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Old 11-28-2004, 06:29 PM   #41
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Quote:
Originally Posted by papagiorgio01
Would it be possible to use these faces for a MLB league as the rookies drafted in future years? I'm in the year 2042 now and it would be nice to see faces on my players.

oh yeah, if its possible, how would i do it? I'm also willing to help the effort.
I was just re-reading through the posts of this thread and noticed that Gastric ReFlux had already had something to say about how he sets up his photos for his players that would probably be a quicker and easier way to do it than I had described. It seems there is such a thing as an "OOTP name format"...I’m not sure yet what that format is, but by trying out a few things it should be something I can figure out...By using the roster to have a list of the names of the players I will be able to just generate a roster listing and then have that window open next to the screen where I rename the fictional photos.

Quote:
Originally Posted by Gastric ReFlux

I've discovered Irfanview is invaluable in this effort. I download 25 faces at a time for a team in a folder, then use the batch conversion in Irfanview to do the next few steps.

First I use Irfanview to open up the PNGs then set the following in batch conversion and advance options:

Set it to convert to bmp. Select a folder I have named facetemp for where they are to be saved. In advanced options, I set it to crop to a size of 120x180 beginning from position of X=40, Y=5, then resize the picture to 90x135. That does the trick nicely to get a good shot of the face and resize the picture down to OOTP size.

Once I have that done, I open up the facetemp folder and go down the team roster, giving the OOTP name format to each of the BMPs. Once that's done, then I use to Irfanview to batch convert the BMPs to JPGs over in the OOTP6 photo folder for the league, also setting the JPG save quality at 90% and importantly not to crop and resize as those options will remain in effect from the PNG-BMP conversion if not deselected. When that finishes, I cut and paste the BMPs to the OOTP6 photo folder, and boom, a faceless team now gets faces after I enable the photos.

Of course, if it weren't a league I was already playing, I would have done the p# format and been done with it in that random facial shot assignment anyway.
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Old 11-28-2004, 06:55 PM   #42
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Quote:
Originally Posted by Deitrus
I was actually talking about the cap template. I would be willing to do the caps.
Quote:
Originally Posted by Gastric ReFlux
It's probably worth pointing out that if you're successful in having everyone follow the template, it would then be possible for a person to use that template to create images with jersey colors they want, then cut out an image of the jersey that could be overlaid on top of the black jersey to give the wanted team colors.
Quote:
Originally Posted by Deitrus
I have Image Ready 8.0 CS (which came with Photoshop 8.0 CS). This preogram allows you to to record your actions and then replicate them in a matter of a few minutes. If I knew where I could get some hat templates.............
I have started working on creating some hat and jersy templates. I don’t know how feasible it will be to accomplish the entire project, but that Image Ready 8.0 CS sounds like it could possibly be a very big help...

I know that for at least the team that I manage in my solo league that I am going to end up putting them in caps and uniforms. Reason: I’m just insanely obsessive like that.

Anyway, while outside earlier today I was giving the topic of hat and uniform templates some thought. I had some ideas but lack the programming experience to act on some of those ideas...but, over the next couple of days when I can I will be playing around with my image editing program to see what I can figure out.

Also, I was anxious to see how these fictional faces would look in actual MLB uniforms.

I’m going to try to post the first one I’ve done so far...please keep in mind that this is just my first attempt and that I actually used a rather low resolution somewhat offcenter cap (taken from the head of Chad Kreuter by the way) and the jersy of a player (Adrian Beltre) who was sitting at an angle while his photo was taken. So, the point is that I know that I can do better than the example I’m posting (having a uniform that will allow me to keep the player centered, for example (also, this is 16bit rather than 24bit so that I could get below 100k for purposes of uploading without having to crop any further)...but, I wanted to just share the view of what it is looking like so far:

{er...one further note...I have some thoughts on how to set things up so that various leagues might be able to (without too much work involved) be able to use their own fictional jersies and caps too (actually, I’ve seen somewhere posted some images done with fictional jersies...they looked good...but, I’m also thinking that there would be a way to create templates which can have their colors altered and team insignia added---kind of like what SandMan had been planning on doing in the set of players that he had started...ok..enough of that for now...on to exhibit #1:
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Old 11-28-2004, 07:15 PM   #43
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Quote:
Originally Posted by SandMan
I started a project similar to this a few months back and then aborted it. What I did was get 500 pics from MZItalia then copied the hairstyles, beards, and mustaches and created templates. Withthe same image you can get a lot of variation. This was the message I put out a while back and got very little feedback, so I aboted the project and deleted my templates....now I wish that i had not done that.......

http://www.ootpdevelopments.com/boar...light=mzitalia
Quote:
Originally Posted by SandMan
.....One drawback is that you will find that the faces repeat each other at MZItalia also...
Yep. I’ve noticed that. And there seem to be two faces that recurr more than the others I’ve seen. I do still seem to keep coming accross new faces though. Or maybe I’m just being fooled by the disguises of different hair and beard, etc. Styles.

