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Old 06-22-2024, 12:26 PM   #41
micropterus58
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EyePoopedToday + aks62, click on the link at the bottom of eriqjaffe's post. Click on logo maker. click on "latest" in green on right side. download your version. (there is no virus)
OOTP.Logo.Maker.0.1.1.setup.exe for windows users.
Install the program. Play around with it to learn what it does. Ask questions if needed. Have fun.
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Old 06-30-2024, 06:42 PM   #42
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Is there anyway to move an image to the back so that the text is on top of it? If not, is that something that could be added? Conversely, be able to bring the text to the front?
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Old 07-01-2024, 11:10 AM   #43
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Quote:
Originally Posted by cmcgill View Post
Is there anyway to move an image to the back so that the text is on top of it? If not, is that something that could be added? Conversely, be able to bring the text to the front?
Not currently, but I think I could probably do that.
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Old 07-01-2024, 11:17 AM   #44
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Not currently, but I think I could probably do that.
Nice. What about being able to adjust the thickness of the colors? Say I only want the first and third colors to be 3px thick, with no color between them? Would it be possible to add that functionality?
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Old 07-10-2024, 04:32 PM   #45
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Version 0.2.0 has been released!

What's New
  • Text logos are now built-in, they work similarly to the way cap text works in the Uniform Maker.
  • The stroke width for the team name can now be adjusted by the user.
  • Images and text logos can be moved up and down in the stack similar to how it works in the Uniform Maker. It's not 100% intuitive because of the way I'm handing the team names but it's there.
  • ImageMagick is no longer required.
  • Electron has been bumped to 31.2.0
  • Jimp has been bumped to 0.22.12
Known Issues
  • When adding fonts, the dropdowns and text elements don't always update properly - until I figure that out, the workaround is to just manually re-select the new font from the dropdown.
  • Sometimes, selected objects no longer respond if you try to drag them around to move them. They work fine with the keyboard nudge controls, so you can use that as a workaround.
https://github.com/eriqjaffe/OOTP-Lo...ases/tag/0.2.0
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Old 07-10-2024, 04:34 PM   #46
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Quote:
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Nice. What about being able to adjust the thickness of the colors? Say I only want the first and third colors to be 3px thick, with no color between them? Would it be possible to add that functionality?
You mean for the roundel / square / circle shapes? I'd have to look back into how I'm doing that, but I think that's possible.
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Old 07-10-2024, 05:24 PM   #47
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You mean for the roundel / square / circle shapes? I'd have to look back into how I'm doing that, but I think that's possible.
Yes, that's what I mean. Thanks for considering it.
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Old 07-10-2024, 05:34 PM   #48
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Just playing with 0.2.0. The stacking for the image works well, if all the roundels are set to transparent. If any of the roundels are selected, then you can have the image on top, with the text below it, then the roundel. I haven't figured out how to move the text to the top, with the image next, and the roundel in the back.
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Old 07-10-2024, 06:04 PM   #49
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Never mind, I figured it out. I just have to keep pressing shift - or shift + several times and it eventually does what I want it to do.

Actually, CTRL - or CTRL + will move the object up or down by one each time it's used, so it gets the job done eventually.

Last edited by cmcgill; 07-10-2024 at 06:16 PM.
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Old 07-11-2024, 09:45 AM   #50
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Yeah, the object stacking is always going to be tricky because there are just so many objects. It can be mitigated a bit by grouping them, but not always. The little indicator showing stacking order filters out a lot of things that can't be moved because otherwise the popup would be 50 items long and would scroll off the screen. :/
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Old 07-13-2024, 03:31 PM   #51
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I've tried using a local font for the first time and it didn't go great. The first one I tried, I got a message that it failed to load, but I did it again and it showed up in the list. I then added another one. That showed up in the list, but I couldn't change the outline or fill color. So I quit and restarted the program, but then I couldn't change the text at all except for deleting it. And now every time I start it up, it's the same problem. What can I delete to fix that?

On another matter, when selecting a color for one font, could that be added to the samples for the other font as well?

Also, I don't know if this is possible, but for a two word city, such as New York, in either of the text boxes, could there be a setting to allow New to be angled one way, and York the opposite way? Like having New angled up, and York angled down?
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Old 07-15-2024, 09:59 AM   #52
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Quote:
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I've tried using a local font for the first time and it didn't go great. The first one I tried, I got a message that it failed to load, but I did it again and it showed up in the list. I then added another one. That showed up in the list, but I couldn't change the outline or fill color. So I quit and restarted the program, but then I couldn't change the text at all except for deleting it. And now every time I start it up, it's the same problem. What can I delete to fix that?
I have run into that very, very intermittently and have not been able to figure out why it's misbehaving. But to stop the messages, you can delete the problematic font - there's a button down at the bottom right to open the user fonts folder. Delete the font and restart the app and it should start working.

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On another matter, when selecting a color for one font, could that be added to the samples for the other font as well?
Yeah, that should be entirely possible.

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Originally Posted by cmcgill View Post
Also, I don't know if this is possible, but for a two word city, such as New York, in either of the text boxes, could there be a setting to allow New to be angled one way, and York the opposite way? Like having New angled up, and York angled down?
Unfortunately no, that can't be done.
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Old 07-15-2024, 03:10 PM   #53
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Yes, that's what I mean. Thanks for considering it.
Looking at it...that might wind up being a bit tricky. Not saying it's impossible, but...not as simple as I had hoped. :/
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Old 07-24-2024, 01:39 PM   #54
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It seems that when parts of a logo approach the edges of the canvas, when that logo is saved, it becomes squished. Could this be fixed? See the example below:
Attached Images
Image Image 
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Old 07-24-2024, 01:40 PM   #55
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Also, would it be possible to add even more fonts to the program? I haven't had much luck trying to use local fonts.
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Old 07-24-2024, 04:21 PM   #56
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Also, would it be possible to add even more fonts to the program? I haven't had much luck trying to use local fonts.
I'd say that's highly unlikely.
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Old 07-24-2024, 04:47 PM   #57
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Version 0.2.2 has been released!

What's Fixed
  • Fixed an issue where logos would sometimes appear stretched after saving.
  • "Problematic" fonts now get automatically removed from the user fonts folder (consistent with the Uniform Maker) so you won't keep getting messages about them not working.
https://github.com/eriqjaffe/OOTP-Lo...ases/tag/0.2.2
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Old 07-26-2024, 02:52 PM   #58
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Would it be possible to re-import a logo previously made in the program, in case there are some tweaks you'd want to make? Not sure if that's practical or not.
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Old 07-31-2024, 10:11 PM   #59
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It seems that when a square logo is selected, the text won't fill with a selected color. Same for Home Plate and rounded square. And when None is selected, no text shows up at all. Maybe that's by design.

Last edited by cmcgill; 07-31-2024 at 10:13 PM.
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Old 08-02-2024, 04:10 PM   #60
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Quote:
Originally Posted by cmcgill View Post
It seems that when a square logo is selected, the text won't fill with a selected color. Same for Home Plate and rounded square.
Thanks, I'll look into that.

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Originally Posted by cmcgill View Post
And when None is selected, no text shows up at all. Maybe that's by design.
That is intentional yes. "None" hides everything except what the user has uploaded. If you want to have words floating in space around an image you can just set all the shape elements to be transparent.
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