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Old 07-31-2020, 07:12 AM   #61
Lemandria
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What I'd like is to have the fixed minimum value ramp up slowly for each possible overall card rating instead of having a large jump at each tier.
Seems easy enough. You can describe it with a curve equation, and smoothly ramp up for unlimited VALs.

Why cap cards at 100? No more "bad" perfects and "good" perfects, Val cards up to 150 or 200 [quicksell 1.2m or whatever], as high as uncontrolled perfectflation requires.

We've uncapped CON, buy the whole silly-buggers hawg.
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Old 08-04-2020, 01:14 PM   #62
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This would require some coding work by the devs, which may make it unworkable, but here goes:

If a card has not been listed by a human for more than 48-72 hours, the AI makes a card available at 2/3 L7, no buy now price, duration of 24 hours.

Winning bid gets the card, BUT, that card is locked to the purchaser on purchase. Also, if you already own that card, you should not be able to bid on it.

PP are taken out of the economy. Cards become available but not flippable. If no one bids on it, it delists and won't appear for at least 72 hours.

I'd keep this for golds/diamonds only, no perfects.
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Old 08-04-2020, 03:01 PM   #63
mayday10
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I would like a quick-sell option for somewhere a hair below the L7.... or at least somewhere to see L7 and your expanding pile of doubles without 50 mouse clicks.
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Old 08-08-2020, 04:23 PM   #64
ronhatch
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Originally Posted by mayday10 View Post
I would like a quick-sell option for somewhere a hair below the L7.... or at least somewhere to see L7 and your expanding pile of doubles without 50 mouse clicks.
I disagree strongly with having a variable quick-sell for reasons stated earlier in the thread... but showing L7 when managing cards would be extremely helpful.

Also, showing a column for quantity would be much more helpful than listing every single [expletive preemptively deleted] duplicate on its own line. I mean, shoot... having a spot to click to expand and contract the list is a well-known interface convention. You could use that sort of thing for duplicates.
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Old 08-08-2020, 07:58 PM   #65
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Originally Posted by Torgonius View Post
This would require some coding work by the devs, which may make it unworkable, but here goes:

If a card has not been listed by a human for more than 48-72 hours, the AI makes a card available at 2/3 L7, no buy now price, duration of 24 hours.

Winning bid gets the card, BUT, that card is locked to the purchaser on purchase. Also, if you already own that card, you should not be able to bid on it.

PP are taken out of the economy. Cards become available but not flippable. If no one bids on it, it delists and won't appear for at least 72 hours.

I'd keep this for golds/diamonds only, no perfects.
Sounds complicated and I'm not sure what problem it is trying to solve.
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Old 08-09-2020, 03:34 PM   #66
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Originally Posted by Torgonius View Post
Why have the team devote resources to this, when a person could just, I don't know, not create an account and not play PT? Unless I totally missed where I wasn't allowed to play OOTP without playing PT? There WAS vodka involved the first time, so it's entirely possible I missed the whole gun to my head thing.
There is an issue where the game attempts to connect to the servers, but there is no internet connection due to, well the huge tropical storm that just devastated the East Coast. It takes a long time for the game to proceed past the inability to find the servers and get to the part where you can simply load a regular game. It would have been great for that feature to have been in place this past week.
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Old 08-09-2020, 03:39 PM   #67
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"4) Having the ability to trade X amount of live cards in for a pack"

We currently have the ability to 'trade-in' 200 iron cards for a pack, do we not?
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