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Old 10-08-2004, 12:45 AM   #41
Le Grande Orange
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Quote:
Originally Posted by eriqjaffe
Umm...I'm downloading 1.5 right now (as this thread has piqued my interest), and it claims it has a 7-day trial period...
Really? Okay, then I'll have to give it a look then. I thought it had might take a bit of time before the demo version was updated.

Still a couple of elements short for my tastes I expect, but I definitely don't mind touting what the game does offer. There is a lot of great stuff in it from everything I've seen mentioned on the PureSim forums.
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Old 10-08-2004, 01:29 AM   #42
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Originally Posted by Professor
All that damn paper to keep the boxscores, I think I might of played out games until June. Now that was a game with a S L O W sim speed.
LOL - well, my dad was kind enough to take a boxscore sheet into work one day and print out about a thousand. I had never questioned his love of the game, but after that I knew he was just as much of a nut as I was
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Originally Posted by Shaun Sullivan
Well ... To be fair, I am going to change the name to "DanSim Baseball"

- Shaun
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Old 10-08-2004, 09:59 AM   #43
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PureSim 2004 wasn't love at first sight for me. I didn't like the interface and I found the lack of rich PBP daunting. But I kept coming back to it and as I did so, I found it to be even deeper than I had first thought. The amount of reports and the information conveyed in them is amazing. The PSPN news page is a model for others to follow and the editing of the xml file allows customability. Also, Shaun Sullivan has been totally available to hear complaints/bugs/suggestions. I fact, once I suggested to Shaun at 8:00 am to put in the "play until XXX inning" dialogue and he put it in the game by that night! (this is not a veiled swipe at Markus. I am sure that the PS2004 community is much smaller).
Is it perfect? No, but then no program can ever meet all its players demands/wants. But for a second generation sim, the amount of work done is amazing. Try the demo and hopefully, support Shaun by buying it.
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Old 10-08-2004, 10:54 AM   #44
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Originally Posted by Le Grande Orange
There is a lot to like in the game, but the above things are some of the little things which keep me from buying the game. It's so close, if it could just add a bit more in I'd definitely give it a buy...
With regards to the above comment, I think it's a very important comment to look at. There is nothing wrong with what you are saying and it is a position I take with many purchases (games and others). The only point I want to make is that with an independently developed game like this, if it's close and you have the money you should buy it.

Only by purchasing a game do you keep the game, and the development alive so that eventually it adds all the features you desire and more. Of course, you look at the track record of the developer and how he has interacted with his community in the past and factor that in. In the case of PureSim, Shaun's support is 2nd to none. He visits his boards, he answers questions, and he comments about what he is doing. And he puts out the patches when required in a very timely manner.

I personally have used some of my disposable income to purchase games that I knew I wouldn't play a lot, in the hopes of keeping the idea alive for improvement. Sometimes you get burned, sometimes you don't.

As far as the game itself, I love it. It is far from perfect, has some things it could really use (tie-breakers, customization of league structure, and so on). But if people don't buy it, it will never get those things. The user interface is beautiful (in my opinion) and very intuitive. I like the UI so much better than OOTP (but of course this is purely subjective), and I have been playing OOTP since V2.

I had downloaded PureSim in previous years to try the demo and I never liked it at all. I downloaded again for this year and it was like a brand new game to me. The sim speed is as quick as OOTP (in my perception) which was a major drawback in previous versions. As I said, the UI is beautiful, the newspaper articles are amazing, the player cards are easy to use, and there is a lot of customization of the player (for on-field use) plus an editable XML file if you want to tweak how the game plays. (Money, hitting, pitching, etc.). I only wish it had a tutorial on how to edit the thing for dummies like me. "PureSim XML for Dummies".

