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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 08-16-2004, 05:33 AM   #61
Dougiestyle
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I'm not sure if this has ever been mentioned, but I think to be more realistic, there should be an option for a pitcher to hit the batter, brushback the batter, and throw a high heater. Then, if you were the batting team, you could have the option to charge the mound, yell, or take the base. Sure, nobody would ever do it in fear of losing their player, but I would.

Suspensions is a great idea.

Also, scandals. Someone has a corked bat. Someone got in trouble for hitting his wife. Well, maybe not that one.

Someone already said a training staff.

Player popularity is awesome.

More promotion possibilities.

Contract clauses and incentives.
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Old 08-18-2004, 10:38 PM   #62
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I wish when you went into the league reports at the beginning of each season and saw the players that were retired... you could just click on their name and it would bring up an html report (like you are able to do in most other reports) so you could check out their history if they aren't a career leader... before you erased them forever from your conscience.

It's a pain in the butt to go back and find them in the almanac to find out if they were a productive player through-out their career.
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Old 08-19-2004, 09:03 AM   #63
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Would like to trade for draft choices as well. A front line player for a #1 or #2 draft pick.
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Old 08-23-2004, 10:13 PM   #64
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Player Popularity and HOF w/ a team seem like some good ideas to me so far.
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Old 08-24-2004, 01:08 PM   #65
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Schedule pitchers

It would be nice to schedule which pitchers will pitch on a particular day, perhaps on the callender screen.
This is handy for online leagues who sim more then 1 week at a time. Perhaps you see that there is a team who cant hit lefties, so you start your lefty versus them, but then you see the next time through the rotation your lefty will play a team who POUNDS southpaws, you would want to put a righty in for that game.
It would be nice to have the option of "spot starting" on command.
This would also be handy so you can jockey your rotation so your ace's pitch against the top teams.
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Old 08-28-2004, 06:31 PM   #66
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This may or may not have been posted...more advanced .csv files. In other words, the ability to export data that, currently, can only be edited within the game itself (e.g. player salary, leadership, pitcher's pick-off rating, etc.). I would also like to see a separate import/export feature for fielding ratings.
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Old 08-30-2004, 01:47 PM   #67
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Other suggestions:

1. Eliminate rollover when a player scores/allows more than 255 runs in a season;

2. Allow a single-league set up with Shaugnessy playoffs (top four in league);

3. Make interleague play easier (automatic if desired, not manually);

4. Eliminate rollover when a player's career lasts more than 25 seasons.

Thx,

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Old 08-30-2004, 02:15 PM   #68
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Quote:
Originally Posted by RMc
Other suggestions:

1. Eliminate rollover when a player scores/allows more than 255 runs in a season;

2. Allow a single-league set up with Shaugnessy playoffs (top four in league);

3. Make interleague play easier (automatic if desired, not manually);

4. Eliminate rollover when a player's career lasts more than 25 seasons.

Thx,

--RMc
1 + 4 are bugs that should be fixed shortly, I like idea #2 though.
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Old 09-01-2004, 01:36 AM   #69
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A feature similar to EHM, where players decide at the beginning of the season - rather than the end - whether they will retire at the end of the season.
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Old 09-01-2004, 01:41 AM   #70
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Quote:
Originally Posted by MrHaroldG
A feature similar to EHM, where players decide at the beginning of the season - rather than the end - whether they will retire at the end of the season.
Not sure I like that one, that takes away from realism. In real life players decide when they are to retire at all different times of the year.
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Old 09-01-2004, 02:38 AM   #71
Jeremy Weimer
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I really hope the rollover issue is fixed. Damn that's annoying.
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Old 09-15-2004, 08:30 PM   #72
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2. Strongly Agree
5. Agree

8. Nice to have
9. Nice to have

11. I would like to see this, it should affect fan loyalty but what about Nomar moving to the Cubs? He was embraced immediatley and positively.
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Old 10-05-2004, 02:37 PM   #73
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I'd like to be able to delete all undrafted players at the end of an amateur draft. I like to set the game to create 7 rounds worth of players, then bring it down to 5 rounds and only draft those players who are the top. I don't want to bother having useless scrubs taking up space on rosters and expanding the player.dat file.
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Old 10-27-2004, 03:00 AM   #74
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There are a lot of great suggestions here, and I would welcome amy of them. I'd like to add a couple of suggestions for historical simmers, such as myself.

