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#61 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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How big a hat?
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#62 | |
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Major Leagues
Join Date: Apr 2002
Location: Spring, Tx
Posts: 407
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Quote:
BTW, 23 is my favorite number. |
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#63 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#64 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Gee, and I was going to buy you a hat.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#65 |
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Minors (Single A)
Join Date: Jun 2006
Posts: 60
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Maybe its just me... but I found OOTP 6.5 clunky and not easily navigated.
Chances are 2006 wont be preferred for online leagues, as this contingent got hosed on the lack of fixes. I eagerly anticipate 2007 release, however all these comments about how its so much better than all of its predecessors makes me skeptical anyway. for years the same posters that are hailing 2007, hailed 2006, 6.5, 5, 4.... so anyway, I hope when its released, the bugs are aggressively looked at and removed (and there will be plenty, that you can be sure of).... and not see what happen with 2006, basically people left to just "deal" with it. Happy coding and lets see update/fixes for 2007 on a weekly basis (almost until the release of 2008) until its a lean mean computing machine!!! |
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#66 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Quote:
![]() And 2007 is even better
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#67 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Hill Country
Posts: 2,428
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Quote:
Widen your scope to look beyond the same posters and I think you'll see that things look more optimistic this time 'round.
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The former GM of the WHBL Managua Four Roses "The best way to find out if you can trust somebody is to trust them." |
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#68 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Quote:
There's also no way to have regular patches all the way until the release of 2008. For a large development company, that's certainly possible (although not a common practice, imo). OOTP is developed almost entirely by Markus, with Andreas chipping in some parts and some small help from other areas. There's just no way for Markus to code next year's version of the game while still doing weekly builds of the previous year's version. At some point, Markus needs to be able to say "We're done with 2007, let's start working on 2008." Obviously, we'd like to think that game-killer type bugs will have been worked out within a patch or two, but there's just not enough Markus to go around to be developing two games simultaneously. ![]() That said, I expect the "active patching" period will be somewhat longer this year, because last year's late release resulted in very little time between 2006 release and when Markus needed to start working on 2007 to get a Spring Training release. This is just mho though. I'm neither Markus nor an SI representative! Steve |
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#69 |
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Minors (Single A)
Join Date: Jun 2006
Posts: 60
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weekly updates may be a bit too aggressive for a one man team.... if deal-breakers are fixed... then i guess we will have to settle for that.
speaking of a one man team, the fact Markus game costs almost as much as big development companies (i.e. $50 for them) seems to me Markus' profit margin has to be HUGE... maybe employing a coder wouldnt be a bad idea. just a thought. 50,000 copies = $1.75mil minus any elicense fee and minor website costs... not bad!!!!! I'm in the wrong business!!! |
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#70 |
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All Star Starter
Join Date: May 2004
Location: Just on the fair side of the foul pole!
Posts: 1,772
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It is not just him, it is the support team that makes this game great. They LISTEN to us, I have only played/owned one other game/company that did this. Paradox out of Sweden.
Hands down, two of the best teams in the gaming world! |
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#71 | |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#72 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#73 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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eLicense takes 15% off the top straight away then SI/SEGA take their cut Markus has to pay Andreas and Aurelio as well. There are 15,914 members here, but I'd say almost 2,000 are aliases and some people joined for the boxing game or just to hang out and don't buy the game. Still let's assume every member bought the game plus another 1,000 that didn't take time to register here. That is at most 17,000 copies. With people taking advantage of 10 to 20 % discounts, a lot of game copies will sell for less than $30 (and again SEGA/SI only get 85% of the game price). I am sure Markus is paid well by SI and makes more than enough to get by and do this full time, but it will be awhile before he is a millionaire from it...
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Roll out the barrel! |
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#74 | |
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All Star Reserve
Join Date: Jun 2005
Posts: 764
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Quote:
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#75 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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you seem to contradict yourself, but I am not interested in debating the facts since only Marc Duffy and Markus know them for sure.
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Roll out the barrel! |
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#76 |
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All Star Reserve
Join Date: Jun 2005
Posts: 764
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#77 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
In Germany we say "Dein Wort in Gottes Ohr." to comments like that
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#78 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Quote:
freak, that's a pretty negative post, even using the word ignorant. I agree, the post has little merit, but give the guy some slack. You once gave me some good advice about what to do if something offends me..................... Last edited by Cooleyvol; 03-09-2007 at 03:27 PM. |
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#79 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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okay Mr. Postman
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Roll out the barrel! |
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#80 |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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I liked statfreak's post much more than the "Markus' profit margin has to be HUGE" and "maybe employing a coder wouldnt be a bad idea" post.
Last edited by Andreas Raht; 03-09-2007 at 04:04 PM. |
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