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#41 | ||
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Major Leagues
Join Date: Oct 2004
Posts: 467
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#42 | |||
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Major Leagues
Join Date: Oct 2004
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I know that for at least the team that I manage in my solo league that I am going to end up putting them in caps and uniforms. Reason: I’m just insanely obsessive like that. Anyway, while outside earlier today I was giving the topic of hat and uniform templates some thought. I had some ideas but lack the programming experience to act on some of those ideas...but, over the next couple of days when I can I will be playing around with my image editing program to see what I can figure out. Also, I was anxious to see how these fictional faces would look in actual MLB uniforms. I’m going to try to post the first one I’ve done so far...please keep in mind that this is just my first attempt and that I actually used a rather low resolution somewhat offcenter cap (taken from the head of Chad Kreuter by the way) and the jersy of a player (Adrian Beltre) who was sitting at an angle while his photo was taken. So, the point is that I know that I can do better than the example I’m posting (having a uniform that will allow me to keep the player centered, for example (also, this is 16bit rather than 24bit so that I could get below 100k for purposes of uploading without having to crop any further)...but, I wanted to just share the view of what it is looking like so far: {er...one further note...I have some thoughts on how to set things up so that various leagues might be able to (without too much work involved) be able to use their own fictional jersies and caps too (actually, I’ve seen somewhere posted some images done with fictional jersies...they looked good...but, I’m also thinking that there would be a way to create templates which can have their colors altered and team insignia added---kind of like what SandMan had been planning on doing in the set of players that he had started...ok..enough of that for now...on to exhibit #1:
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#43 | ||
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Major Leagues
Join Date: Oct 2004
Posts: 467
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That batch of 14 players you put a link to SandMan: Impressive in how much those changes alter the look of each of the players...without seeing them all side by side like that I might not have very easily noticed that they were, in fact, the same face. Hopefully there will be enough variation in the faces at MZitalia to have a good sized amount of players (after all, they do have over 100,000,000 faces EDIT: correction, there are over 2 billion distinct face generator numbers... available there so I would think that there will have to be a decent number of different face types altogether). As I’ve been gathering faces I’ve skipped collecting some of them that I knew were repeats or close enough to being repeats that I ‘recognized’ them.
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! Last edited by Filthy Slider; 11-28-2004 at 09:31 PM. |
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#44 | |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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I had his photo and many others put into different MLB uniforms... I accidentally deleted them all 2 days ago.
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#45 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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Well, I'm done playing with photoshop for tonight...but my leading candidate so far is to have the uniform templates be like those things that you can stick your face into a cutout and get your picture taken to make you look like you are a cowboy or a superhero or whatever...so that the template just has the face area empty (would need to determine the ranges and variations of face sizes generated at MZitalia...just by the look of them they seem to all be quite similar in size and, if not the same overall shape to each face then at least there seem to be categories of facial shapes used)...
Here's my last two demos of the night...still a ways to go to really get a system ironed out and the photos will look better in future attempts...but, these look quite promising to me so I want to post them to hopefully demonstrate just how fantastic uniforms on these fictional faces (if there turns out to be a reasonable way to do it...and, I don't know yet if there is...but, if there is I'm going to find it LOL...or so is my current obsessive pursuit). So, here they are...still a work in progress:
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#46 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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Finally got a David Letterman!!! (well, ok...takes a bit of imagination, but the basics are like a young Dave)
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#47 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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12 message post-streak
Sorry to do this but I just have to make a post to laugh at myself a little for this being the 12th consecutive post in this thread that I did...LOL...
At some point this stops becoming a 'discussion thread' and becomes a book that I'm writing...LOL I really didn't intend for this to happen...but I do find it funny (or maybe its just giddyness from it being after midnight)
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#48 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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well, I need to make it 13 in a row because I've been on a roll tonight with collecting photos and I just want to say in here that columns 29 and 30 are now complete and have been sent (27 and 28 were sent earlier today as well).
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#49 |
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Major Leagues
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Time permitting, I will be working on columns 12 and 13 later today.
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#51 | |
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Major Leagues
Join Date: Oct 2004
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To summarize though, So, as far as I can tell, the columns that are now completed or are being completed by someone are: 1,3,6,7,9,10,12,13,20,23,27,28,29,30 Hope I didn't miss any when I looked through the thread just now.
