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#41 | |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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Quote:
What really irks me and I've been seeing more an more is when they AI sends a trade request which isn't remotely something worth considering but you hit discuss to try and make it better but the AI says on the trade screen "I'll have to think about it". Seriously you're already giving me garbage for one of my top players and you "have to think about" even the original trade request. Game really failing in the trade department right now. Another thing I've realized recently is the AI either doesn't value draft picks at all or the game give such lopsided trades that adding the top draft picks doesn't change the "Yes I accept this trade". No joke just trying to see what would happen I discussed a trade and added the other teams top FIVE picks in the draft to it. The AI considered the trade request so lopsided from the beginning that even after I added the top 5 draft picks, rounds 1-5, the AI still said "I accept this trade". I went further and it took the first 8 picks to get them to say "I'll have to think about it". Again the trade was so lopsided to begin with that the AI was willing to not only give up the original trade but the first 7 picks of draft. That right there shows either a problem with the value of draft picks so shows how stupidly lopsided trading is. And this scenario has happened more than once. Granted not always the top 7 picks but the top 5 or more. As I said in other posts I'm not looking for completely even trades every time but the trades need to run both sides of the fence. Good, bad, and even. Last edited by ra7c7er; 08-30-2014 at 08:38 AM. |
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#42 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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My issue is this: just because a trade is even...doesn't make it in the best interest of an AI team. What if the team is OK at a certain position?, what are financial considerations?.. are the teams involved rebuilding or trying to improve for the near future? ...there are and should be so many factors involving a trade. Just being "even" is not enough IMO.
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#43 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,249
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Quote:
For those that play fantasy sports, how many times have you turned down an offer that was fair, or even one in your favor because you wanted to keep your player? I've done it often. If we do it in fantasy, how much more are real teams dealing with real people likely to do it? It's a strength of the game especially compared to console games where you can trade for any player at any time if the offer is good enough. If you don't like the trade offers, just roll up your sleeves and get down to negotiating with the ai. Still no good? Wait a week or a month and try again. You aren't going to get handed trades that are good for you on a silver platter. You have to work for them. Last edited by Lukas Berger; 08-30-2014 at 02:02 PM. |
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#44 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
In another thread today somebody complained that the AI wasn't making offers for players on the trading block. To me that's exactly correct. The AI should be looking for players to improve its team not "your" lead weight contracts. Now if needs do match then... I find many people have a "fantasy league" concept of trades. In fact if you want to obtain a key player for a championship run you should be prepared to overpay or lose the talent equation for the benefit that follows.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#45 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Quote:
Many people would loose their mind playing with very hard trading with this concept. I personally enjoy the challenge of not being able to always improve my team on the fly or take advantage of the AI. I don't mind feeling like I am on the losing end of a trade because it's so much more satisfying when I feel like I've 1up the AI in a deal I've only won 2 World Series since OOTP 13. (about 20 seasons worth) ...And I am LOVING IT! Last edited by SirMichaelJordan; 08-30-2014 at 02:14 PM. |
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#46 |
Bat Boy
Join Date: Aug 2014
Posts: 3
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i think the biggest problem is the AI won't "overpay" even when they could use the player because they have a weakness and are going all in. An "overpaid" guy for a half a season in a contract year I should be able to move for a 2 or 3 star prospect instead of just being told no...unless I include a top 5 prospect from my organization.
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#47 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
In v15, I'm trying to move my very good but replaceable pending FA closer with money and the AI wants my hot shot prospect SP who went 12-3 in 21 starts as a mid season call up. I can't argue with that logic.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#48 |
Major Leagues
Join Date: Jul 2010
Location: London, England
Posts: 355
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I always used to think of it that on average you could make a "winning" trade to 15 out of 29 teams, on hard it was 5 out of 29 and on very hard it was 1 out of 29. But, if you just keep on trading, even on very hard you can exploit the AI. It takes a long time and is quite frustrating (especially as shop a player never returns anyone on very hard) but you can get there with a lot of hard work.