That batch of 14 players you put a link to SandMan: Impressive in how much those changes alter the look of each of the players...without seeing them all side by side like that I might not have very easily noticed that they were, in fact, the same face.

Hopefully there will be enough variation in the faces at MZitalia to have a good sized amount of players (after all, they do have over 100,000,000 faces EDIT: correction, there are over 2 billion distinct face generator numbers... available there so I would think that there will have to be a decent number of different face types altogether). As I’ve been gathering faces I’ve skipped collecting some of them that I knew were repeats or close enough to being repeats that I ‘recognized’ them.
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Old 11-28-2004, 07:25 PM   #44
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Quote:
Originally Posted by SandMan
This was the message I put out a while back and got very little feedback, so I aboted the project and deleted my templates....now I wish that i had not done that.......

http://www.ootpdevelopments.com/boar...light=mzitalia
I had a Roger Clemens photo that I photoshopped to put in an Oakland A's uniform (because I was going to have him playing for Oakland in a sim) and I put a bit of time into that (two hours or so) and it turned out so well that I planned on using it as the pic next to my messages here at these boards...it really came out looking so good that I was anticipating someone to someday post: Roger was signed by Oakland?!! I hadn't heard that! LOL

I had his photo and many others put into different MLB uniforms...
I accidentally deleted them all 2 days ago.
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Old 11-28-2004, 10:58 PM   #45
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Well, I'm done playing with photoshop for tonight...but my leading candidate so far is to have the uniform templates be like those things that you can stick your face into a cutout and get your picture taken to make you look like you are a cowboy or a superhero or whatever...so that the template just has the face area empty (would need to determine the ranges and variations of face sizes generated at MZitalia...just by the look of them they seem to all be quite similar in size and, if not the same overall shape to each face then at least there seem to be categories of facial shapes used)...

Here's my last two demos of the night...still a ways to go to really get a system ironed out and the photos will look better in future attempts...but, these look quite promising to me so I want to post them to hopefully demonstrate just how fantastic uniforms on these fictional faces (if there turns out to be a reasonable way to do it...and, I don't know yet if there is...but, if there is I'm going to find it LOL...or so is my current obsessive pursuit). So, here they are...still a work in progress:
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Old 11-29-2004, 12:44 AM   #46
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Finally got a David Letterman!!! (well, ok...takes a bit of imagination, but the basics are like a young Dave)
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Old 11-29-2004, 01:13 AM   #47
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12 message post-streak

Sorry to do this but I just have to make a post to laugh at myself a little for this being the 12th consecutive post in this thread that I did...LOL...
At some point this stops becoming a 'discussion thread' and becomes a book that I'm writing...LOL
I really didn't intend for this to happen...but I do find it funny (or maybe its just giddyness from it being after midnight)
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Old 11-29-2004, 01:49 AM   #48
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well, I need to make it 13 in a row because I've been on a roll tonight with collecting photos and I just want to say in here that columns 29 and 30 are now complete and have been sent (27 and 28 were sent earlier today as well).
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Old 11-29-2004, 07:40 AM   #49
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Time permitting, I will be working on columns 12 and 13 later today.
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Old 11-29-2004, 08:32 AM   #50
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You don't necessarily need caps to make these work....

Player1
Player2

Al
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Old 11-29-2004, 08:10 PM   #51
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Quote:
Originally Posted by Seviien
Columns I've Done: 23, 20, 7, 1

Columns Burto1945 has called: 3, 6, 9, 10
I just finished and sent in column 12....and will be starting column 13 sometime tonight.