And of course, who cares what anyone's opinion is. You can download and play an unrestricted game for 7 days and make up your own mind. That's how I was sold. I appreciated the opportunity the developer gave me to let his game do the talking.
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Old 10-12-2004, 12:34 PM   #45
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Originally Posted by mking55
I had downloaded PureSim in previous years to try the demo and I never liked it at all. I downloaded again for this year and it was like a brand new game to me.
Same here. The interface and looks have been improved (though it's pretty easy to indicate which graphics and screens were finished after Sullivan left .400) and the game is way better overall, but until he makes this game runable in settings other than English US, I'm not interested.
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Old 10-12-2004, 08:39 PM   #46
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I tried (re-tried) it out recently and had the same impression I've had of all .400 sims. The interfaces are so amazingly clumsy, that I can never really get to what might be some good game play.
I would much rather have bland but useful interfaces, like OOTP or the older FOF games, than ones that leverage with all the bells and whistles of Microshaft's latest Internet Exploiter into a migraine inducing "hunt for the menu" game.
I admire Shawn and all the small developers, but if the steepest part of the learning curve is the interface, I'll pass on their games.
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Old 10-12-2004, 09:30 PM   #47
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Tried the 03 demo and loved the reports, large playing field (although a little to cluttered), and the deep almanac feature. All these are excellent! But, I love playing solo fictional leagues and creating fictional players. Is it still correct that you can't edit (in-game) the player ratings, only the player names and a few other cosmetic things for players?
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Old 10-12-2004, 09:58 PM   #48
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True, VERY limited ability to edit.
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Old 10-13-2004, 12:45 AM   #49
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Originally Posted by Steve Kuffrey
True, VERY limited ability to edit.
Maybe, one day Shaun will finally see the light and include a real editor in PureSim.
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Old 10-13-2004, 01:12 AM   #50
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I, too, would like to see editing included in puresim...
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Old 10-13-2004, 06:29 AM   #51
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Specifics

Quote:
Originally Posted by bigcat
I tried (re-tried) it out recently and had the same impression I've had of all .400 sims. The interfaces are so amazingly clumsy, that I can never really get to what might be some good game play.
I would much rather have bland but useful interfaces, like OOTP or the older FOF games, than ones that leverage with all the bells and whistles of Microshaft's latest Internet Exploiter into a migraine inducing "hunt for the menu" game.
I admire Shawn and all the small developers, but if the steepest part of the learning curve is the interface, I'll pass on their games.
Any specifics on this? I'd love to get an idea of what you found difficult. Sometimes we are just so used to the way another game does things that we react to a "new" game's interface as being clumsy. Any ideas you have would help me improve the game. Its probably not good form for me to disucss all this here, so please head over to the PureSim boards and leave me your specific feedback on where you found things to be clunky. http://p089.ezboard.com/fpuresimbaseballfrm17

Regards,
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Old 10-13-2004, 06:35 AM   #52
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Quote:
Originally Posted by DreamTeams
Maybe, one day Shaun will finally see the light and include a real editor in PureSim.
Do you guys need to edit players while an association is going or is it more about customizing things before the association gets started? If it is the latter than you can do what a lot of folks do and edit the heck out of the lahman database (using Access) and then create an association by importing those stats. PureSim imports the new players from lahman as each year begins so you could perpetually add new players to the game this way as well.

Believe me, the irony is not lost on me that I cut my teeth on making editors for the Front Page Sports games but don't support editing in PureSim -- it just feels like cheating. Now if some enterprising young hacker comes up with an editor it would be cool...

Again, I am responding because the question was asked but since this is not my board I'd be happy to discuss in more detail at http://p089.ezboard.com/fpuresimbaseballfrm17

- Shaun
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Old 10-13-2004, 11:09 AM   #53
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Quote:
Originally Posted by SkyDog
I just posted a mini-review for the game...

http://dynamic2.gamespy.com/%7Efof/f...03&postcount=8
Your link is not working.
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Old 10-13-2004, 01:53 PM   #54
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Quote:
Originally Posted by Shaun Sullivan
Do you guys need to edit players while an association is going or is it more about customizing things before the association gets started? If it is the latter than you can do what a lot of folks do and edit the heck out of the lahman database (using Access) and then create an association by importing those stats. PureSim imports the new players from lahman as each year begins so you could perpetually add new players to the game this way as well.