I've not tried the new patch AI setting in a solo league, so I'm guessing it's moved from 15 to 10 out of 29 teams you can get a good trade from on average at a time. |
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#49 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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Quote:
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#50 | |
Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#51 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
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I can't decide which setting to use...average seems fair in some instances, but too easy in others. Hard or very hard seem tough...but I do want a challenge. In the end, I think if you are going to use the "shop player" function...it's almost necessary to use very hard.
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#52 |
Minors (Rookie Ball)
Join Date: Aug 2014
Posts: 41
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I’ve been playing in a fictional world with two leagues that, in format and quality, pretty closely match MLB and *** in real life. It’s been going for over forty years, and I recently switched teams after fifteen consecutive 100-win seasons with my old franchise (got sort of boring). I took over a small-market team with a demanding owner that had gone 74-88 the previous year. In my first year as GM, I won 108 games and the championship (beating my old team in the process and getting the Moneyball achievement).
Either I’m a genius, or something’s too easy. I’ve got trading set to hard, and I’ve generally found it to be a solid challenge, sometimes frustrating, sometimes rewarding. I wouldn’t have said, if you’d asked me yesterday, that the trading system was the reason the game’s too easy (other game settings, if you're curious: scouting accuracy low, actual ratings not displayed, everything else 20-80, injuries normal). But I decided to look at the trades I’ve made and evaluate them in retrospect—there have been, in 43 years, plenty of big ones where everybody involved is retired now. The analysis of the trades is SUPER LONG, and lots of it involves me reminiscing about all my great old players and whatnot. If you like AARs or dynasty reports or whatever, you might enjoy it; otherwise you should just skip to my conclusions. I've indented it all in lieu of spoiler tags. I’m going to start by looking at deals where I got high-ceiling guys who hadn’t yet reached their potential. Throughout all this analysis, I’m going to use WAR, flawed though it is, as a rough yardstick for measuring how much the various players were worth from the time of each trade onwards.TL;DR conclusions: Trading is too easy, even on hard, and it's the biggest reason the game is too easy in general. It boils down to an old baseball cliche: the team that gets the best player wins the trade. The AI basically does a good job of getting total value in trades. It does a very bad job of concentrating that value in individual star players. Generally, it's happy with a trade as long as the total value on its side exceeds the total value on your side by a certain margin (this, I'm guessing, is also the root of problems like the AI accepting trades for guys they didn't want when they were free agents two weeks ago). I think that the AI wants to "win" each trade by an absolute margin rather than one relative to the total value in the trade. This means that low-value trades (say, a good reliever for a middling prospect) are almost impossible to pull off—they simply won't accept any trade unless they're getting > X value from you or dumping > -X value (bad contracts, etc.) on you—while blockbuster trades are often relatively easy. Your fundamental goal in trading should be to concentrate value: trade a bunch of average players up for a single good one, then trade a bunch of good players up for a great one. The AI doesn’t do this, and it doesn’t in any way obstruct you from doing this. In fact, the AI seems to do no real long-term planning at all. It takes its strengths and weaknesses into account on a trade-by-trade basis, but it doesn’t consider what’s available on the free agent market, it doesn’t ever put its best players off-limits, and it doesn’t seem to care much about contract value (although the AI GMs say “I won’t accept trades for vastly overpaid veterans,” they always do in the end; you just have to give up a little more). Individual trades can be frustrating, but if you're persistent, you can eventually concentrate a preponderance of the league's talent on your team There was an eleven-year stretch in my league where every single Cy Young award and ten MVPs went to my players (five different guys won the Cy Young, four different guys won the MVP). I had four future of Hall of Famers in my rotation—there was only one other pitcher in the game at the time who was on their level, and I just didn't need him. I could have gotten him if I'd wanted to. That kind of dominance—and that kind of stranglehold on the best players in the game—should not be possible. Part of the problem is that it's too easy to sign all but the greediest players to favorable extensions (another topic for another time), but the trading system, and the fact that the AI never commits to its would-be franchise players, is the heart of the matter. |
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#53 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,847
Infractions: 1/0 (0)
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Quote:
That's a damn good first post!!! The quoted part above is spot on, and the heart of the matter in my opinion. The AI falls for a quantity-for-quality offer every time. |
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#54 |
Hall Of Famer
Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
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Great first post!!! Welcome aboard! Hope to see a lot more of you.
