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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 03-13-2002, 12:10 PM   #61
marioh
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I'm almost positive that 68% was not CPU processor usage, but rather system resources.

People tend to mix those up frequently.
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Old 03-13-2002, 12:46 PM   #62
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[quote]Originally posted by marioh:
<strong>I have not seen any performance degradation in any other applications while OOTP4 runs (non CPU intensive apps such as IE, notepad, etc.) and I'm able to switch between programs without any problems. The game seems to be doing nothing, yet the CPU util is at 100%. It almost seems like the game is in a pseudo endless loop awaiting the next user input into the game.</strong><hr></blockquote>

I'm in the same boat, which is why I'm not upset about the lack of attention this problem has gotten. But I'm very curious why this is occurring, and if my multi-tasking would become even better/faster if it were addressed.
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Old 03-13-2002, 01:15 PM   #63
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Glen,

I appreciate your assessment of Compaq tech support, although to be fair,OOTP4 is the onlyprogram I own that behaves this way..shuts off after about 20 minutes of running. Is it overheating, CPU usage or an XP bug..who knows? Other processor intensive applications (like action games etc.) dont cause the system to shut off. I wonder if this is an xp power management issue since similar events have occured with NT. Anyway, I would be interested in your thoughts.
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Old 03-13-2002, 01:36 PM   #64
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I have OOTP4 installed on a 700Mhz Pentium with 256 MB ram,1Ghz Athlon with 384 MB ram, and a 233Mhz Pentium with 160MB ram. All of them run on W2k and all of them run at 100% processor time.
I haven't seen any major problems with this besides sometimes when switching between windows OOTP4 won't respond(even if it was sitting there idle)and I have to close the window down. Luckily I just hit enter after sending the close command and it saves my game(seems that OOTP is still running but the screen will not refresh.)

But I am very curious why the game runs the processor the way it does. I'm sure 99.9% of the people playing the game (if they have an OS that will show them process cpu time) will see this.

[ March 13, 2002: Message edited by: blynch10 ]</p>
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Old 03-13-2002, 01:46 PM   #65
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[quote]Originally posted by marioh:
<strong>In a way though, I think that 100% utilization is deceiving. I have not seen any performance degradation in any other applications while OOTP4 runs (non CPU intensive apps such as IE, notepad, etc.) and I'm able to switch between programs without any problems. </strong><hr></blockquote>

Threads (programs) are given different priorities by your cpu. When you open one of those other programs, they have priority but all extra cpu cycles are still being devoted to OOTP. Your currently-active program should run fine (unless you're out of memory or something).
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Old 03-13-2002, 03:16 PM   #66
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[quote]Originally posted by Yossarian:
<strong>

Threads (programs) are given different priorities by your cpu. When you open one of those other programs, they have priority but all extra cpu cycles are still being devoted to OOTP. Your currently-active program should run fine (unless you're out of memory or something).</strong><hr></blockquote>

So, for those of us not having overheating/shutdown problems, it's really sort of a non-issue, right? OOTP takes up all cpu cycles, but if something needs them, OOTP will share like a good kindergartener?
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Old 03-13-2002, 03:26 PM   #67
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I still don't care for the idea though. Fine OOTP steps aside and lets another process in, but like anything else in life, the more something gets used the higher chance of performance degradation over time. Now I know the CPU isn't like a HD with a definite shelf life, but constant usage is a little worrisome.
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Old 03-13-2002, 05:59 PM   #68
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Well, if it is a non-issue, it would be nice to hear from the folks at OOTP, something along the lines of:
1) we recognize the issue
2) this is why it occurs (perhaps it is intentional)
and
3a) here's how it can be prevented or
3b) here's why it isn't a concern

Instead of "hey, I dont' see it on my computer, must not be our problem..."
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Old 03-13-2002, 06:21 PM   #69
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[quote]So, for those of us not having overheating/shutdown problems, it's really sort of a non-issue, right?<hr></blockquote>

Right. If it was never fixed, I wouldn't think any less of the game.

I think the overheating issue will only be on a small percentage of PC's, with laptops probably being the most susceptible.
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Old 03-13-2002, 06:41 PM   #70
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Its more than just an overheating issue. Its a performance issue. Normally when I run my notebook, the fan doesn't come on unless I've had the computer on for a couple hours. When I start up OOTP, the fan comes on within a few minutes and runs constantly. But the computer has never shut down due to overheating.

