing feature. I posted over at the Puresim boards in response to Shaun's earlier question and a few days later he announces a new version with editing. Go pick this game up guys. There is room on everyone's hard drive for two great baseball sims
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Old 10-16-2004, 07:39 PM   #68
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Quote:
on puresim can actually in-game manage your team like ootp or is it simply a set the game plan sim?
Yes, you can manage your team...
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Old 10-16-2004, 07:43 PM   #69
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Shaun,

Good call about adding the edit feature, I'm usually one to not use the editor much if at all but it is nice to know it is possible if needed, looking forward to the new version.
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Old 10-16-2004, 09:09 PM   #70
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Will be nice to see this feature added.. Puresim in my opinion anyway already has made huge improvements over the 2003 version.. Excellent game for it's current incarnation..
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Old 10-20-2004, 07:34 PM   #71
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Quote:
Originally Posted by mking55
With regards to the above comment, I think it's a very important comment to look at. There is nothing wrong with what you are saying and it is a position I take with many purchases (games and others). The only point I want to make is that with an independently developed game like this, if it's close and you have the money you should buy it.

Many in the text-sim community have their 'pet' topic. There is a schedule guy, career path guys, play by play guys, historical accuracy guys... I'm sure you get my drift.

This is my pet issue. With so many on the OOTP boards worried about what effect a merger with SI is going to do to the game, why wouldn't you support as many baseball simulations as you possibly can.

Download the Puresim demo and spend some time with the game. Once you got an idea of what kind of features it has, take note that Shaun has developed the game in his spare time. The game has made remarkable strides over the past 2 years or so and 1.5 is easily the best version yet.

Nothing drives innovation like competition. If enough people bought Puresim to make the game Shaun's full-time occupation you'd see both Puresim and OOTP improve.

I am not advocating buying the game as charity. I'm advocating giving the game a test-run, giving Shaun your honest feedback and then watching how fast that feedback becomes part of the game. It's an advantage of having a smaller community where ideas can still get into the game quickly and can be finetuned working one on one with the developer.

I can say this for 1.5. I play a 10 team fictional league (Cap Cod League). I had won about 5 titles in the first 10 years of my assocation. Since the latest patch, I haven't won a title, and I'm playing with really no house rules other then I don't sign free agents during the season. I've only fallen into the second division once, but the game has become a much better solo challenge.

If you love text-sim baseball and you want to help yourself and the baseball text-sim community, you should buy as many legitimate baseball text sims as you can get your hands on.

I'll make you guys a deal. Download the demo, post your feedback on the Puresim message board over the next month or so and I'll buy the game for whoever can come up with the most productive feedback and ideas.


Other issue:

On the XML: I've spent a ton of time with it over the past few years. If you have specific questions I might be able to help you. Drop me a PM and we can talk.
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Old 10-20-2004, 08:39 PM   #72
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Well said, Lynchjim24.

While OOTP is my favorite, I've found a lot of great things about Puresim, FOF, TPB2003 (soon to be '05), FM, and several other games of the genre. If I have the disposable income, I'll buy any one of these games that's worthwhile. If I don't or if it's not, I won't. I think what these guys do is awesome, and it's something that looking back I occasionally wish I had followed up on, myself. I feel it's sort of like investing in a company, where the return we get from our "stock" is the fun of the games. No, it's not a perfect analogy, but I try . Regardless, I also appreciate that they each, more or less, have respect for one another and support each other's products with kind words (btw, I'm not touching company relations or anything dealing with 400 Studios, etc. - just talking about the developers).
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Well ... To be fair, I am going to change the name to "DanSim Baseball"

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Old 10-21-2004, 12:22 AM   #73
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i think its a good game, My only real complaint is with the roster screens. It may be because i'm used to ootp, but i find it fairly difficult to get a good feeling about the talent levels on my team. Maybe this exists and i just didn't see it. I'd like to see a screen that'll tell me quickly the estimated skill level of players. Like the stars in OOTP or the average rating in CM. Like i said forgive me if this already exists, i could just be dumb and missing it.

I'd definately pick it up if it wasn't for tuition and SI's football manager coming out in a couple weeks. In other words i'd rather get a soccer game, rather than another baseball game. However, I'd recommend anyone who hasn't tried it, to at least give it a try. I didn't like the previous versions of puresim at all, but i really like this one. It offers a different baseball experience than ootp. It may suprise you.
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Old 10-21-2004, 04:05 AM   #74
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Yes, if you haven't tried it for sometime, give it a try now. A lot has changed, for the better...
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Old 10-21-2004, 08:11 PM   #75
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puresim is lame. it has absolutely no value. what a total shame. there is no ability to have a league. where i come from, playing with yourself is frowned upon. as an obvious FPS follower, how could shaun drop the ball so drastically by not giving players the *option* of human ownership of the teams? it just seems so rediculous. sierra does it just great back in 1994, but sullivan can't do it in 2004?! please! how hard can it possibly be? a simple check box, and "BINGO". that's all we are asing for, shaun. the *option*. it doesn't have to be hugely involved at all. far from it. make the human ownership EXACTLY the same as it is for FPS and i will buy 10 licenses. i will convert my league to it immediately. shaun, your game itself is outstanding. the only thing missing is this primary feature to make it worthwhile. as it stands, why bother? i'm not going to play by myself. do you play solo monopoly, too? what fun is that?
HUMAN TEAM OWNERSHIP. PERIOD.
i have not and will not buy your program. if i do, then i would consider it as support for your endeavors. i do not support them. not without this MUST HAVE *option*. i will reward you when you finally get on the ball and satisfy this minimum requirement. i *WANT* to give you money. heck, i promise you a $100 tip if you get it done. just do it. everything else that you are doing is fine-tuning an already excellent game (i had an older version). stop doing that, and do this one basic thing NOW. ah, for the love of pete!