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#55 |
Minors (Rookie Ball)
Join Date: Aug 2014
Posts: 41
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Hey, thanks! Hopefully I've gotten the extreme long-windedness out of my system at least for a couple days.
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#56 |
All Star Starter
Join Date: Jul 2003
Location: Traveling through another dimension-not one of only sight and sound,but of mind. A journey into a wondrous land whose boundries are those of imagination.
Posts: 1,157
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I don't mean any offense but I have to disagree with Orcin And HP. There are some things that I question here.
First off all these trades are a minimum of 5 for 1 type trades and the trade that you describe as your biggest AI ripoff was a 4 for 1. Do a search of the forums and you will see that this type of trading has been discussed before and most veteran players use some sort of house rule to limit trades to 1-1 or 2-1. Everyone knows that the game uses some sort of balance scale (maybe WAR for example) where if you keep adding players, even junk players, you will eventually tip the scale. I agree that maybe there needs to be some sort of refining of the code to penalize these types of trades in the eyes of the AI. Now the things I wonder about. You say you're playing on hard trading with low scout accuracy and a quasi stats only yet you took a 78 win team and improved by 30 wins in your first season. I apologize for not being impressed but there is some gaming of the AI going on here somewhere if this is true. I have been playing this game religiously since 2003 and have seen too much go wrong on the best of teams to buy into this. Just last season in my fictional league I had a team that the pre-season predictions said would win the league only to have my whole team slump out of the gate with an 11 game losing streak which we never recovered from. Just wondering... Edit: upon further thinking I remembered that the game limits trades to 5 for 1 so I went back and re-read the trade that I labelled 7-1 and I had misread it, it was actually 4-1(change made in original post). My apologies. Same point still applies though as these multi-players deals are an issue. Last edited by DCG12; 09-01-2014 at 08:45 AM. Reason: clarification |
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#57 |
All Star Starter
Join Date: Jun 2002
Location: Boading, China
Posts: 1,249
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Just a thought and I occasionally do have them.
For many years the trading was terrible. We treated the AI like an idiot and consistently robbed it. Maybe it's "revenge of the AI"? The AI in trading is good now (never perfect, never can be) and maybe the AI has decided to treat the human player as an idiot. After all, turnabout is fair play. When I play I set all trading to extremely difficult and over 90% of the time I have to "lose a trade" to make a trade. That's good. It evens the game. And if the AI can rip me off, more power to it. Power to the AI!