1. I'd like to see FA reworked so that a player's fielding % is based on a 1-5 rating based on other players at the same position (like range). As it currently is, a player is 'stuck' with the same FA his entire career. There isn't any reason a players FA wouldn't improve through practice, or if he got a bigger glove, or better groundskeepers that eliminated most of those wierd hops. This allows for FA to be determined by the era, just like BA or HR's.

2. I'd also like to see historical players drafted at age 19 instead of the first year they appear in the majors. This allows a 19 year old to get 3 or 4 minor league years, and make his major league debut after spending whatever the average amount of time in the minors is. (Of course there would be the rare player ready for the majors straight out of high school, as well as the guy that was able to hang around long enough to make his debut at age 28.) This shouldn't be too difficult to implement, players birthdates as well as their debut dates are both contained in Lahman's and Ankit's DB's. This should also make players ages and career lengths more realistic.
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Old 11-01-2004, 10:42 PM   #75
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On Fan Favourites...

Great ideas!
I'm looking forward to their implementation.
One idea that I'm especially looking forward to is that of player popularity and fan favorites as I think this is an area that has outstanding potential to enrich the experience of playing through a season on a game to game basis.

(I have currently played some 200 or so games in a manager career mode and have loved every game...well, ok, there have been some times that I've lost that have been aggravating like when my team melted down in the 9th against division rival Oakland when my team still had a shot at getting to the playoffs....hehem...umm...but...er...anyway....

Here are a couple of thoughts I'd like to add to the notion of "fan favourites":
1) Trading a player loved by the local fans (even though he might be declining in performance...or, even more troublesome: be a problem to team chemistry within the clubhouse...adored by the fans...but disliked by teammates) could negatively affect team interest, fan loyalty, and/or market size--Houston's market in MLB probably increased at least a grade with the addition of Roger Clemens...I know that I never really gave Houston much attention until they signed him...and, when Barry Bonds retires it might take away some of SF's national attention it has otherwise received from his playing there.
Of course, this observation of mine was and is proably central to the idea of 'fan favorites' anyway...however, I am so intreigued by this application of "fan favorites" and its consequences that I wanted to make full mention of it.
(Another angle on this is that a young ballclub with mostly no-names might be very good, but still largely ignored by media and fans because of a lack of 'stars'...or, a team in need of revenues could temporarily sacrifice a year's playoff hopes--if they were a long-shot for it anyway--to sign a popular player that might draw more attendance and create increased merchandising revenue! (players that are loved get more people to buy official team jersies with his name and/or number on it, etc.)
(er...one more MLB observation: it has seemed to me for a few years now, that what has made the 21st century (so far) Yankees what they really are is more than talent: they are a theatre of popular players. Crowds turn out to see the A-Rods and the Rockets whether the team is even playing a challenging opponent or not..
hmm...where was I?
2) Player popularity could have a "Local" and "National" score...more complex, but more realistic since there are sometimes local favorites (the Alan Trammell's and Lance Parrish's of Detroit, for example, that for many years didn't get huge national attention, but were practically royalty in Detroit)
3) This component could be factored into All-Star team selection to make for greater realism in All-Star team selection.
4) If Local Popularity is used, then, similar to a team's Fan Loyalty rating, there could be a Fan Opinion Volatility rating....some teams have fans that will stand behind players while they slump...and, then, there are the Yankees...lol.....it seems that if a team has a high degree of success that it could have a chance to develop (over time) a higher degree of fan opinion volatility, thereby, also becoming another factor in a player's signing decisions...some players don't like the idea of the stress of playing for a team where the fans' opinions can turn against them quickly...and, therefore, affect attendance (and merchandising revenue !!! ) and therefore, affect their future contract extension possibilities
5) Possibly more difficult to implement, but: I'd love it if the fan noise and cheering in the games reflected their local popularity...I've wished for that throughout my manager mode games...it would be a LOT of fun to have my centerfielder win the game with a walk-off homer the night before and then get a huge applause the next day for simply coming to bat....or, it would be equally fun to have a pitcher from another team (who is very unpopular with our team) get booed an extra amount...or, to even have a star player of mine get in a slump and have the booing from the fans increase during their AB's and games pitched....I have already loved when my hometown crowd went absolutely NUTS when my team rallied against the divisional bullies and pulled out a win on a 9th inning 3-run homer....things like this, although cosmetic in nature, have really enhanced my enjoyment of the game and having them impacted by player popularity would make an already outstanding game experience that much more exciting.

