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Old 07-29-2016, 03:06 PM   #41
Matt Arnold
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Some fair points overall. We're always looking to improve the game, so certainly a lot of this can be good points to revisit going forward. A few notes:
-Player skills won't deteriorate because they're on a bad team. Sure, low morale can cause some guys to underperform a little, but it should not be a drastic effect. Player skill dropping off is more likely simply bad luck in aging, or randomness. I mean, real life shows tons of example of guys like Keuchel, Gray, or Archer, who are Cy Young quality one year, and seem to suck the next. Maybe they'll bounce back, maybe not.
-I would not recommend judging a coach solely based on reputation. Just because a guy's reputation falls, it doesn't mean he's suddenly a horrible coach. Reputation is just one factor that should be used to judge a coach. However, if a coach manages for a few years without a winning record, he deserves to have a low reputation. Maybe it's unjustified, but reputation is mostly a measure of past performance - it's not meant as a pure ranking of their skill as a coach.

Thanks for the feedback - we do value all input, good or bad. Hearing the parts that aren't as fun can only help us look to how to improve them and make them even better for the future.
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Old 07-29-2016, 04:21 PM   #42
The_Knuckler
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Quote:
Originally Posted by Matt Arnold View Post
Some fair points overall. We're always looking to improve the game, so certainly a lot of this can be good points to revisit going forward. A few notes:
-Player skills won't deteriorate because they're on a bad team. Sure, low morale can cause some guys to underperform a little, but it should not be a drastic effect. Player skill dropping off is more likely simply bad luck in aging, or randomness. I mean, real life shows tons of example of guys like Keuchel, Gray, or Archer, who are Cy Young quality one year, and seem to suck the next. Maybe they'll bounce back, maybe not.
-I would not recommend judging a coach solely based on reputation. Just because a guy's reputation falls, it doesn't mean he's suddenly a horrible coach. Reputation is just one factor that should be used to judge a coach. However, if a coach manages for a few years without a winning record, he deserves to have a low reputation. Maybe it's unjustified, but reputation is mostly a measure of past performance - it's not meant as a pure ranking of their skill as a coach.

Thanks for the feedback - we do value all input, good or bad. Hearing the parts that aren't as fun can only help us look to how to improve them and make them even better for the future.
Thank you for the response, Matt. Can you speak to the player morale issue? In future iterations of the game, would it be possible to show some indication of who the culprits are? Or is there a way to do this now that I'm not aware of? I like this feature and don't want to see it gone altogether. However, I think it would be beneficial to have some ability to determine which team members are disrupting the club house at any particular moment, other than those with a Personality Status of "Cancer to a club house". Not only this, but maybe some strategies or options to appropriately deal with them.

I've been a fan of the series for quite some time, and it's not just because I like stats and baseball. It's largely due to the active community here between players and developers. Thank you again.

Last edited by The_Knuckler; 07-29-2016 at 04:24 PM.
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Old 07-29-2016, 04:34 PM   #43
Matt Arnold
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Originally Posted by The_Knuckler View Post
Thank you for the response, Matt. Can you speak to the player morale issue? In future iterations of the game, would it be possible to show some indication of who the culprits are? Or is there a way to do this now that I'm not aware of? I like this feature and don't want to see it gone altogether. However, I think it would be beneficial to have some ability to determine which team members are disrupting the club house at any particular moment, other than those with a Personality Status of "Cancer to a club house". Not only this, but maybe some strategies or options to appropriately deal with them.

I've been a fan of the series for quite some time, and it's not just because I like stats and baseball. It's largely due to the active community here between players and developers. Thank you again.
For morale, right now, you have to see the guys who are complaining. On their player page, they'll give you a hint to why. Maybe they'll say there's a bad influence, or the team lacks leadership, or something. That gives you the first clue.

Obviously bringing in a leader type is best. If the problem is due to "disruptive influences", then you'll have to read through the personality profiles. As you say, some of them are obvious. Some of them might also be clubhouse cancer types but it won't be as obvious with the wording. If a guy is "not well liked" or is "not a team player", they're probably also troublemakers. Your issue may also not be with just one player - if you have too many slackers, that can be just as damaging, however each one individually won't be as bad.

Finally, if you don't want to read through them all, in commissioner mode, in the editor page for players, their personality class is listed there.

