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#61 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,847
Infractions: 1/0 (0)
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#62 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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This is why for so long I have split the difference with 50/30/15/5
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#63 |
Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,196
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This is making more and more sense to me. I want the AI to take current performance (Stats) into consideration as much as ratings. so a 50/50 split between ratings and stats just at a 1k foot level seems logical. I could play around with the current year, last year, 2 years ago splits, but not sure how much 5% points is going to make in the whole scheme of things. 20/20/10? 25/20/5? I may have different opinions depending on the time of year (beginning of the season, All-Start break, end of year) but not sure the impact/value is that significant that I personally would go to the trouble of adjusting. The post from Matt is good info. Every GM will act a little bit differently so knowing that I feel good knowing that all of the GMs won't evaluate everyone using the exact same parameters...which is good. so, 30/15/5, 25/20/5, 25/15/10, 25/17/8....not sure we'll see a noticeable difference?
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GM - New Jersey Bears of the NPBL; |
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#64 |
All Star Reserve
Join Date: Jan 2012
Posts: 576
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I go 40/30/20/10
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A man doesn't make mistakes, mistakes make the man @MisterG90 |
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#65 |
Major Leagues
Join Date: Jun 2008
Posts: 336
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Any update on which player development settings people are using in this build of the game?
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#66 | |
All Star Reserve
Join Date: Mar 2003
Posts: 847
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Quote:
I'm also wondering if anyone is changing the talent randomness. I was thinking of moving it down to 80 or 90 as I feel major prospects bust way more than they do in the majors. But this would also mean you don't get those gems in the later rounds that turn into stars. It's weird because I think a lot of people on the forums were turning this setting up a lot higher than 100. |
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#67 |
All Star Starter
Join Date: Jan 2013
Posts: 1,339
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Very broad question from me,
what seems to be the best settings for a completely realistic MLB league? Injuries, development, everything. |
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#68 |
Minors (Triple A)
Join Date: Dec 2013
Posts: 286
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hard/favour prospects, sometimes to very hard in case I feel a trade is iffy- change it back once the trade is through
.9 aging 1.1 dev trade freq. low talent change 120 MLB relative ratings plus ratings base on stats also, there I use 50/25/15/10 rest default |
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#69 |
All Star Starter
Join Date: Jan 2013
Posts: 1,339
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OOTP Classic or Realistic Modern Day injuries?
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#70 |
All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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Realistic!
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#71 |
Minors (Double A)
Join Date: Nov 2013
Posts: 159
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EDIT: Found it.
Last edited by Willie M; 07-13-2017 at 02:01 PM. |
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#72 |
Minors (Triple A)
Join Date: Jul 2017
Posts: 204
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What AI Eval settings do people use for stats only? I was thinking of trying 10/60/20/10 after using 0/67/22/11 for a while, but I wanted to see what others did.
Last edited by DG18; 07-13-2017 at 10:10 PM. |
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#73 |
All Star Reserve
Join Date: Jul 2013
Posts: 673
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Why do some change the trade settings to Favor Prospects? Does this change how the AI handles trades for a team in Win Now mode? Isn't that backwards to what they should be doing?
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#74 |
Minors (Double A)
Join Date: Apr 2013
Posts: 102
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I'm not sure if this is still true in 18 or not, but in some older versions the AI tended to under-value prospects in any mode, and this setting helped mitigate that a bit.
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#75 | |
Bat Boy
Join Date: Jul 2017
Posts: 15
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Quote:
I'm still using those and they still seem to be working. AFAIK there hasn't been a major retooling of how the default settings work. |
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#76 |
Major Leagues
Join Date: Jul 2006
Posts: 328
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Any further thoughts on aging / development modifiers?
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#77 | |
Major Leagues
Join Date: Aug 2016
Posts: 355
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Quote:
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#78 |
All Star Starter
Join Date: Oct 2014
Location: Bremen OH USA
Posts: 1,019
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Good Lord, man! Were players eligible for AARP before they retired?
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#79 |
Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 5,985
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.310 seems very slow for aging speed. But they keep saying 40 is the new 20, so...
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#80 |
Major Leagues
Join Date: Jul 2006
Posts: 328
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So default huh? I know almost every other version, the consensus was to increase development, slow down aging. On default are guys still good into the late 30s (some, not all of course), and do you still see guys into their early 40s playing?
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