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Old 08-21-2006, 11:03 AM   #61
canadiancreed
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Originally Posted by silvam14
Ahem, please don't let this thread turn into another long winded discussion on the ease of implementation of certain features in puresim vs ootp2006. I'm sure there is a thread that is not yet created which can be used for that.

Thank you, and thanks to everyone for posting their "OOTP2006" universes. I like the diversity I'm seeing!
"

bast, can we get the stuff that really doesn't belong in this thread moved or something?
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Old 08-21-2006, 11:13 AM   #62
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I was just wondering are the leagues that are being made a reflection on how we would like to see baseball really played, reason I ask is that it seem's alot of small regionalised independent leagues are being made.

Personally I love reading about independent baseball leagues of the late 1800's early 1900's of small towns having teams and such, I also love to read about the negro leagues specially when they were just starting out so this is why my set up is 2 independent leagues and a negro league in it.

So like I said are the leagues being made to how you would want baseball to really be or is it just a way of getting away from the real world of baseball for 5 minutes, or am I thinking to deep into it
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Old 08-21-2006, 12:53 PM   #63
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Originally Posted by ukhotstove
I was just wondering are the leagues that are being made a reflection on how we would like to see baseball really played, reason I ask is that it seem's alot of small regionalised independent leagues are being made.

Personally I love reading about independent baseball leagues of the late 1800's early 1900's of small towns having teams and such, I also love to read about the negro leagues specially when they were just starting out so this is why my set up is 2 independent leagues and a negro league in it.

So like I said are the leagues being made to how you would want baseball to really be or is it just a way of getting away from the real world of baseball for 5 minutes, or am I thinking to deep into it
for me it started with a simple question from my wife..."why do they call it the World Series when its only US teams?" (she didnt know they had 2 teams from that place thats always frozen). that was back when i was using STB. since OOTP 6, ive always had some kinda 'world league' going.

as far as my california league, its just familiarity with the cities and a desire to call my home city 'the best'. i just added texas and florida because i wanted a feeder league and saw that lots of players come from those states.
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Old 08-21-2006, 03:03 PM   #64
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Quote:
Originally Posted by The Wolf
Full MLB starting in 1998. I would have started earlier but OOTP still does not support expansion with protected rosters, drafts, and so on like other baseball sims do.
Then go play those.
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Old 08-21-2006, 04:12 PM   #65
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Originally Posted by Bonedwarf
What sort of system specs do you have? Just curious.

I keep meaning to get around to spending an hour or two looking at OOTP (since I've barely played it yet!) but real life keeps intruding...
I have an Athlon XP 1600+ with 1gig of DDR ram. Not too fast. The offseason is really rough though, takes a while. I added a couple other leagues to it and started it over cause for some reason League batting avg's were .200 or below for 30 years! dunno why...
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Old 08-21-2006, 05:52 PM   #66
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Quote:
Originally Posted by silvam14
Ahem, please don't let this thread turn into another long winded discussion on the ease of implementation of certain features in puresim vs ootp2006. I'm sure there is a thread that is not yet created which can be used for that.

Thank you, and thanks to everyone for posting their "OOTP2006" universes. I like the diversity I'm seeing!
Silvam14, to help you get the thread back on track:

I went a little nuts, perhaps. 30 MLB teams, each with 6 minor league affiliates. Every international league out of the box, including winter leagues (86 teams in all), except that I thought Japanese Ni-Gun was a bit much. My, how selective of me.

Every independent league that I could get my hands on, even reviving some defunct ones and inventing teams to fill them out. I crammed these 8 leagues into 2 subleagues, 4 divisions each, of one giant 72-team Independent League.

Result: 368 teams.

Am I crazy having a universe this large? I feel like I'm headed for trouble of some sort or another. But not with computer performance, at least so far. I am managing day-to-day on the rookie level, so I cannot compare annual sim times, but each day seems to move forward after only a few seconds, and game upload and shut down times are not unreasonable. The two options that I remember setting while thinking about simulation speed are: no game logs and normal stats level.
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Old 08-21-2006, 11:48 PM   #67
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Originally Posted by silvam14
Ahem, please don't let this thread turn into another long winded discussion on the ease of implementation of certain features in puresim vs ootp2006. I'm sure there is a thread that is not yet created which can be used for that.
But watching ignorance unfurl before you is fascinating!
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Old 08-22-2006, 08:03 AM   #68
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Originally Posted by Mattymo
Then go play those.
Gee, yet another version of "If you don't like it here, why don't you leave?"

I won't use the word that describes that kind of childish and offensive behavior because I've been asked not to.

