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#61 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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The kid across the street from me has probably killed over a million people in all of his online shooters over the years. It makes me wonder about how that has changed his outlook on life and people.
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#62 |
All Star Starter
Join Date: Nov 2009
Posts: 1,782
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Not to deflect from the gentlemanly discussion of 3D programming, but one of my pet peeves came up again last night and I would appreciate it changed.
The issue is on Manager Menu>Manager History. The column 'Playoffs' does not update at season end, it updates at year end. The 'Playoff' column is blank and the note will say, for example, '4 time(s) qualified, won 2' following a season, At December 31, the game places 'WON playoffs' in the column and the note updates to '5 time(s) qualified, won 3.' The issue is I like to change teams (when I change) before free agency and the Rule 5 Draft. If I do this, my Manager History is never updated for the final championship. Vanity, I know, but all is vanity. Please make the update occur at season end, so I can revel in my awesomeness, at least until my wife tells me to take the recycling down to the curb.
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"My name will live forever" - Anonymous Last edited by Leo_The_Lip; 06-25-2014 at 06:15 PM. |
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#63 |
Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Someone should get on that. I sense an untapped market!
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#64 | |||
All Star Starter
Join Date: Jun 2009
Posts: 1,316
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Why should we? I mean if Markus is going to offer us the chance the help him find another developer as he did recently, why should we limit ourselves to just suggestions to new features and bug fixes when we could be helping him in other areas of the company as well?
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#65 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Lackluster AI in games has been a complaint of mine for awhile now. Not that I expect AI to be as good as a human player in such games, but jeez, can't the developers at least get it to the point where it doesn't make egregiously dumb mistakes? Or resort to (usually blatant) cheating to make it tougher?
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It's no different for the PC versions of the same game titles. For whatever reason, the gamer community by and large seems to think fancy graphics are the most important thing. Innovative game play mechanics and competent AI seem to be relegated to the (far distant) back burner. |
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#66 |
All Star Starter
Join Date: Jun 2009
Posts: 1,316
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Uh oh. Yeah, makes me wonder too.
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#67 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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It's also worth remembering that the gaming industry is actually bigger than Hollywood movie industry in terms of revenue. The production budget for the major console titles and/or cross-platform major titles rival those of the bigger Hollywood movies. |
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#68 |
Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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I'd say not too much different than an anvil dropping on top of the Roadrunner's head. Or Tom getting electrocuted by sticking a fork inside a toaster trying to brutally stab Jerry to death.
Probably not too different than some of the twisted crap in Brother's Grimm. Lastly, not too much different than horrific stories small children hear in Sunday school. Just sayin' |
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#69 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Watching vs. doing. Watching a cartoon animal smash another one with no long-term damage vs. choosing, planning, and deciding to pull the trigger on another human, who dies bloodily in front of them. Times one million. Not the same thing at all.
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#70 |
Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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#71 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Then, of course, there are all the games where the enemy isn't a human being. The Flood in Halo, the Locust and Lambent in Gears of War, and so forth. There are those who like to tout the relationship between 'violent' video games and real-life violence, but studies indicating such are inconclusive at best, and plenty show no causative link. Then there's the interesting correlation that there has been a sharp decrease in real violence in the U.S. and the rise of the so-called 'violent' video game, which have been around for quite awhile now (Doom came out 21 years ago.) The stereotype of the teenage video game player is still alive and well, and there are plenty of same, but there are plenty of older games as well (i.e. 20s and 30s or older). But for whatever reason—not unlike with cartoons—video games are still frequently seen as a "kid's" thing. There doesn't seem to be much appreciation of the fact that games, like cartoons, can be aimed at a more mature audience. Last edited by Le Grande Orange; 06-25-2014 at 10:10 PM. |
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#72 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I wish I was certain that there aren't going to be any negative effects as some people seem to be.
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#73 |
Minors (Double A)
Join Date: Dec 2013
Posts: 197
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I haven't even used the 3D yet. I personally don't really care about how the games look when I play them out, and I do play out most of my games. I like the simplistic and pure simulation feel that I have when I play OOTP. I don't expect it to be anything like Ken Griffey Jr Presents Major League Baseball, MVP 2005, The Show, etc. I've played and loved all of those games, but for very different reasons than why I've played and loved APBA and OOTP.
That said, if some people are excited for 3D, then why not try to find a cool way to include it in the game. I just hope that, like almost everything else in the game, things like 3D fields and players will always come with a box that makes them optional. I love the way the game plays and looks right now, and I don't think I'll ever switch over to a 3D OOTP experience. When I want to play a video game, I fire up MVP 2005. When I want to play a baseball game, I sit down with OOTP. |
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#74 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,075
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fwiw, I sit down with OOTP 10,000 times for each time I fire up MLB2005. |
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#75 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,075
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Never mind
![]() Last edited by Lukas Berger; 06-26-2014 at 12:46 AM. |
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#76 | |
Minors (Double A)
Join Date: Dec 2013
Posts: 197
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That's the thing about this game...since I've been in Asia I've done some traveling and OOTP is always with me, on my laptop...killing time for me when I'm stuck in airports or train stations; doing things for me that no other game has ever done for me before. |
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#77 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,075
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FM does the same sort of things for me, but those are the only two games in the "best of" class for me. There are some other great games, but those two are in a league of their own. |
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#78 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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Exactly. OOTP and FM are the two best games in the world.
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#79 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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Although I am getting a heck of a lot of enjoyment out of Kerbal Space Program ( https://kerbalspaceprogram.com ). Mün or bust!
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#80 |
Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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I understand that my side-conversation in relation to video game violence is off the OP topic therefore I will quietly bow out.
On a much closer point to the topic at hand I must whole-heartedly agree with Wolfey. As an accountant I would have to agree with the engineer that the opportunity cost lost spending time on sizzle instead of steak chafes my hide. There is no way that some dirtbag should be stealing 3rd base in a 45-2 game. Get it right, first, then work on the graphical representation of what the game engine is producing. I'm cool with improved graphics but there are waaaaaay too many holes that Mark Johnson is ignoring. Graphics be damned. Fix the bad AI. |
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