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#52 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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MZitalia discovery
I just discovered that by entering a zero (0) in the field for "Player ID" [the place where we put a number to generate a player] that when you press submit [or really just 'enter'] with a zero in that field, MZitalia automatically generates a random number and gives you the portrait of the fictional player corresponding to the random number it generates.
Now, considering that the random numbers it generates are between 1 and 10,000,000 (or so it appears after several trials) I'd say that the chances that anyone would actually generate very many of the same numbers already in the spreadsheet would be pretty small (odds that any one random number generated at MZitalia is already on the spreadsheet = 0.03% ) And, some photos do occasionally repeat anyway even from the spreadsheet list posted on this thread... well, where I'm going with this is that it seems to me that it would save time to not have to go back and forth and copy/paste each number every time, and, instead just to enter 0 in the MZitalia field for player ID and let it generate a random player pic...and, it cuts down on the risk of two people ending up doing the same column... So, to those of you who are collecting photos, what do you think? maybe we could just use the entering zero method?
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#53 |
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Major Leagues
Join Date: Oct 2004
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On second thought, after trying the 'entering zero' system I have found that I like the other system better even though it takes a little longer.
That it takes longer is in many ways a good thing (and its not a lot more time) ...I feel like I'm accomplishing a goal of completing the columns and the little bit slower that it goes makes me stop and really consider each face.... sure, many are similar, but the variations, when given time to influence the imagination lead to many distinct impressions of possibility for the images...but, when I enter 0 the process goes so fast that I end up rejecting some I might otherwise save... Its just a strange psychological thing I suppose...anyway, I'm going back to column 13...LOL
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#54 |
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Column 13 done and sent.
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#55 |
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Major Leagues
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hmm...column 14
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! Last edited by Filthy Slider; 11-30-2004 at 05:52 AM. |
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#56 |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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It appears that baseball sims are not the only forums where the fictional faces issue is addressed.
I came accross this example today (although I do not in any way endorse or recommend using any of the methods described there due to copyright laws): http://www.blindsideblitz.com/forums...ndex.php/t-919 Interesting huh? Wonder if they ever made that face pack and or if they got in trouble for it.
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! Last edited by Filthy Slider; 11-30-2004 at 06:57 AM. |
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#57 | |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,899
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http://www.ootpdevelopments.com/boar...984#post943984 http://www.ootpdevelopments.com/boar...0&page=3&pp=20 http://www.ootpdevelopments.com/boar...7&page=4&pp=20 |
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#58 | |
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Major Leagues
Join Date: Oct 2004
Posts: 467
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I found them very helpful. (Its not the best yet as I've not really employed all the technical nuances available to really get it right--like how, for example, I think his current body looks a bit too small for his head and his cap could be fit better, facial hair or head hair possibly added, etc.-- but, I at least find it, as a "rough draft" quite encouraging).
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a.k.a.: Obscene Change-up, Wicked Heater, Nasty Knuckler What is the sound of one light bulb turning itself? Crash Test Yankees! Last edited by Filthy Slider; 11-30-2004 at 02:55 PM. |
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#59 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
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Deft has a template for use with the FaceGen program. Works quite well. Alinkens has gathered that template and some heads that some of us have some up with on a website he has. You might check those out as well.
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#60 |
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All Star Reserve
Join Date: Mar 2004
Posts: 925
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I'm back...
Sorry for the disappearance. Work has been absolutely filthy lately. I even had to work on Thanksgiving... Let this be a lesson to you youngsters: the dotcom culture is totally dead. Around this time last year, I took a job with what i thought was a company that had a "New Paradigm" dotcom approach to human resources... turns out they lied. Anyway, on to the faces. Slider and Burto have done some kick ass work while i was away, and i would like to take an opputunity to thank them publicly. Way to go, guys! Thanks in large part to their efforts, we're more than half way to my target of 3000! Also, I've updated the columns file. In a nutshell, the following columns are NOT done: 2,4,5,8,11,14,15,16,17,18,19,22 Everything else is either in the bag or something I will get to tonight. As far as caps and jerseys go, I'm totally open to it if anyone wants to take up that torch. This is really and truly OUR project. I'm not going to legislate anything, and the faces will be made available for anyone to edit as they wish. Do you guys think there's any merrit to releasing a half completed version of the facepack in an effort to stir up some more interest? If there is, i could probably have it out by tonight... |
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