For making it easier, I had it on my list this year to revamp the emails you get to do a better job at listing the specific issue, and even potentially name players, but sadly never got around to it.
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Old 08-04-2016, 11:39 PM   #44
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I am happy this thread is here, because I don't want to start a new one for my complaints. But after playing multiple seasons with multiple teams in one-pitch mode, I pretty much consider it unplayable. I don't play 3D and don't care about it; my issues are with the realism and balance of one-pitch mode. There isn't any. My core players hit far below expectations, no matter which team I'm playing. All my pitchers serve up HRs, almost always in a key moment. My HRs are solo to the tune of 80% or more, and I hit into TONS of GIDP. Over the course of 8 seasons with 4 different teams I got very similar results. Other issues include the utter refusal of base runners to steal 2nd base when instructed to. The record is 20 times in a row pressing the button for "steal 2nd" but the runner for one "reason" or another just doesn't even try. REALLY frustrating. The dead owners idea is beyond tasteless to me at least. I'm sure the real Mike Ilich would not be amused. And the AI-offered trades are absolutely ludicrous. My 2nd season playing the Red Sox I got multiple offers of a high-A prospect for Mookie Betts, Jackie Bradley Jr., or Xander Bogaerts. The AI also requested a cash outlay from me in each case, just to make the trade fair, I guess. FFS, are you kidding me? And there's more, but this is enough. There is a lot of good stuff in this game, and simming is OK, but one-pitch mode gets me into the game, so that is my preference, But I don't feel like it's fun to play the way it is right now. Seems like the engine is broken. Thanks for reading-I had to post something; this has been extremely frustrating for me. If you have any suggestions that might improve my OOTP17 experience I would welcome them. I will check this thread in a few days.

P.S. The "team needs" should be in the front office tab, not buried in the transactions menu. I had to hunt for it. That seems like a slam dunk to me. Yes? No?
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Old 08-05-2016, 09:34 AM   #45
JMDurron
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I also play in one-pitch mode, and have not experienced any of those issues that you have described. So far, I've only played out 1 season of a historical league, but all of my players performed within my personal appraisal of what were reasonable bounds for their best/worst case scenarios, there were no outliers or consistently poor performance across the team.
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Old 08-05-2016, 11:33 AM   #46
Markus Heinsohn
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I don't see it being random at all. By and large, what you expect to happen, happens. And if there are outliers, well, there's outliers in real life, too.

I think OOTP does a very good, realistic job of simulating a baseball environment. And if the results don't conform to your worldview, there are sliders, drop-down boxes and creation modifiers that you can use to make things fit.

Think the morale system is causing "randomness"? Turn it off. I turn it off, because I don't like using morale systems in any sport simulation (and I agree it's seriously flawed). See if that solves the problems, in the spirit of the scientific method.
This

Also, keep in mind sample size... I often read things like "man, why does my team always suck?" when in reality those folks have played just 2 seasons or so. Things like this happen in real life all the time, both on the player level and the team level. It's part of baseball... if everything would be so predictable, then why play it at all.
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Old 08-05-2016, 11:35 AM   #47
Markus Heinsohn
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Quote:
Originally Posted by MyTZeus View Post
I am happy this thread is here, because I don't want to start a new one for my complaints. But after playing multiple seasons with multiple teams in one-pitch mode, I pretty much consider it unplayable. I don't play 3D and don't care about it; my issues are with the realism and balance of one-pitch mode. There isn't any. My core players hit far below expectations, no matter which team I'm playing. All my pitchers serve up HRs, almost always in a key moment. My HRs are solo to the tune of 80% or more, and I hit into TONS of GIDP. Over the course of 8 seasons with 4 different teams I got very similar results. Other issues include the utter refusal of base runners to steal 2nd base when instructed to. The record is 20 times in a row pressing the button for "steal 2nd" but the runner for one "reason" or another just doesn't even try. REALLY frustrating. The dead owners idea is beyond tasteless to me at least. I'm sure the real Mike Ilich would not be amused. And the AI-offered trades are absolutely ludicrous. My 2nd season playing the Red Sox I got multiple offers of a high-A prospect for Mookie Betts, Jackie Bradley Jr., or Xander Bogaerts. The AI also requested a cash outlay from me in each case, just to make the trade fair, I guess. FFS, are you kidding me? And there's more, but this is enough. There is a lot of good stuff in this game, and simming is OK, but one-pitch mode gets me into the game, so that is my preference, But I don't feel like it's fun to play the way it is right now. Seems like the engine is broken. Thanks for reading-I had to post something; this has been extremely frustrating for me. If you have any suggestions that might improve my OOTP17 experience I would welcome them. I will check this thread in a few days.

P.S. The "team needs" should be in the front office tab, not buried in the transactions menu. I had to hunt for it. That seems like a slam dunk to me. Yes? No?
Again, sample size issue. You simply had bad luck. The one-pitch engine is the same as the simulation engine, of course. It does not matter what game mode you use to play the game, same engine, everywhere.
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Old 08-05-2016, 11:44 AM   #48
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