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#41 |
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Join Date: May 2016
Location: St Petersburg Florida USA
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LOL. Good to see you fred. A new rhythm to the old tune.
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#42 |
All Star Starter
Join Date: Aug 2016
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#43 | |
All Star Starter
Join Date: May 2022
Posts: 1,252
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Quote:
As you know, Norm Cash in 1961 hit 41 homers with an astonishing 361/487/662 slash line. In the sims his HR total ranged from 35 to 48, averaging 39.9 per season. It was actually his batting average that suffered. It ranged from .283 to .367 (averaging .3099) edit: for completeness, I added an image of his ratings in the sim Now admittedly this is all a very small sample size but it is random and unbiased so standard deviations for these stats should be calculable. Last edited by uruguru; 02-08-2023 at 09:59 PM. Reason: added ratings |
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#44 | |
All Star Starter
Join Date: Aug 2016
Posts: 1,616
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Quote:
he will never come close if you import him after age 30 |
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#45 | |
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Join Date: May 2022
Posts: 1,252
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Quote:
Those are for potential ratings, not resulting stats. The ratings get "converted", so to speak, into stats when you sim a season. If the ratings are designed to have a player hit 40 homers, then you would expect that over many sims for the same season he would average about 40 homers. The issue with having Maris average 61 home runs is that the natural variation of the sim engine means that he is going to hit more than 61 home runs half of the time. However, repeated sims show that this is clearly NOT the case so his power ratings for that season are tuned somewhere below 61 home runs -or- there is a governor applied that makes home runs less likely as he approaches 61 (this would be observable by tracking monthly totals). So while Maris might occasionally hit 61 home runs in a 1961 sim, he is going to average a bit lower. Whether that is the correct approach or not is the point of debate. |
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#46 | |
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Join Date: Nov 2005
Posts: 3,100
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Quote:
Import a modern season. Then change the League Settings to a Deadball season (make sure to lock your league totals). You now have a situation where your players are rated for a modern season (including the "Resulting Stats" in the editor), but their actual output will be Deadball because that is what is in the League Totals. Most of the time your Real Stats and League Totals are starting with the same "base" which is why the Editor shows numbers that are close to real life stats. However, those "Resulting Stats" are not reflecting the League Totals at all, the similarity is simply a function of the "Real Stats" and "League Totals" being from the same year/era. So, when discussing these things those "Resulting Stats" are not truly relevant as they do not actually interact with the League Totals. Last edited by Rain King; 02-08-2023 at 11:16 PM. |
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#47 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,255
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The resulting stats you get in the editor are simply the player stats converted to per 550 AB after the game makes some adjustments with real stats. It is not doing anything else. There is no need to worry about a modern major league environment. It should really say the resulting stats in the environment in which the player actually played during that season.
You need to remember that the results in your league will depend on your league settings and your adjust weaken values. Maris had 590 AB in 1961. What if you set the adjust to 500 AB instead of the default 300 AB? Maris will hit more HR because so many other players will be adjusted, and his HR Power will be even better compared to the rest of the league than if you use the default 300. I do not suggest using 500 AB as your adjust value, I am simply using it to illustrate the situation. This applies to the pitchers too. If you were to reduce the adjust and weaken values of pitchers in the league you will reduce the number of adjusted pitchers, meaning the hitters in the league will in general have a somewhat tougher Ab against a significant amount of pitchers. This means that the rest of the batters in the league will have a tougher time stealing HR away from Maris, Mantle and some other players. Another option is to use the neutralized stats, which adjust for the ballpark effects but does not use the extra adjustment that gets applied when using real stats. Maris Neutralized and Cash Neutralized for the 1961 season Last edited by Garlon; 02-08-2023 at 11:30 PM. |
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#48 |
Hall Of Famer
Join Date: Jun 2004
Posts: 4,255
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I decided to set up a 1961 season with neutralized stats. Batters 150/50 and Pitchers 19/10 with real lineups and transactions, fielding 3yr, framing 0, disable player personality and morale settings. I should have turned off coaching too, but I missed that.
Maris real: 61 HR in 590 AB with .269/.372/.620/.993 Maris game: 63 HR in 605 AB with .274/.380/.612/.992 Mantle real: 54 HR in 514 AB with .317/.448/.687/1.135 Mantle game: 60 HR in 538 AB with .327/.450/.691/1.142 There are still improvements to be made with replay leagues though in terms of pitching and defense. Last edited by Garlon; 02-09-2023 at 12:06 AM. |
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#49 | |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Quote:
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#50 |
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Join Date: Nov 2005
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The fact remains that stat line doesn't "know" the actual league environment. It doesn't know what was used for Adjust/Weaken, etc. It isn't providing a nuanced version of what to expect during the actual simulation.
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#51 |
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Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Can anyone help me understand whether an OOTP historical sim that uses real stats instead of neutralized stats really stipulates that 2019 Jose Berrios is a way better strikeout pitcher than 1941 Bob Feller, and that 1930 Don Hurst is exactly as good a hitter as 1968 Carl Yastrzemski? Because if the game’s real stats feature, by definition, doesn’t neutralize player’s stats for era and ballpark when setting up the their ratings for the sim, wouldn’t that be the case? Or is there something I’m not aware of in all this?
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#52 | |
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Quote:
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#53 | |
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Quote:
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#54 |
Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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You selected a great word with nuanced. A subtle effect doesn't matter here.
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#55 | |
All Star Starter
Join Date: May 2022
Posts: 1,252
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Quote:
Because you are correct IF 'real stats' don't neutralize for era and ballpark then it logically follows that Feller's K rate in 1941 will pale in comparison to most pitchers in the modern era. |
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#56 | |
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Join Date: Oct 2015
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Quote:
My understanding was that the neutralized database comprises adjusted totals that have been translated into a specific uniform context, such that if you use a neutral ballpark file for your league the relative performances of the players will reflect the numbers in this database. The real stats database, conversely, comprises raw statistics that upon game creation are run through the OOTP historical ballpark and era files to adjust for the context in which the raw data was produced. So, ultimately, either database is in effect neutralized, but the neutral context and methodology of translating to it differ somewhat. |
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#57 | |
Hall Of Famer
Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Quote:
In terms of context, I am starting participation in an historical league that will make available every major leaguer from 1871 through 2022, and it is practically certain that at some point Feller and modern pitchers like Berrios will show up at the same time. Since the ratings will be based on real stats, my question is whether to treat Feller as a K-challenged pitcher when taken against modern options, specifically because of the raw stats, or whether there is an additional, perhaps undocumented, moderating influence beyond the documented neutralization filter (which is not being implemented in our sim) that would elevate Feller's strikeout ability beyond what raw real stats would suggest. |
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#58 | |
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Join Date: Sep 2013
Location: In the canyons of your mind
Posts: 3,194
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Quote:
And the $65 question, of course, is whether this is true in the first place, because this would suggest that real stats are also neutralized, just not as neutralized as neutralized. |
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#59 | |
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Join Date: Oct 2015
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Quote:
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#60 | |
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Join Date: Oct 2015
Posts: 587
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Quote:
https://forums.ootpdevelopments.com/...d.php?t=331958 |
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