__________________
Why do you live in Boading? Somebody has to. http://adventuresinjurong.wordpress.com/ |
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#58 | |
Minors (Rookie Ball)
Join Date: Aug 2014
Posts: 41
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Quote:
I can take some screenshots of the transactions if you want to have a look—I don't entirely understand how I pulled it off myself. It was a complete overhaul: fired most of the coaching staff, signed two of the team's best young players to extensions and dealt almost everybody else (the ability to get rid of almost any player, no matter the contract, by trading is another of the big flaws with the system, although in this case there were no real albatross contracts), picked up a bunch of low-cost free agents, and, yes, made a lot of five-for-one trades. The staff ERA dropped, in one year, from 4.38 to 2.83 (league ERA went from 4.12 to 4.08), so that's obviously the big difference. It was 2.83 again the next year, then over 3.00 six years in a row—so a bit of luck and a bit of BABIP was involved. I replaced the entire bullpen, trading away or releasing the old guys and bringing in new ones mostly as free agents. I rebuilt the rotation with trades, though, and, mea culpa, mostly five-for-X trades. Seven guys started games that year; only one (in 23 starts) posted an ERA above 3.03. So that, to an extent, is just lucky. Five of those seven guys were new to the team, including the three most productive. Hotmar was a star already and I got him in a five-for-two deal for a good prospect, two middling prospects, and two of the previous year's starters. Kal was a two-for-two trade for an aging All-Star center fielder and a replacement-level first-baseman. Graete had been a below-average pitcher up until this point in his career, but yes, this was another five-for-two, this time for an outfielder, a reliever, a good catcher, and two middling prospects. Those three pitchers combined for 19.2 WAR and didn’t get injured all season. It was a career year for one guy and a top-three year for each of the other two. There's a strong element of luck here. The other two new starters were also five-for-X trades. Plessis was an excellent reliever whom I converted into a starter midseason; I got him for another aging All-Star (the previous year's starting third baseman), a couple good prospects, and some filler. Graves was a veteran; I got him and a backup catcher for basically half the previous year’s pitching staff—one starter and four relievers. I got 29.2 WAR from those seven starters (two of whom also pitched in the bullpen and two of whom spent most of the season injured) and 5.8 from the bullpen. The previous year's staff had been worth 17.4 WAR. The hitters also did 11.6 WAR better, although almost half of that was a breakout season by one of the young guys they already had (1.1 WAR one year, 6.8 the next). That's not a 30-WAR improvement, but it's close, and I don't think WAR is supposed to convert directly to wins on the field anyway. So two of my three best pitchers (and, full disclosure, three of my five best hitters) came aboard via five-for-X trades. I guess that qualifies as gaming the AI by your standards, but should it? Taken individually, these look like realistic trades. Maybe not the Graete trade—that's the one of these where I just sort of piled up organizational depth until they said OK—but the rest are the sort of trades that actually happen in MLB: two decent pitchers and some prospects for a better pitcher; an aging All-Star and two prospects for an excellent reliever. I managed all of this with one of the smallest budgets in the league (half what my previous team had), and it's not like these guys were all pre-arbitration; I got a whopping six 2+ WAR performances from guys under 30. It's not like taking dubious five-for-X trades is the only thing the AI does wrong in trading. It's not an isolated bug, it's a symptom of the AI not doing any long-term planning. The AI just plugs the players it has into the places it thinks are best for them right now; in trades, it simply assigns each player a value and does some adding and subtracting. What it should do is create goals related to players. Say an AI GM has two outstanding young pitchers, both potential Hall-of-Famers (see Daikawa & Blunsden above). It should, first and foremost, put them off-limits to trades. Then it should try to nail them down to the best, longest contracts possible (I almost never see the AI sign young players to contracts longer than three or four years before free agency). Only in the event that they're unhappy, refuse to sign, and are approaching free agency or getting prohibitively expensive in arbitration should it consider trading them (or, more to the point, allowing the player to trade for them). Next, it should set some priorities related to them: it should favor defenders who play to their tendencies (assuming they have complementary tendencies). It should perhaps emphasize defense and pitch-framing over offense when looking at catchers. It should prioritize arm and fatigue skills for team trainers, and make sure to sign a good pitching coach who handles young players well. It should strenuously avoid taking on big contracts, via trade or free agency, that might jeopardize its ability to sign these two to long deals. This is a huge problem right now—again, it's not like you often see an individual trade and say "wow, that was stupid" but you can make one trade after another such that, without even really meaning to, you hobble AI teams with lots of big, bad contracts (they