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Old 06-24-2004, 04:24 PM   #41
SSG Troyer
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Quote:
Originally Posted by Malleus Dei
Does it fix hit and run?
In limited play (about 10 games), I've tried H&R eight times. 7 attempts resulted in contact.

Progress seems to have been made ....
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Old 06-24-2004, 04:31 PM   #42
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I want to echo Dan Theman's question before it gets lost in the shuffle.

Will the "fix" for more better younger players getting to the majors in 6.03 apply only to newly created players? Or will our existing minor leaguers now develop more quickly, too? Gosh, I hope it's the latter.
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Old 06-24-2004, 04:35 PM   #43
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Quote:
Originally Posted by Cooker
I want to echo Dan Theman's question before it gets lost in the shuffle.

Will the "fix" for more better younger players getting to the majors in 6.03 apply only to newly created players? Or will our existing minor leaguers now develop more quickly, too? Gosh, I hope it's the latter.
I don't think we know yet. It depend on how Markus coded it - and will probably uncover itself as we play out our leagues.
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Old 06-24-2004, 04:35 PM   #44
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Thanks Markus and crew
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Old 06-24-2004, 04:40 PM   #45
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Thanks Markus!
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Old 06-24-2004, 04:43 PM   #46
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Henry, thanks for the quick response. If the answer is "we don't know," I'm cool with that.

Anyway, I'm mostly just curious. It is what it is. BUt either way, it's a big improvement to the game.

I also want to say "thanks" once more to Markus for his strong efforts on our behalf in continuing to improve an already fabulous game. In light of the unbelievably rude attitudes expressed by some here, I hope Markus knows that most of us are pleased as punch!

(You can call me a fan-boy if you want; I call it being realistic!)
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Old 06-24-2004, 04:47 PM   #47
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Thanks Markus

Great work man. Thank you for making this experience a great one !!
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Old 06-24-2004, 05:14 PM   #48
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Quote:
Originally Posted by Henry
I don't think we know yet. It depend on how Markus coded it - and will probably uncover itself as we play out our leagues.

or markus can just answer the question himself. crazy notion huh?
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Old 06-24-2004, 06:09 PM   #49
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LOL - yeah, at some point I'd like to know so I can pass the info along to the owners in my league. I will, however, be patient and let the man get some sleep (it's what, 9 or 10 PM over there right now?).

- Dan

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Old 06-24-2004, 06:39 PM   #50
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Quote:
Originally Posted by Go Tribe
or markus can just answer the question himself. crazy notion huh?
slightly uncalled for, eh? no need for Henry to be put in his place for trying to answer something quickly. he never said he was answering on behalf of or in lieu of Markus...
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Old 06-24-2004, 07:38 PM   #51
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I personally "adavanced to the next season" when 6.0 came out and have had my top 3 draft picks in this year's draft already move up to AAA. So young players advancing was never an issue with me. It will be weird if they all make it to the bigs after 1 year, so I hope this doesn't get blown out of proportion.
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Old 06-24-2004, 07:42 PM   #52
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Great work - the sim speed has really increased. I think I'll start a fictional league. Finally, I feel I can truly take v6 out for a spin!

Thanks, Marcus and gang. And a special thanks to Henry for putting up with a lot of s**t.

-atomheart
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Old 06-24-2004, 07:43 PM   #53
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skydog, im just wondering about the development modifiers, is it by default? or +200%?
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Old 06-24-2004, 08:04 PM   #54
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Quote:
Originally Posted by SkyDog
An important addition to waivers: players now must clear waivers before being removed from the 40-man roster.
Depending on how you mean this, it's not such a great addition since it does not reflect real life. On one hand, yes, you must designate a player for assignment when you remove him from the 40-man, meaning that you've got to expose him to waivers. However, it's vital to understand that his spot on the 40-man opens immediately.

Furthermore, teams who claim players on the 40-man roster of another team must place him on the 40-man roster of their own team. In OOTP, this would require AI teams to always designate a player for assignment, since they always fill all 40 spots. So do many real-life teams, but, they do not dump players off the 40-man lightly, and so this is why some decent players slip through waivers. It is also, by the way, why sometimes a decent prospect will end up on waivers (because a GM is pretty stupid and forgets that he has a full 40-man). Hi Ed Wade!

Unless you are able to remove a player from the 40-man roster, and promote a replacement irrespective of what happens to the first player, it hampers player movement and makes having a full 40-man roster a mistake in most cases, because you have to wait a full waiver period before you can promote a player to the 40-man. So if your ace goes down to injury on Saturday and you want your star AA non-roster pitcher to pitch on Sunday, tough luck!

I hate to complicate things but the "designated for assignment" procedure is there for a reason, and it's missing from the game.
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Old 06-24-2004, 08:18 PM   #55
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I think it's great that Markus has been on top of this thing and has developed another patch to help with our needs. Now, time to go test it out!
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Old 06-24-2004, 08:31 PM   #56
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Sorry to seem cranky but is anybody else but myself displeased with the thought of a players career arc--such as posted by Skydog--extending deeply into middle age and posting huge numbers, including 26 stolen bases as a 41 year old? And exhibiting peak of career power numbers AND unbelievable Iron-Man durability at what should be the tail end of a loooong run? The estimable Mr. Wallace was an OF too, was he not? Even Barry-I-didnt-do-it-Bonds, a veritable Superman of geriatric productivity, has shown a steady decline in the number of games played over the last years--as he nudges 40--as well as noticeably diminished range afield. Forgive me folks--and it DOES appear the career modelling is improved from what I can tell--but this doggy just wont hunt. I do believe further tweaking, or a workable slider that effectively tones down such excess, is in order. This immunity from aging is just as vexing as the drop-off-the-table declines at 32 years-old that was rife in earlier complaint threads.

How tough would it be to take representative "snapshots" from various eras in real MLB history, and superimpose them over the career arc generation in OOTP as presently constituted? At the least we would see far fewer of these anomalous uber-elders in our histories.
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Old 06-24-2004, 09:23 PM   #57
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rogmax 11 wrote: "Sorry to seem cranky but is anybody else but myself displeased with the thought of a players career arc--such as posted by Skydog--extending deeply into middle age and posting huge numbers, including 26 stolen bases as a 41 year old?"

Dave Lopes went 47 for 51 in SB as a 40 year-old, and 25 for 33 at age 41, so it's possible.
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Old 06-24-2004, 09:33 PM   #58
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Plus that is only one player in a 50+ year league I doubt that kind of performance was common.
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Old 06-24-2004, 09:34 PM   #59
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Quote:
Originally Posted by Similar to Sixto
I hate to complicate things but the "designated for assignment" procedure is there for a reason, and it's missing from the game.
Absolutely. This feature is what makes the 40-Man rosters actually work, and OOTP doesn't yet utilize it. If you are keeping a prize prospect down in AA on the 40-Man roster, but pull off some sort of trade that sends 1 of your 40-Man players to another team for 2 major league caliber players of lesser value than the 1 you sent, you are left with decisions to make regarding your 40-Man roster. Do you expose your AA prospect by taking him off the 40-Man roster? Or do you designate one of the 2 players you have acquired for assignment?
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Old 06-24-2004, 10:27 PM   #60
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Henry,

this post shoud be sticky

thanks
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