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Old 05-08-2017, 03:29 PM   #61
Orcin
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I think it depends on the type of league, though. If you use the MLB Quickstart in Challenge Mode I’m pretty sure it’s locked in at the 65/20/10/5 or whatever. Like Orcin said, his numbers are for Historical.

The MLB Quickstart is locked to 65/20/10/5.
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Old 05-08-2017, 05:39 PM   #62
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This is why for so long I have split the difference with 50/30/15/5
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Old 05-09-2017, 11:36 AM   #63
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This is why for so long I have split the difference with 50/30/15/5
This is making more and more sense to me. I want the AI to take current performance (Stats) into consideration as much as ratings. so a 50/50 split between ratings and stats just at a 1k foot level seems logical. I could play around with the current year, last year, 2 years ago splits, but not sure how much 5% points is going to make in the whole scheme of things. 20/20/10? 25/20/5? I may have different opinions depending on the time of year (beginning of the season, All-Start break, end of year) but not sure the impact/value is that significant that I personally would go to the trouble of adjusting. The post from Matt is good info. Every GM will act a little bit differently so knowing that I feel good knowing that all of the GMs won't evaluate everyone using the exact same parameters...which is good. so, 30/15/5, 25/20/5, 25/15/10, 25/17/8....not sure we'll see a noticeable difference?
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Old 05-11-2017, 03:18 PM   #64
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I go 40/30/20/10
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Old 05-20-2017, 08:26 AM   #65
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Any update on which player development settings people are using in this build of the game?
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Old 05-21-2017, 06:07 AM   #66
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Any update on which player development settings people are using in this build of the game?
Interested in this too. I've been doing 0.95 for aging speed and 1.05 for dev speed. A little tempted to go to 0.90 for dev speed as we're seeing a lot more 22 year olds make it to the big leagues these days.

I'm also wondering if anyone is changing the talent randomness. I was thinking of moving it down to 80 or 90 as I feel major prospects bust way more than they do in the majors. But this would also mean you don't get those gems in the later rounds that turn into stars. It's weird because I think a lot of people on the forums were turning this setting up a lot higher than 100.
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Old 05-23-2017, 07:38 PM   #67
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Very broad question from me,

what seems to be the best settings for a completely realistic MLB league? Injuries, development, everything.
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Old 07-10-2017, 01:41 AM   #68
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hard/favour prospects, sometimes to very hard in case I feel a trade is iffy- change it back once the trade is through

.9 aging
1.1 dev

trade freq.
low

talent change
120

MLB relative ratings plus ratings base on stats also, there I use 50/25/15/10

rest default
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Old 07-11-2017, 09:19 PM   #69
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OOTP Classic or Realistic Modern Day injuries?
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Old 07-11-2017, 11:21 PM   #70
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Realistic!
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Old 07-13-2017, 02:00 PM   #71
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EDIT: Found it.

Last edited by Willie M; 07-13-2017 at 02:01 PM.
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Old 07-13-2017, 04:51 PM   #72
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What AI Eval settings do people use for stats only? I was thinking of trying 10/60/20/10 after using 0/67/22/11 for a while, but I wanted to see what others did.

Last edited by DG18; 07-13-2017 at 10:10 PM.
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Old 07-19-2017, 03:59 PM   #73
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Why do some change the trade settings to Favor Prospects? Does this change how the AI handles trades for a team in Win Now mode? Isn't that backwards to what they should be doing?
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Old 07-19-2017, 04:41 PM   #74
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Why do some change the trade settings to Favor Prospects? Does this change how the AI handles trades for a team in Win Now mode? Isn't that backwards to what they should be doing?
I'm not sure if this is still true in 18 or not, but in some older versions the AI tended to under-value prospects in any mode, and this setting helped mitigate that a bit.
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Old 07-20-2017, 08:22 PM   #75
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Originally Posted by itsmb8 View Post
Very broad question from me,

what seems to be the best settings for a completely realistic MLB league? Injuries, development, everything.
I don't think anything has changed from OOTP17 in this regard, and in OOTP17 the settings that produce the most consistently realistic results over the long term were--really--.310 aging speed, 1.250 development speed, and High (Realistic Modern Day) injuries.

I'm still using those and they still seem to be working. AFAIK there hasn't been a major retooling of how the default settings work.
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Old 08-30-2017, 08:48 PM   #76
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Any further thoughts on aging / development modifiers?
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Old 08-31-2017, 02:12 PM   #77
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Originally Posted by Zeth View Post
I don't think anything has changed from OOTP17 in this regard, and in OOTP17 the settings that produce the most consistently realistic results over the long term were--really--.310 aging speed, 1.250 development speed, and High (Realistic Modern Day) injuries.

I'm still using those and they still seem to be working. AFAIK there hasn't been a major retooling of how the default settings work.
I'm still using these settings in '18 too, and I'm still very happy with them.
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Old 08-31-2017, 03:35 PM   #78
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--.310 aging speed
Good Lord, man! Were players eligible for AARP before they retired?
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Old 08-31-2017, 04:01 PM   #79
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.310 seems very slow for aging speed. But they keep saying 40 is the new 20, so...
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Old 09-04-2017, 09:55 PM   #80
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So default huh? I know almost every other version, the consensus was to increase development, slow down aging. On default are guys still good into the late 30s (some, not all of course), and do you still see guys into their early 40s playing?
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