Quote:
Originally Posted by xgeoff
I believe this has been going on for a while. In OOTP20 I had a team with a lot of players with high base stealing ratings (80+). Their stealing %'s were terrible, and one of them (Martin Dihigo) got caught stealing over 50% of the time.
I wondered if it was just bad luck in terms of running into catchers with good arms and/or pitchers with good 'hold runner' ratings. So I went and reviewed a number of games (not exhaustive, but a sample of about 5 games) where he was caught stealing and in every occasion the catcher's arm and pitcher's rating was marginal at best.
Very frustrating. Not as thorough analysis like yours, but some anecdotal evidence to go along with what you are saying.
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Yeah, I'll second the pitch by pitch base stealing. VERY FRUSTRASTING to see a base runner with a speed of 70 VS a LHP pitcher with a hold runners of 85, and a catcher with an arm of 79, being held on, walk to second without a throw, and then steal 3rd for not holding him on 2nd.
Then, you're up, with an 85 STE on first, vs a 68 catcher, and a RHP below 50 hold, either throw to 1B until he picks him off (sometimes 5-6 throws each pitch), OR throw the runner out by 3 steps on a steal. Sending forced runners seems to just add to the lower than should be SB% of a given player on a human team vs an AI. Also, not talking simmed steals based on team preference settings (which can alter a lot). I think the human manager is at a big disadvantage vs AI on base stealing.
I know a lot of people playing PBP notice different things, and maybe spawn different outcomes based on their calls, soooo look at the data, which doesn't always show a clear picture.