To summarize though,
So, as far as I can tell, the columns that are now completed or are being completed by someone are:

1,3,6,7,9,10,12,13,20,23,27,28,29,30

Hope I didn't miss any when I looked through the thread just now.
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Old 11-29-2004, 08:42 PM   #52
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MZitalia discovery

I just discovered that by entering a zero (0) in the field for "Player ID" [the place where we put a number to generate a player] that when you press submit [or really just 'enter'] with a zero in that field, MZitalia automatically generates a random number and gives you the portrait of the fictional player corresponding to the random number it generates.

Now, considering that the random numbers it generates are between 1 and 10,000,000 (or so it appears after several trials) I'd say that the chances that anyone would actually generate very many of the same numbers already in the spreadsheet would be pretty small (odds that any one random number generated at MZitalia is already on the spreadsheet = 0.03% ) And, some photos do occasionally repeat anyway even from the spreadsheet list posted on this thread...

well, where I'm going with this is that it seems to me that it would save time to not have to go back and forth and copy/paste each number every time, and, instead just to enter 0 in the MZitalia field for player ID and let it generate a random player pic...and, it cuts down on the risk of two people ending up doing the same column...

So, to those of you who are collecting photos, what do you think? maybe we could just use the entering zero method?
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Old 11-29-2004, 09:08 PM   #53
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On second thought, after trying the 'entering zero' system I have found that I like the other system better even though it takes a little longer.

That it takes longer is in many ways a good thing (and its not a lot more time) ...I feel like I'm accomplishing a goal of completing the columns and the little bit slower that it goes makes me stop and really consider each face....
sure, many are similar, but the variations, when given time to influence the imagination lead to many distinct impressions of possibility for the images...but, when I enter 0 the process goes so fast that I end up rejecting some I might otherwise save...

Its just a strange psychological thing I suppose...anyway, I'm going back to column 13...LOL
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Old 11-29-2004, 10:19 PM   #54
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Column 13 done and sent.
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Old 11-30-2004, 05:51 AM   #55
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hmm...column 14
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Old 11-30-2004, 06:55 AM   #56
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It appears that baseball sims are not the only forums where the fictional faces issue is addressed.

I came accross this example today (although I do not in any way endorse or recommend using any of the methods described there due to copyright laws):

http://www.blindsideblitz.com/forums...ndex.php/t-919

Interesting huh?

Wonder if they ever made that face pack and or if they got in trouble for it.
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Old 11-30-2004, 12:35 PM   #57
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Quote:
Originally Posted by Filthy Slider
Wonder if they ever made that face pack and or if they got in trouble for it.
You might be interested in the following:

http://www.ootpdevelopments.com/boar...984#post943984

http://www.ootpdevelopments.com/boar...0&page=3&pp=20

http://www.ootpdevelopments.com/boar...7&page=4&pp=20
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Old 11-30-2004, 02:47 PM   #58
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Thanks for those links Bobble
I found them very helpful.

(Its not the best yet as I've not really employed all the technical nuances available to really get it right--like how, for example, I think his current body looks a bit too small for his head and his cap could be fit better, facial hair or head hair possibly added, etc.-- but, I at least find it, as a "rough draft" quite encouraging).
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Old 11-30-2004, 05:44 PM   #59
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Deft has a template for use with the FaceGen program. Works quite well. Alinkens has gathered that template and some heads that some of us have some up with on a website he has. You might check those out as well.
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Old 12-01-2004, 07:10 PM   #60
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I'm back...

Sorry for the disappearance. Work has been absolutely filthy lately. I even had to work on Thanksgiving... Let this be a lesson to you youngsters: the dotcom culture is totally dead. Around this time last year, I took a job with what i thought was a company that had a "New Paradigm" dotcom approach to human resources... turns out they lied.

Anyway, on to the faces.
Slider and Burto have done some kick ass work while i was away, and i would like to take an opputunity to thank them publicly. Way to go, guys! Thanks in large part to their efforts, we're more than half way to my target of 3000!

Also, I've updated the columns file. In a nutshell, the following columns are NOT done:
2,4,5,8,11,14,15,16,17,18,19,22
Everything else is either in the bag or something I will get to tonight.

As far as caps and jerseys go, I'm totally open to it if anyone wants to take up that torch. This is really and truly OUR project. I'm not going to legislate anything, and the faces will be made available for anyone to edit as they wish.

Do you guys think there's any merrit to releasing a half completed version of the facepack in an effort to stir up some more interest? If there is, i could probably have it out by tonight...
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