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OOTP 21 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 01-03-2021, 05:42 AM   #41
Andrej72
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Quote:
Originally Posted by Garlon View Post
My suggestion for the best results is to use the neutral park factors file. The factors Silvam made were his attempt at averaging many seasons of park factors that were never designed to work with the game.
But again, if I do not want to start a new save I should do reset after the season, right? Well I only played one game with these new factors.
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Old 01-03-2021, 06:42 AM   #42
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You may put the neutral file into the game and when the season ends it will begin using the new factors and import the players without attempting to adjust them.
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Old 01-03-2021, 12:25 PM   #43
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My suggestion for the best results is to use the neutral park factors file. The factors Silvam made were his attempt at averaging many seasons of park factors that were never designed to work with the game.
With or without neutralized stats for ratings?
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Old 01-03-2021, 12:28 PM   #44
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Mid season?
No.
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Old 01-03-2021, 12:30 PM   #45
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First, OOTP will limit what gets imported from the file for HR to a maximum of 1.250 for some reason.

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A way of dealing with small numbers and making the output reasonable - even if by an arbitrary method - has to be devised.
Could it be these are related?

Last edited by Brad K; 01-03-2021 at 12:37 PM.
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Old 01-03-2021, 12:34 PM   #46
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The calculate park factors gives results that look reasonable except for Coors. Altitude seems not to be considered. Lots of HRs fall a few feet short and become doubles and triples, ratings for which are huge. I did manual adjustments.
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Old 01-03-2021, 03:26 PM   #47
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I suggest just using the real stats and the neutral park factors. The neutralized player stats have not been updated in many seasons.

Maybe the limit on the HR factor has something to do with creating stadiums for Perfect Team or something.
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Old 01-03-2021, 03:59 PM   #48
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I suggest just using the real stats and the neutral park factors. The neutralized player stats have not been updated in many seasons.
I don't understand. Meaning there's not neutralized stats after a certain season even though that remains a selection on the menu?
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Old 01-03-2021, 04:02 PM   #49
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I suggest just using the real stats and the neutral park factors.

Meaning players will perform realistically only if they play for their historic teams...
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Old 01-03-2021, 04:03 PM   #50
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After a certain season the neutralized stats are identical to the real stats because they were not updated properly.
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Old 01-03-2021, 05:00 PM   #51
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After a certain season the neutralized stats are identical to the real stats because they were not updated properly.
The latest I ever play is the end of Barry Bonds career. So I imagine I'm OK. Thanks for the info.
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Old 01-03-2021, 05:03 PM   #52
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I used the calculate feature on all 2003 parks except Coors where it was obviously off. The average of the 27 on BABIP is 1.012. Which is reasonably close to the goal of 1.000 but actually it doesn't matter as long as its comparatively correct.
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Old 01-03-2021, 05:07 PM   #53
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The latest I ever play is the end of Barry Bonds career. So I imagine I'm OK. Thanks for the info.
However this is a serious issue. I'd put it above the SB issue, the fielding issue, and the possible splits issue (I see indications of a problem but haven't investigated yet.

However, I'll let someone who it affects take on the mission of pitching it to the developers. I'm happy to support it though.
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Old 01-03-2021, 11:46 PM   #54
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The neutralized statistics go through the 2008 season.

Generating park factors by using the distance to the fences is just simply not how park factors actually work, but since there is a feature that allows you to create your own ballpark something probably needed to be added to the game.

Both the quadratic factors and the discrete factors need to have a corresponding import process to account for how they affected player statistics so that when playing in any stadium they have realistic results. Since this process is not correctly implemented into the game my suggestion is to use the neutral park factors so that when the game references those factors everyone will import based upon their real statistics without being adjusted using an inaccurate process.

What SB issues have you seen?

The fielding issue is the most significant problem. The affect of the fielding imbalances can be a hundred runs saved per team, whereas the park factors do not affect scoring nearly that significantly.
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Old 01-04-2021, 12:27 AM   #55
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One honest question I have always had: Why do players who played only in independent leagues get rated so high for potentials in the draft or in general? Many times, their league is listed as MLB which I do not understand. This skews players ratings quite a bit.
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Old 01-04-2021, 01:55 AM   #56
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By independent leagues do you mean the Union League of 1884, the Players League of 1890, and the Federal League of 1914-1915. The player ratings from those leagues are from their raw stats and many only played a few seasons so their potential may be misleading. I suggest setting to Potential to Remaining Seasons in Career, but if you are using recalc with development disabled the potential tells you if the player is going to still be getting better or if they will be declining but you should also consider how many seasons the player has remaining.
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Old 01-04-2021, 03:16 AM   #57
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By independent leagues do you mean the Union League of 1884, the Players League of 1890, and the Federal League of 1914-1915. The player ratings from those leagues are from their raw stats and many only played a few seasons so their potential may be misleading. I suggest setting to Potential to Remaining Seasons in Career, but if you are using recalc with development disabled the potential tells you if the player is going to still be getting better or if they will be declining but you should also consider how many seasons the player has remaining.
Guys like this (2003-2006):
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Old 01-04-2021, 01:30 PM   #58
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What SB issues have you seen?

https://forums.ootpdevelopments.com/...d.php?t=319897
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Old 01-04-2021, 01:41 PM   #59
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Generating park factors by using the distance to the fences is just simply not how park factors actually work, but since there is a feature that allows you to create your own ballpark something probably needed to be added to the game.
Distance, height, and implied that also weather effects like temperature. Perhaps playing surface too although not mentioned... someone has a calculator on line that includes that.

At present I prefer the calculations because (except in the case of Coors) the results present the appearance of being reasonable while many park factors calculated from events do not.
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Old 01-04-2021, 01:43 PM   #60
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The neutralized statistics go through the 2008 season.
Ignoring the first adjustment that needs to be made to the run production function is a serious problem. This is the first time I've had a negative impression of the quality of the game, and its huge.
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