also take on some terrible contracts voluntarily in free agency, of course). In another example, imagine an AI GM has a really talented young catcher who hasn't reached his ceiling yet—and nobody else at the position. Again, they just shouldn't be willing to trade the guy. Period. Then they should be looking to sign a veteran catcher to a fairly short deal; ideally, he'd have good leadership qualities, the opposite handedness to their prospect, and the ability to move to first when the prospect was fully developed, so they'd give some priority to each of those things, especially if they had plenty of options. They’d also avoid signing a bat-only first baseman to a long deal unless they had room at DH. They should absolutely not be interested in trades for young catchers, catchers with long contracts, etc. The AI should have a little map of what the organization should look like, maybe a five-year-plan, a ten-year-plan: this guy is going to be playing there, these guys are going to be in the rotation, we should add depth here, we should sign a veteran there to bridge that position until our top prospect is ready. I appreciate that programming this sort of thing fully must be incredibly hard, but it seems like there are a few simple first steps that would make a world of difference. For one thing, the AI should just put its best young players off-limits sometimes. Completely off-limits, no exceptions. It should make a serious effort to sign them to long deals, clearing veteran payroll to do so if necessary, and it should just not trade them. That would make a huge difference all by itself. Teams should also be strictly unwilling to take trades for guys 30 and over who are signed to big, long deals—unless, and only unless, the player serves an immediate need (i.e. is actually the target of the trade). They shouldn't take guys they didn't want in free agency. They shouldn't really ever take non-prospect who aren't going to play unless they're high-value pieces they believe they can move in trades of their own. It's true that you can impose house rules on yourself. Don't ever put more than three guys in a trade. If you gamble on a long contract and it doesn't pan out, suck it up and call it a sunk cost. But it feels weird to do that—in real life, teams do make those trades. If you keep asking around, you will eventually find somebody who's willing to take your grossly overpaid veteran for the right price, or your "can't-miss" prospects for their established superstar. I'm a Tigers fan (oh, woe is me right now), so I immediately think of the Cabrera/Willis for Maybin/etc. deal and the more recent Kinsler-Fielder deal. Those are definitely both trades that you'd call fishy in OOTP, especially in retrospect. Is Dave Dombrowski gaming the AI? (Signs point to yes.) As a last note, the AI actually does make these deals too—a fourth-place team in my league just traded its star first baseman (our man Urbanus Gogele, if anybody read all my analysis above) for two good prospects and two middling ones. Again, exactly the sort of thing you'd see in real life, but probably not a great move for the seller. |
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#59 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,718
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Trade Issues
Quote:
Yup main reason I don't go lower than very hard is because of the multi player trade issue. It is better than previous years (atleast on very hard) and part of that was limiting to offering 5 players. As for the game being too easy Idk, I've only won 3 WS in 20 season between OOTP 13 through OOTP 15 with the Phillies, Mets, Dodgers and been fired by The Yanks, Dodgers and recently Mia. Two of my championships came while being a wild card team. I do offer 5-1, 4-1 trades and they usually involve one all star and a bunch of minor leaguers and may or may not involve a top 100 prospect and that is no matter what side of the trade I am on. I do play with high injuries so I know that adds to the difficulty level. (And TCR @ 200) Oh and I should mention trading preference is set to heavily favor prospects which is probably why I can't offer ton of min salary vets for a top prospect or a young all star. I don't find it easy at all to steal away a young player from a team even if the player I am giving them is an established all star. I always get in reply "You are kidding right?" So I guess having trading preference set to neutral treats everyone the same if they are close in ratings or if you give them a few players that are rated high enough. Neutral is probably why it seem as if the AI is not planning for the future because it doesn't have much of a preference. Beside that one thing I would like to see is small market teams signing their young prospects to long term deals as early as possible. I would like to see the AI buy out the arb years. Last edited by SirMichaelJordan; 09-01-2014 at 11:45 AM. |
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#60 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,847
Infractions: 1/0 (0)
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Quote:
I will try a historical league with the settings at Very Hard and Heavily Favor Prospects. What about using AI evaluation vs. pure ratings... which setting makes the AI more competitive? If AI evaluation, how do you set the ratios? I would guess that AI evaluation with a heavy emphasis on ratings would yield the best results, but that's just a guess. I have tried a few sample trades and it doesn't seem to make much difference. |
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