I also just want to express that I feel very grateful for the attention that the game designers give to these message boards and to input from their fans (er, customers, really, but, with a game this good I have to call myself a fan)...its a great feeling to know that my investment of attention and time into playing OOTP is being put into a 'living' and evolving game! The time and attention given to customer suggestions and input is something that gives me a greater ability to 'get into the games' because I have a deeper trust of the game-engine, of the AI, etc. because of knowing of how much development has gone into them...as such, if the computer makes a move that I wouldn't have, I am much less likely to get hung up on it (and, in fact, there have already been a number of occassions where, upon closer inspection and further reflection I have found myself ultimately agreeing with the computer's decisions!
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Old 11-15-2004, 11:35 PM   #76
hanoiball
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Quote:
Originally Posted by pitch62
Would like to trade for draft choices as well. A front line player for a #1 or #2 draft pick.
Strongly agree with this one. The catch would be, how to keep it realistic. A bottom-feeding team would be much more careful trading next year's 1st-round pick than a top team.

Also think the AI should not give them up too easily in general. IMHO one of the biggest improvements OOTP7 could make is a smarter AI regarding trades. For example, I'd like to see it shy away from trading for guys eligible for free agency at the end of that season.
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Old 11-15-2004, 11:46 PM   #77
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Originally Posted by sebastian0622
12) In-game sounds. More variety of batter intro music, for example. Crowd chants in pressure situations. If nothing else, put in a folder with directories for clean-up hitter, closer, pressure, walk, strikeout, whatever, and let us put in our own sound files. This adds a HUGE feel to the in-game play!
This would be a great enhancement. Obviously because this is primarily a sim game they can only go so far, but the more the merrier.

For example, having a small set of playoff-specific sounds would be very cool. A louder and more intense crowd than in the reg-season. It always seems a bit weak in the current version when they do the "Charge of the Light Brigade" horn and the crowd gives that half-hearted "Go!" at the end -- in, say, Game 7 of the World Series.
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Old 11-15-2004, 11:48 PM   #78
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sometimes it can be advantageous to trade for a 'temp' type player (contract expires at the end of the year) because then its not a big financial committment...that 'temp' player can help the team in the current year, but then, (especially if there is a young player in AAA who might be available early on next year), that money will be freed up to work with in the offseason.

I agree that sometimes it is better to shy away from negotiating for near end of contract players and I think that its a good point to bring up so I'm not trying to knock that suggestion: its a good suggestion IMO...just giving another angle of that issue for consideration
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Old 11-17-2004, 12:28 AM   #79
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Originally Posted by Filthy Slider
sometimes it can be advantageous to trade for a 'temp' type player (contract expires at the end of the year) because then its not a big financial committment...that 'temp' player can help the team in the current year, but then, (especially if there is a young player in AAA who might be available early on next year), that money will be freed up to work with in the offseason.
Ideally the AI in OOTP7 could be sophisticated enough to reflect that. Another example is that real-life teams often make those prospects-for-vets trades when they're gearing up for a playoff run. That "the future is now" thing. Then it can make sense.

But the way it is now, it seems the AI is blind to the whole issue of free-agency status in trades, so agrees to give up too much. I think it would be a step up for the AI to cut an offered player's trade value by just 15% or so to reflect the risk of losing him a few months later. Most of the time that's what happens. It can't be smart to routinely give up 5-star prospects for 3-month rent-a-players.

I just think this would be one simple tweak they could make that would make the game smarter/more challenging for the many of us keeping dynasties running indefinitely by trading vets, often impending FAs, for top prospects.

As many others have said, playing at higher difficulty levels in manager mode is a problem because it affects player performance, which is basically a cheat. And just refraining from making the deals is kind of like playing the game with one arm tied behind your back. I already let guys leave as FAs more often than I would if it were more difficult to trade them.
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Old 11-24-2004, 03:19 PM   #80
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My ideas consist of...
- adding into the stadium finances the number of luxery boxes too, this would help to add more realism between the have and have nots. In OOTP 6 it seemd very hard to take the Expos revenues down to where they belonged.
- add in stadium ratings (comfort, location, field view), i mean is Jacobs Field equal to the old expos stadium just because they have the same capasity?
- Add in independent leagues for free agents to play, ML vets to try to refind their swing, ect. And just like real indy leagues, have different levels, like how the Atlantic league has many former ML players in their ranks, while the Frontier leauge has many kids out of college.
- Add in internation signings, dont just put them in the draft.
- Make it so that not so many new drafties are in AA or above within their first year.
- I think this will be in, but I also hope they will include more minor league levels, such as high and low A, ss-A, and rookie leagues. The VSL and DSL would be nice to include too, but that might just add too much to the game.
- I would also like for there to be a way to have player position abilities to be displayed after just a few games, and then improve as the player becomes more comfortable with the position.
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