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#61 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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#62 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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OK, I have added a new option, called "Lock league totals" for OOTP 19. If this is enabled, it will not touch the total stats but still recalc the modifiers (if enabled) prior to each season. That should properly accomplish what you are looking for
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#63 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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I was thinking of skipping 19 or waiting until mid season to buy but Markus just got me juiced to buy as soon as possible!
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#64 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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I've just run test sims in both OOTP16 and OOTP18 with the same settings (where possible, obviously that would exclude settings that have been added since OOTP16 finished it's development cycle) over a forty season span (1946-1985) setting the game up to auto-import LTMs for each season as they go whizzing past. I did not tie the stats to one particular season as this thread has been discussing. I wanted to see what would happen with a normal random debut setup.
I thought the results were interesting. It appears to me that OOTP18 runs quite a bit hotter than OOTP16 when it comes to extreme seasons. I'll leave it up to the reader to decide whether or not it's an issue. I used Real Stats with 3 year double weighted recalc for both of these test runs. First the results for the OOTP16 test run. These numbers are the number of individual player seasons at or above the figure indicated for the particular metric. They also include instances where the number rounded up to the figure indicated: AVG - .350 or higher - 41 player seasons OBP - .450 or higher - 16 player seasons SLG - .600 or higher - 59 player seasons OPS - 1.050 or higher - 26 player seasons WAR - 10.0 or higher - 12 player seasons Now the results for the OOTP18 test run results. The same conditions apply as in the OOTP16 test run with rounding up etc. AVG - .350 or higher - 70 player seasons OBP - .450 or higher - 53 player seasons SLG - .600 or higher - 97 player seasons OPS - 1.050 or higher - 49 player seasons WAR - 10.0 or higher - 34 player seasons Now for the figures of the last player (rankings run from 1-100, so this is #100) in the rankings in each category in the OOTP18 test run, and how many players exceeded this value in the OOTP16 test run: AVG - #100: .3458, only 55 players in OOTP16 managed to exceed this value OBP - #100: .4362, only 46 players in OOTP16 managed to exceed this value SLG - #100: .5972, only 65 players in OOTP16 managed to exceed this value OPS - #100: 1.0148, only 52 players in OOTP16 managed to exceed this value WAR - #100: 8.67, only 52 players in OOTP16 managed to exceed this value There's no doubt in my mind that things appear to be running hotter in OOTP18 than OOTP16 when it comes to extreme seasons. More testing would help to back this up further, but it pretty much doesn't matter what stat you look at (pitching as well), there appear to be more extreme seasons in OOTP18 than OOTP16. My question is, what has changed that would make this so? The brains behind the game know better than this peon what could've changed between 16 and 18 that would make this so. So I leave it to you guys. I can do more tests if you like, but since this one shows values that are in line with what's being discussed in this thread, I think it's worth checking out. In general the league-wide numbers look fine: 1968 is deadballish as it should be, and offense surges in expansion years due to watered down pitching as it should. Lots of green (as opposed to red) on the "Historical Simulation Accuracy" page, which suggests things are basically proceeding as they should on a league-wide basis. |
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#65 | |
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#66 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,416
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This is helpful data, actionjackson. Glad to see you’re on the beta team. You know, of course, that you’ll have to do double the work since David Watts refuses to help us out.
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#67 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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I just simmed from 1901 to 1950 and had a lot of players hitting over 400. Hornsby hit 448 followed by a 476 season. I hope this is carefully checked for 19. The league wide stats were good though.
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#68 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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28 players have had a single season batting average of over .400 since 1876. Only 13 of those player seasons happened between 1901 and 1950. How many is a lot?
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#69 |
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Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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#70 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,339
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Hornsby played 134 games and had 241 hits. 1924 season
68 player seasons at .400 or higher, some players like Cobb and Hornsby had multiple seasons. HRs and other stats seem reasonable. I play 1 year recalc, no development engine, players miss season according to history and pretty much default settings. Under historical simulation accuracy it was green for AVG for every year. I normally fast sim a league before I play it and didn’t see this problem before so I wonder if it has something to do with the latest build or I guess it’s possible I screwed something up, but if I did, I haven’t found it yet. |
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#71 | |
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Quote:
I had Hornsby hit .485 in a real lineups/real transaction fast sim. 1 year recalc as well. |
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#72 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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#73 |
All Star Starter
Join Date: Sep 2015
Location: Kelowna, British Columbia
Posts: 1,278
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Thank You
Thank you to everyone in this thread for your comments and insights; I very much enjoy playing historical random debut but have not nearly the experience or the talents of you gentlemen. I play a number of seasons of random debut always starting in 1901 and let all settings progress yearly. I usually get 10 to 15 seasons in then see something that gives me a “better” way to run my league. Off I go and start again until my next revelation, as Mr. Watts says rinse and repeat but mine is with an entirely new setup. Any improvements you can suggest are more than welcome, just started my latest and greatest idea in 1901 this morning. Hope you have all the bugs worked out by 22 March 18 for OOTP 19.
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#74 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,163
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Bumpity, bump, bump, bump. Any word as to whether "hot" offense will get looked at? Markus' new addition to the Stats & AI page should be really helpful for us weirdos that like to do this, but individual seasons are still running crazy whether you tie stats to a historical season or play historical straight up as it comes, as my post details two posts below the post where Markus announced said addition.
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#75 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,304
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Quote:
Markus has already made some changes that in theory should fix this, and we'll test them out as thoroughly as possible and see what we find. It's possible what we find won't be the same as what you're seeing if this is primarily a settings thing. We'll do the best we can though.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 01-30-2018 at 11:53 AM. |
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#76 | |
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#77 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,304
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Quote:
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 01-30-2018 at 12:52 PM. |
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#78 | |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,416
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Quote:
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#79 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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#80 |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,416
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At the risk of being called Brett Favre, yes, I unretired.
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