Sorry, I'd rather try to see that OOTP becomes state-of-the-art instead.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-22-2006, 08:06 AM   #69
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Originally Posted by Le Grande Orange
And for a genuine question; What were the rules regarding the 1998 expansion draft by the way? I know of a web site which lists the rules for each of the major league expansions with the exception that it doesn't list the 1998 procedures (it stops at the 1993 expansion).
http://en.wikipedia.org/wiki/1997_MLB_Expansion_Draft

Like you really couldn't find it.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-22-2006, 08:07 AM   #70
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Originally Posted by Zitofan75
But watching ignorance unfurl before you is fascinating!
No, it's actually pretty painful. Watching the blind loyalty is even more painful.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-22-2006, 08:10 AM   #71
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Originally Posted by Le Grande Orange
Let me turn it around and ask why is it that PureSim, after all these versions, still doesn't let players move teams between divisions and realign leagues when and how players see fit? OOTP has had that capacity for years! Why can't Shaun add what is such an easy and simple feature?!?
The easy and simple answer is that I've never seen or hear of it requested of him. I'm sure he could do it, heck he did auto-expansion in two weeks, but since he has primarily a historical and not a world fantasy gamer audience I doubt if they've ever seen the need for it.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-22-2006, 08:58 AM   #72
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Quote:
Originally Posted by The Wolf
Gee, yet another version of "If you don't like it here, why don't you leave?"

I won't use the word that describes that kind of childish and offensive behavior because I've been asked not to.

Sorry, I'd rather try to see that OOTP becomes state-of-the-art instead.

You are the offensive one. Every post you make is (or at least trys to be) manipulative and insulting to both the developers of this game and the fans who enjoy the direction the game is going. We get it, you don't care about large universes, the ability to base leagues in non-U.S. country's and want 100% of development to be spent on either historical or modern MLB league setups.

Your suggestions are welcome, but your hounding and turning every thread into a historical vs. fictional or constantly bitching about things other games have that OOTP doesn't is both unnecassary and insulting to those of us who would like to help make the game better by working together instead of using threats and manipulation.
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Old 08-22-2006, 09:05 AM   #73
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Uh, I did have what I thought was a meaningful post above, with a valid concern about large universe size. Any one care to respond to that?
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Old 08-22-2006, 09:30 AM   #74
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Originally Posted by 1998 Yankees

Am I crazy having a universe this large? I feel like I'm headed for trouble of some sort or another. But not with computer performance, at least so far. I am managing day-to-day on the rookie level, so I cannot compare annual sim times, but each day seems to move forward after only a few seconds, and game upload and shut down times are not unreasonable. The two options that I remember setting while thinking about simulation speed are: no game logs and normal stats level.

Is this the question you are referring to? I am sure that as you move and build up a bigger database the game will slow a bit, but since you are playing a day at a time I would think it would take a while before you notice anything and if a league that size is having processing a day in only a few seconds it will probably be quite a while before it slows to anything that would be annoying. I think you should be fine.

Other than that you just may notice some strange player movement depending on what your financial and league settings are at for each league as OOTP hasn't perfected the league interaction yet. However, that is going to be the case with just about any multi-league setup.

Not sure if that answered your question or not, but feel free to ask more or for clarification.
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Old 08-22-2006, 09:33 AM   #75
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Uh, I did have what I thought was a meaningful post above, with a valid concern about large universe size. Any one care to respond to that?
nah, apaprently we're too far gone in off topic now, with no end (aka cleaning out the choad) in sight

But as for your post, while you might jsut a wee bit nutty (you post here after all ), that looks to be a massive effort. I'd like to see it charted out based on level of play and what not. Did you include the Mexican league as well?
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Old 08-22-2006, 09:58 AM   #76
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Is this the question you are referring to? I am sure that as you move and build up a bigger database the game will slow a bit, but since you are playing a day at a time I would think it would take a while before you notice anything and if a league that size is having processing a day in only a few seconds it will probably be quite a while before it slows to anything that would be annoying. I think you should be fine.

Other than that you just may notice some strange player movement depending on what your financial and league settings are at for each league as OOTP hasn't perfected the league interaction yet. However, that is going to be the case with just about any multi-league setup.

Not sure if that answered your question or not, but feel free to ask more or for clarification.
That's what I was thinking, in both respects.

Performance looks fine now, because I'm just in April (I started my GCL early, in March), so the other leagues have just kicked in, except winters and Cuban. I'm wondering whether I'm going to start bogging down as years go by. I have a decent PC, though (Pentium 4, 2.80 GHz, 1GB RAM), so maybe I won't notice until I'm an old man. Me, not my virtual self - I'm going that slow, day by day.