xoxoxoxoxoxo,

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Old 10-22-2004, 06:16 AM   #76
Shaun Sullivan
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Thanks

Thanks for the feedback.

I assume you mean you want more than one human owner per league?

I should probably mention (if you didn't already know this) you can take over as owner of any team at any time.

BTW, I wish it were as simple as a check box, Multiplayer is a lot bigger than that.

- Shaun
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Old 10-22-2004, 02:24 PM   #77
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"I assume you mean you want more than one human owner per league?"

correct. EXACTLY like FPS handles/handled it.

"BTW, I wish it were as simple as a check box, Multiplayer is a lot bigger than that."

respectfully (rare, for me), it is NOT a lot bigger than that. FPS did it 10 years ago with a small sized program. instead of having your program determine position requirements, player values, training, trade offers, etc., you just cut it down to the bone and let all of those things be determined by the human owner. if it was so hard, then FPS would not exist. granted, the additions/improvements that you have made on top of FPS add a layer of difficulty of which i am probably unaware. but i still can't see how having LESS computer-coded fancy pants figuring would make it MORE difficult.
look, shawn. we both know that this is the missing piece of the puzzle. and i'm sure that when you comptemplate it, it becomes some very large and daunting thing where there has the be A, B, C & D wild addendums to get it all to work like a perfect mega-system. NOT REQUIRED. all that is required is exactly the way FPS did it. you click the box, and BOOM - a human can make roster moves. that's it. heck, personally i don't even need a trade offer option with the AI, as all teams would be human owned. just put down the fine-tuning stuff for a couple of weeks, and i'm sure that you could do it. and i would serve as your personal mouthpiece (far more than you would realize) to promote your game.
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Old 10-22-2004, 05:31 PM   #78
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by the way...
i have recently been researching the entire online sports league phenomenon. here is one thing which i found very interesting.
Baseball Mogul was the worst baseball management sim/game that i have ever seen. i looked at it for about 8 minutes and then erased it. i scratched the CD up pretty good, just so no one else would waste their time should they run across it. that was the 2002 version, i think.
take a look at their forum. they have 47 forums. in 46 of them, the most posts in any one of them are 5,400. in the 47th one - the one called 'leagues' - there are 366,802. is this significant? i would say "most likely". at the very least, it sure is interesting.
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Old 10-22-2004, 05:56 PM   #79
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There are people who like on-line leagues.

There are also a lot of solo players.

The key point you are missing is that a lot of folks would like to play solo, but aren't challenged, that is why they play on-line. I don't really care if Shaun adds on-line leagues myself, it would probably help him sell more games which would be great. Just because the people who play by themselves don't post as much doesn't mean they don't exist.
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Old 10-22-2004, 08:03 PM   #80
Shaun Sullivan
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Ok

<<<respectfully (rare, for me), it is NOT a lot bigger than that. FPS did it 10 years ago with a small sized program. instead of having your program determine position requirements, player values, training, trade offers, etc., you just cut it down to the bone and let all of those things be determined by the human owner.>>>

There are issues around:

1. Allowing folks to upload lineup changes, releases etc.
2. Allowing folks to upload GM tendencies and individual player usage settings
3. Some way to determine/arbitrate how to handle the in-season free agent signing
4. Distribution of results to team owners
5. Free agent and Ammy draft
6. Allowing for there to be at least some teams being computer controlled

That said, it used to be a lot more daunting of a prospect when each team had an individual scout (thus a different ratings mix for each player) -- the fact that ratings are now consistent across teams makes this plausible.

My contention is that just adding a way for a human to control multiple teams does not equal multiplayer support. In fact, it opens Pandora's box. I guess I'd rather think it through more (unless others chime in here with similar sentiments).

BTW, out of respect for OOTP I'd prefer to take this discussion to the PureSim board. In fact I am no longer going to reply to posts in this thread -- I have worn out my welcome here.

Cheers Markus if you are out there -- In the name of reciprocation, I'll point PureSimmers over here with a post.

- Shaun

Last edited by Shaun Sullivan; 10-23-2004 at 07:33 AM.
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