Believe me, the irony is not lost on me that I cut my teeth on making editors for the Front Page Sports games but don't support editing in PureSim -- it just feels like cheating. Now if some enterprising young hacker comes up with an editor it would be cool...

Again, I am responding because the question was asked but since this is not my board I'd be happy to discuss in more detail at http://p089.ezboard.com/fpuresimbaseballfrm17

- Shaun

Shaun, a lot of us are not crazy about how Lahman handles fielding and running ratings and do a lot of editing of those ratings before each seasons amateur draft. Having an easy to use editing feature makes life a lot easier for us commishes that do this. I certainly believe that having editing flexibility for that reason alone far outweighs any worries about cheating. I have been an OOTP fan since OOTP2 and am unaware of any substantial outcry about cheating with editing of players.
Virtually every major game on the market today comes with editing features allowing the customer flexibility to do as they wish with the product they purchase, I can't help but think that software developers realize that is a selling point that increases sales....
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Old 10-13-2004, 10:48 PM   #55
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Quote:
Originally Posted by Shaun Sullivan
Do you guys need to edit players while an association is going or is it more about customizing things before the association gets started? If it is the latter than you can do what a lot of folks do and edit the heck out of the lahman database (using Access) and then create an association by importing those stats. PureSim imports the new players from lahman as each year begins so you could perpetually add new players to the game this way as well.

Believe me, the irony is not lost on me that I cut my teeth on making editors for the Front Page Sports games but don't support editing in PureSim -- it just feels like cheating. Now if some enterprising young hacker comes up with an editor it would be cool...

Again, I am responding because the question was asked but since this is not my board I'd be happy to discuss in more detail at http://p089.ezboard.com/fpuresimbaseballfrm17

- Shaun
Thanks for the invite, Shaun. But, this is a difficult stance to understand.
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Old 10-13-2004, 10:54 PM   #56
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Originally Posted by DreamTeams
Thanks for the invite, Shaun. But, this is a difficult stance to understand.
FWIW, I agree with it whole-heartedly.
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Old 10-13-2004, 11:05 PM   #57
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Originally Posted by SkyDog
FWIW, I agree with it whole-heartedly.
No prob. I've got ootp.
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Old 10-13-2004, 11:26 PM   #58
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I downloaded the newest Puresim trial package and it really looks and plays great....problem is I remembered why I settled on OOTP, I can't stand playing historical leagues with free agency. That combined with the lack of an editing function is a definite deal breaker for me, too bad, it is a quality product. Shaun when Puresim gets to the point of allowing more customization regarding financials/free agency and incorporates editing you can count on my $$$
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Old 10-14-2004, 09:01 AM   #59
Shaun Sullivan
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Thanks!

Quote:
Originally Posted by Jestre
I downloaded the newest Puresim trial package and it really looks and plays great....problem is I remembered why I settled on OOTP, I can't stand playing historical leagues with free agency. That combined with the lack of an editing function is a definite deal breaker for me, too bad, it is a quality product. Shaun when Puresim gets to the point of allowing more customization regarding financials/free agency and incorporates editing you can count on my $$$
Got it. Thanks for the feedback. BTW, just to clarify, do you mean you don't want to have contracts and financials? Can you elaborate (maybe over on my board to be courteous to OOTP)?

- Shaun
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Old 10-14-2004, 10:20 AM   #60
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Quote:
Originally Posted by Shaun Sullivan
Got it. Thanks for the feedback. BTW, just to clarify, do you mean you don't want to have contracts and financials? Can you elaborate (maybe over on my board to be courteous to OOTP)?

- Shaun
Shaun, Dont sweat it.... This is one of the most courteous posts I have seen here lol
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