Now maybe this will harm my CPU, and maybe it won't. The point is that no program should use 100% CPU when doing nothing. Then I wouldn't have to worry about whether its causing long term damage to my computer. I would think desktop users should feel the same way. The only difference is dekstop units have the fan running constantly anyway, so the problem goes unnoticed.
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Old 03-13-2002, 09:14 PM   #71
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[quote]Originally posted by JML:
<strong>So, for those of us not having overheating/shutdown problems, it's really sort of a non-issue, right? OOTP takes up all cpu cycles, but if something needs them, OOTP will share like a good kindergartener?</strong><hr></blockquote>

Heat decreases the life of a cpu. 100% load maximizes heat output (regardless of your cooling solution), and makes earlier cpu failure more likely. Granted it may die in 3 years instead of 4 but temperature and processor life are definitely related.
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Old 03-13-2002, 10:03 PM   #72
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[quote]This could be because it doesn't seem to be effecting some PC's... so its still unclear if this is an OOTP problem or a PC problem... or some combination thereof. A member of the development team posted in this thread and mentioned that his CPU was only at 68% while running the game...<hr></blockquote>

1. If it were a PC problem, it would do this while running other software, it doesn't.

2. Chances are, the guy running at 68% did not actually look at current CPU usage but at what percent of his resources were free. If I am not mistaken, resources free deals with RAM and generally implies that you have quite a bit of programs running at startup. It seems like a CPU hog, but it's actually a RAM bottleneck.

I am certain that a lack of response from the development team is because they aren't sure what to do at this point. It could be disasterous if they said they were working on the problem and then couldn't find a solution. So chances are they are looking into it but just aren't mentioning it.

Give them some time, they seem like a very dedicated bunch that won't leave any stones unturned. At least that is my impression.
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Old 03-14-2002, 06:03 AM   #73
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[quote]Originally posted by theDutchman:
<strong>

Give them some time, they seem like a very dedicated bunch that won't leave any stones unturned. At least that is my impression.</strong><hr></blockquote>


I wholeheartedly agree with this impression. It's important to remember that the team is only a handful of people. They have a lot on their plate trying to make as many people happy as possible. I'm condfident that this problem IS getting attention, but they don't want to respond until they have a definitive explanation/solution.
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Old 03-14-2002, 09:03 AM   #74
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From the testimonials I've read in numerous postings in here, I can't argue that last point, and with time it may be dealt with.
Unfortunately, my timetable is based on their return policy, which is 8 days.
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Old 03-14-2002, 07:06 PM   #75
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BleacherBum,

Well, this is America, and anytime you get an offer from a software company to return a game and you are not satisfied, do it!

Then when you think they have patched the game adequately you can always return and re-order the product.
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Old 03-15-2002, 05:00 AM   #76
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Good point Dutchman, and since it's available as a download, it wouldn't even involve multiplt trips to the store...
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Old 03-15-2002, 06:46 AM   #77
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Right on, Dutchman! Anyway, I'll be back in a month or so - see if anything's changed. Hope they are successful in addressing it.

By the way, for those Win98 users who think they may not be experiencing this issue, the thing you should check is the System Monitor, not the Resource Monitor. The System Monitor will show you kernel processor % utlitization - I predict that you will see this hit the peak and stay there. If you don't have the System Monitor tool, you can add it via Add/Remove windows components (and with your Win98 CD in hand). I suggest the OOTP Developers attempt this as well - the 68% reading you indicated in a previous post is misleading. (the resource monitor is showing free memory, which is irrelevant)
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Old 03-15-2002, 07:20 AM   #78
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BleacherBum while I hope I'm wrong on this....I have a feeling I wont be. This wont be fixed In a month or two. I dont remember for sure or not If this was a problem in V1 since It was a dos based program. But from In Version 2 on this has happened(the 100% problem).

I know that Orginal V2 was dos also but I dont have access to it anymore(My CD Is Cracked ) to check if this was something that happened In the dos version there either.

Now people this Is not a bug....A bug is something that happens that wasnt suppose to. I have a feeling that however the game was coded is the reasoning behind this not a bug.

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Old 03-15-2002, 02:14 PM   #79
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The original poster of this topic concurs on that point - this has been around for awhile. And as far as the "bug" or "not a bug" goes, everyone has their own take on it. No other software I've run across (or developed) behaves in this manner - any of those programs could, but they don't. If the vendor considers this good software design, then I think an explanation would be easy to provide, and is warranted.
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Old 03-15-2002, 03:16 PM   #80
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I figured out the 100% cpu usage problem...


The OOTP Team Is Conspireing with AMD & Intel to shorten the life span of our cpu's.....Why you might say what would steve or markus have to gain?
Intel & Amd are giveing them 5% commisions on all cpu's ootp users buy.

This Was A JOKE
JUST INCASE YOU MISSED THE LAST LINE......THIS WAS A JOKE

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