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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: Do you use feeders? | |||
| Yes, I've been using feeders for awhile. |
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40 | 31.75% |
| Yes, I'm going to start using feeders in OOTPX. |
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18 | 14.29% |
| I'm on the fence about feeders. |
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33 | 26.19% |
| No, I'd never use feeders. |
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35 | 27.78% |
| Voters: 126. You may not vote on this poll | |||
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#61 |
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Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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The year 1 thing is to be expected.
The year 5 thing could be related to the initial (created when the league was and played four years) 14 and 17 year olds "graduating" to the majors? |
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#62 | |
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All Star Starter
Join Date: Dec 2005
Posts: 1,255
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Quote:
My thinking is because the next years class is created at the end of the feeder season I have all the 14 year olds and 17 year olds that were created during the initial league creation plus all the new 14 and 17 year olds created to replenish the first graduating class. I'm re-running it now with the initial creation ranges from 15-17 and 18-20 instead of 14-17 and 17-20. If that doesnt work i'll try 15-18 and 18-21, which actually might improve the year 1 numbers as well.
__________________
Brewers League Baseball Last edited by Stu; 06-20-2009 at 11:40 AM. |
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#63 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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That's a great idea. I was actually thinking the exact same thing last night and started playing with it, but then decided I'm going to sim ahead at least 10 years before playing anyhow, so it'll even out by then.
I feel if you set your age created ranges and age min/max to 15-18 and 18-21 before the league is created and then after creation change it back to 14-17 and 17-20 with the age creation ages at 14 and 17, then it should be better for the first year. The reason your first year is always low is you don't have enough 18 and 21 year olds after only 5 months of playing. |
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#64 | |
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Minors (Double A)
Join Date: Jun 2009
Posts: 131
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RE: foreigner percentages feeder vs. league
Quote:
Not exactly critical, but something to be aware of. |
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#65 |
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Minors (Triple A)
Join Date: Dec 2006
Posts: 268
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Since injuries happen in feeder leagues, how does the AI handle if a team loses one of its catchers, for instance? I noticed one team had a catcher at 0% since the backup was out for the year.
Do I need to turn on ghost players for my league? |
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#66 |
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All Star Starter
Join Date: Aug 2006
Posts: 1,078
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Feeder teams usually have some extra guys on the team to cover this. Before OOTPX these extra players were hidden and you only saw 25 guys on the roster. Now you'll see 28 - 30 guys on a feeder team roster. This helps cover injuries and such. If a team got really unlucky and had a bunch of catchers go on the DL, then other players who aren't so good at catching would step into that position...poorly of course.
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