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#61 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Remember we are reaching OOTP15 now, the level of customization OOTP has now wasn't in OOTP1! |
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#62 |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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By "all the real life cap rules", does this include signing bonuses in addition to regular salary, with the resulting cap hits when players are cut and/or traded? That's such a huge factor in NFL GM behavior these days, but it also seems like a potential bear for AI logic to deal with.
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#63 | |||
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#64 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Quote:
And also, I've said this elsewhere, but I worry that a lack of customization now may be harder to correct in future versions than if you build a base that can be customized from the off, even if you don't actually include any customization in the first version (i/e you effectively have an "option", but only one choice in v1, with additions later...) |
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#65 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
![]() If you draft a college RB you are probably not that concerned about his fitness that week, you are most certainly interested to know if his knees are completely ruined from a college injury though. |
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#66 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#67 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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A few games played in London every season though? Absolutely?! (please hope that London doesn't get a Franchise before V1 because if so the CBA will have to change slightly and I'll have to redo everything ![]() |
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#68 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Quote:
Obviously the other issue is there would need to be separate playbooks for each league. Regarding historical leagues, it would be nice to have eventually, but that comes back to the issue about different rules. Last edited by Cryomaniac; 01-31-2014 at 09:51 AM. |
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#69 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#70 |
Minors (Single A)
Join Date: Jun 2011
Location: Concord, CA
Posts: 77
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Francis is doing such a great job responding to everyone's questions, half of me is just wants you guys to stop, so he can get back to giving us the game faster, but then the other half of me realizes that I would just be wondering the same questions that have already been answered, so thanks to everyone for asking.
Francis, just wanted to say that you are awesome and I cannot wait. I've spent years playing Tom Landry Strategy Football because I couldn't find anything better. Ever since I found out about OOTP, I've been waiting for this day, thanks for making it happen. There aren't many things that I'd sell my soul to make happen, but this has always been one of them, so thanks for saving my soul. |
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#71 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
I know it doesn't really sound logical, but it is the case. Doing Realism->Customization is far easier (from my point of view of coding the game!) than the other way around ![]() |
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#72 |
Bat Boy
Join Date: Dec 2012
Posts: 12
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Are you actually able to use real college players names?
I know I'm getting ahead of things, but eventually I'd love to see a college game with a deep recruiting engine. I haven't played EA's NCAA football in a while, but from what I remember they only used player numbers due to licensing issues. Of course, users created named rosters to be used in the game which we would do for your game if necessary as well. |
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#73 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#74 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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#75 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#76 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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That is the plan. I think OOTP uses college player's names? Obviously we'll be creating new college players as well though because people will play a few in the future and researching all the current HS players would be impossible!! |
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#77 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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This is the PDF I was on about. As I say, it is (intentionally) excessively esoteric in terms of options (because I'm a bit nuts...) and I make no claims that it would be even possible to write AI for some of the more bizarre combinations. As it says at the end of this document, it can be used by anyone for any legal purpose.
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#78 | |
Bat Boy
Join Date: Dec 2012
Posts: 12
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There may be a licensing distinction between using college names for a professional league in the player's future, as opposed to using their name in a college game of their present. Maybe the professional league owns the rights to their name in the hypothetical future. |
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#79 | |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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#80 | |
Bat Boy
Join Date: Dec 2012
Posts: 12
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Producing a college game probably isn't nearly as daunting from a roster perspective as one might imagine. You can literally just make every player fictional. That's what EA does (or claims to do). I wouldn't even bother trying to make them similar to their real human counterparts. You only would open yourself up to a suit, and users will create the rosters for download anyway. All that's needed for a college franchise is a tweaked game engine from this, and a deep recruiting engine. A few other minor things like schedule creation and redahirting, etc... |
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