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Old 03-08-2007, 10:08 PM   #61
The Wolf
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I'll eat my hat if you end up preferring 2006 to 2007.
How big a hat?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 03-08-2007, 11:03 PM   #62
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Glad you like it! All the hard work in the past three years finally pays off
I bought the first Strat-O-Matic game when it was released in 1963 (I couldn't afford APBA). Since then, I've never been this excited about a release of any other Baseball sim.

BTW, 23 is my favorite number.
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Old 03-08-2007, 11:25 PM   #63
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How big a hat?
I don't even know. But, that offer doesn't apply to you.

I'm not crazy.
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Old 03-08-2007, 11:44 PM   #64
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Gee, and I was going to buy you a hat.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 03-09-2007, 12:08 PM   #65
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Maybe its just me... but I found OOTP 6.5 clunky and not easily navigated.

Chances are 2006 wont be preferred for online leagues, as this contingent got hosed on the lack of fixes.

I eagerly anticipate 2007 release, however all these comments about how its so much better than all of its predecessors makes me skeptical anyway. for years the same posters that are hailing 2007, hailed 2006, 6.5, 5, 4....

so anyway, I hope when its released, the bugs are aggressively looked at and removed (and there will be plenty, that you can be sure of).... and not see what happen with 2006, basically people left to just "deal" with it.

Happy coding and lets see update/fixes for 2007 on a weekly basis (almost until the release of 2008) until its a lean mean computing machine!!!
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Old 03-09-2007, 12:14 PM   #66
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Originally Posted by thepbl View Post

I eagerly anticipate 2007 release, however all these comments about how its so much better than all of its predecessors makes me skeptical anyway. for years the same posters that are hailing 2007, hailed 2006, 6.5, 5, 4....
...which all have been great games!

And 2007 is even better
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Old 03-09-2007, 12:22 PM   #67
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for years the same posters that are hailing 2007, hailed 2006, 6.5, 5, 4....
The difference is that there also a LOT of folks who were very displeased about 2006 and very vocal about it that are now hailing 2007.

Widen your scope to look beyond the same posters and I think you'll see that things look more optimistic this time 'round.
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Old 03-09-2007, 12:33 PM   #68
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Happy coding and lets see update/fixes for 2007 on a weekly basis (almost until the release of 2008) until its a lean mean computing machine!!!
I can almost guarantee there won't be regular weekly patches, because each patch has to be tested thoroughly before it can be released, and takes a day or two to get packaged for release.

There's also no way to have regular patches all the way until the release of 2008. For a large development company, that's certainly possible (although not a common practice, imo). OOTP is developed almost entirely by Markus, with Andreas chipping in some parts and some small help from other areas. There's just no way for Markus to code next year's version of the game while still doing weekly builds of the previous year's version. At some point, Markus needs to be able to say "We're done with 2007, let's start working on 2008." Obviously, we'd like to think that game-killer type bugs will have been worked out within a patch or two, but there's just not enough Markus to go around to be developing two games simultaneously.

That said, I expect the "active patching" period will be somewhat longer this year, because last year's late release resulted in very little time between 2006 release and when Markus needed to start working on 2007 to get a Spring Training release.

This is just mho though. I'm neither Markus nor an SI representative!

Steve
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Old 03-09-2007, 01:14 PM   #69
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weekly updates may be a bit too aggressive for a one man team.... if deal-breakers are fixed... then i guess we will have to settle for that.

speaking of a one man team, the fact Markus game costs almost as much as big development companies (i.e. $50 for them) seems to me Markus' profit margin has to be HUGE... maybe employing a coder wouldnt be a bad idea. just a thought.

50,000 copies = $1.75mil minus any elicense fee and minor website costs...

not bad!!!!!

I'm in the wrong business!!!
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Old 03-09-2007, 01:19 PM   #70
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It is not just him, it is the support team that makes this game great. They LISTEN to us, I have only played/owned one other game/company that did this. Paradox out of Sweden.