The second point, financials and strange player movement, I think I have a handle on thanks to reading a lot of posts in this forum. What I am still concerned about is the sheer number of people in this universe! Am I approaching some critical mass that will cause problems in itself? The whole point of my play is to reproduce realistic MLB. Generating too many players, will that upset the balance and produce a race of supermen?
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Old 08-22-2006, 10:09 AM   #77
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This thread is evidence that even the most benign topic can cause the same old people to post the same arguments from other threads that were closed....I think Hijack is a good term to use for this
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Old 08-22-2006, 10:15 AM   #78
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Originally Posted by 1998 Yankees
What I am still concerned about is the sheer number of people in this universe! Am I approaching some critical mass that will cause problems in itself? The whole point of my play is to reproduce realistic MLB. Generating too many players, will that upset the balance and produce a race of supermen?

I havn't seen anyone mention a problem in that regard. Either way, your universe is going to have its' top hitters and they should end up competing against the top pitchers.
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Old 08-22-2006, 11:04 AM   #79
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Right now I'm working on creating a 'New World League'. The goal is to represent every country in the Western Hemisphere that has at least three cities (actually CMAs - though I have to cheat this in some thickly populated countries) with more than 100,000 inhabitants. And then go on to other baseball playing countries and represent them in the same manner (based on population). So Japan, et al, in Asia will be represented.

Each country has it's own International League. And if the country is big enough, it'll have a couple subleagues and even a minor league system. For instance, Canada has eight teams and one level of minors. Mexico has two levels of minors. While Honduras only has four teams altogether. It's fascinating to watch the game automatically assign MLEs to each country. I can't wait till we can control individual teams' percentage of foreigners (which would allow for a full Central American League, obviously).

Leagues are allowed a 1% foreigner intake at the bottom, but are allowed as many foreigners as they want on the team. Cross-league FA is allowed. Finances are set up to mimic real-world spending power. This'll make for an interesting progression regarding where FAs end up. Players will be groomed in their home countries, but can move as soon as they're eligible for FA.

I'm guessing I'm looking at several hundred teams (including minors) once I'm done.

We'll see how the ol' 'puter handles it.

Fun thread topic.
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Old 08-22-2006, 11:14 AM   #80
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Did you include the Mexican league as well?
Yep, summer and winter. Basically the only thing I eliminated was the Japanese Ni-Gun; everything else that came up on the default new game screen I went for, cities, stadiums, logos and all. Then, I had this "great" idea about a mammoth Independent League (I got lazy - one league setup instead of eight), because I thought it would be more realistic to have them in the game as they are in real baseball, playing at an AA level with a few players lucky and good enough to get back to the "show."

Since you asked about my levels of play, here's what I did based on things I found in Wikipedia and Baseball Almanac (http://www.baseball-almanac.com/players/birthplace.php).

I based MLE on the historical numbers of players from foreign countries in MLB:

"At the start of the 2000 season, there were 71 major league players from the Dominican Republic, 33 from Puerto Rico, 31 from Venezuela, 14 from Mexico, 9 from Cuba, 8 from Panama, 2 from Colombia, and 1 from Nicaragua. Thus, of some 1,200 players in the major leagues, 169 (about 15 percent) were from Latin America."

All-Time Historical Players/MLE (same number for all categories)
Dominican Republic 412/.900
Puerto Rico 215/.875
Venezuela 182/.850
Cuba 149/.850
Mexico 99/.825
Japan 32/.800
Korea 12/.775
Taiwan 4/.750

Now, I'm not saying that baseball in Taiwan stinks. There are many other influences impossible to reflect in the game; cultural inhibitions against immigration, political oppression (there could have been a lot more Cubans in MLB otherwise), etc. I was thinking that if I allocated MLE's in this way, I would get realistic results as far as the amount of players each country produces that end up in MLB.

I think this all fits in well with my MLE array for the minors (same number for all categories):
AAA / .900
AA / .825
A / .750
A, SS / .675
R / .600

As far as independent baseball, the MLE is that of AA baseball: .825.

Quote:
Originally Posted by canadiancreed
But as for your post, while you might jsut a wee bit nutty (you post here after all ), that looks to be a massive effort.
I'm glad I stopped lurking around and decided to start participating. My enjoyment of the game, and my knowledge of it, have gone up as a result. Sometimes I wonder whether I'm having more fun talking about the game than playing it! (J/K )
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