Hands down, two of the best teams in the gaming world!
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Old 03-09-2007, 01:30 PM   #71
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50,000 copies = $1.75mil minus any elicense fee and minor website costs...
Heh, well, if this game sells 50K copies, I'm sure Markus will be happy. I don't think any game in this space has ever sold that many. Since SI/SEGA owns it now, and spends money on marketing and so forth, I'm sure his cut isn't as large as you think.
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Old 03-09-2007, 02:04 PM   #72
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speaking of a one man team, the fact Markus game costs almost as much as big development companies
Let's not forget about Andreas, and Aurelio pitches in with graphics every now and then, too.
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Old 03-09-2007, 02:42 PM   #73
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Originally Posted by thepbl View Post
weekly updates may be a bit too aggressive for a one man team.... if deal-breakers are fixed... then i guess we will have to settle for that.

speaking of a one man team, the fact Markus game costs almost as much as big development companies (i.e. $50 for them) seems to me Markus' profit margin has to be HUGE... maybe employing a coder wouldnt be a bad idea. just a thought.

50,000 copies = $1.75mil minus any elicense fee and minor website costs...

not bad!!!!!

I'm in the wrong business!!!
one of the most ignorant posts I've read on this messageboard. Please don't comment on things you know nothing about.

eLicense takes 15% off the top straight away

then SI/SEGA take their cut

Markus has to pay Andreas and Aurelio as well.

There are 15,914 members here, but I'd say almost 2,000 are aliases and some people joined for the boxing game or just to hang out and don't buy the game. Still let's assume every member bought the game plus another 1,000 that didn't take time to register here. That is at most 17,000 copies. With people taking advantage of 10 to 20 % discounts, a lot of game copies will sell for less than $30 (and again SEGA/SI only get 85% of the game price).

I am sure Markus is paid well by SI and makes more than enough to get by and do this full time, but it will be awhile before he is a millionaire from it...
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Old 03-09-2007, 02:52 PM   #74
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There are 15,914 members here, but I'd say almost 2,000 are aliases and some people joined for the boxing game or just to hang out and don't buy the game. Still let's assume every member bought the game plus another 1,000 that didn't take time to register here. That is at most 17,000 copies. With people taking advantage of 10 to 20 % discounts, a lot of game copies will sell for less than $30 (and again SEGA/SI only get 85% of the game price).
If at the most they sell 17,000 copies, it then this will most likely be the last year you see the game published. Sega is a huge company, with an average game selling over 350,000 units (with many 1 million plus games). While I am sure expections are lower for a text based sim, the profits on sales this small tends to slide right under their radar.
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Old 03-09-2007, 02:56 PM   #75
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you seem to contradict yourself, but I am not interested in debating the facts since only Marc Duffy and Markus know them for sure.
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Old 03-09-2007, 03:03 PM   #76
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you seem to contradict yourself, but I am not interested in debating the facts since only Marc Duffy and Markus know them for sure.
I think you are confusing me with the original poster, I am merely responding to your comments...
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Old 03-09-2007, 03:16 PM   #77
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Originally Posted by thepbl View Post
weekly updates may be a bit too aggressive for a one man team.... if deal-breakers are fixed... then i guess we will have to settle for that.

speaking of a one man team, the fact Markus game costs almost as much as big development companies (i.e. $50 for them) seems to me Markus' profit margin has to be HUGE... maybe employing a coder wouldnt be a bad idea. just a thought.

50,000 copies = $1.75mil minus any elicense fee and minor website costs...

not bad!!!!!

I'm in the wrong business!!!
LOL.

In Germany we say "Dein Wort in Gottes Ohr." to comments like that
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Old 03-09-2007, 03:19 PM   #78
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one of the most ignorant posts I've read on this messageboard. Please don't comment on things you know nothing about.

eLicense takes 15% off the top straight away

then SI/SEGA take their cut

Markus has to pay Andreas and Aurelio as well.

There are 15,914 members here, but I'd say almost 2,000 are aliases and some people joined for the boxing game or just to hang out and don't buy the game. Still let's assume every member bought the game plus another 1,000 that didn't take time to register here. That is at most 17,000 copies. With people taking advantage of 10 to 20 % discounts, a lot of game copies will sell for less than $30 (and again SEGA/SI only get 85% of the game price).

I am sure Markus is paid well by SI and makes more than enough to get by and do this full time, but it will be awhile before he is a millionaire from it...

freak, that's a pretty negative post, even using the word ignorant. I agree, the post has little merit, but give the guy some slack.
You once gave me some good advice about what to do if something offends me.....................

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Old 03-09-2007, 03:53 PM   #79
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okay Mr. Postman
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Old 03-09-2007, 04:02 PM   #80
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I liked statfreak's post much more than the "Markus' profit margin has to be HUGE" and "maybe employing a coder wouldnt be a bad idea" post.


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