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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#41 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Not to mention that we don't know his settings. If he is using defaults then Hairston stats really don't mean anything because all the AI see is a high price aging player who has similar ratings as a cheap minor leaguer in their system.
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#42 | |
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All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,596
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Quote:
For example, I was really interested in a AA reliever who had good potential and one really good pitch but he was out for 3 weeks and would be out past the trade deadline. Perhaps I could angle the trade to acquire him as my player to be named later and not take control until after he comes off the DL.
__________________
- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
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#43 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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An easier solution to your problem is just to allow injured players to be traded. They can be traded in real life, though it requires commissioner approval.
There are really only three reasons PTBNLs are included in real life trades, only one of which is at all relevant in OOTP: - to trade a recently drafted player (players have no-trade protection in the first year after they sign their first contract). In OOTP, if you want to be able to trade recently drafted players, you can just turn that option on in Game Setup; - to complete a trade when one team hasn't had time to fully evaluate another team's minor leaguers. You don't really encounter that issue in OOTP either, since you have scouting reports on everyone; - just before the Rule 5 draft, to trade someone who is exposed to the draft. Those players are often included as PTBNLs so the receiving team doesn't run the risk of losing the player immediately in the Rule 5, obviously with some contingency if the player is drafted. I suppose this might be useful in very rare instances in OOTP, but this is the least common reason for a PTBNL to be traded. PTBNLs have been suggested before, but considering the AI implications, and really the lack of much need for them, I think it would be more trouble to code than it's worth. Last edited by injury log; 07-16-2013 at 10:34 PM. |
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#44 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 26
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[QUOTE=pumph;3537622]
The thing I don't like about trading is that I played out an entire season, game by game, and the offseason that followed. I got one trade offer from the CPU in that time. Yet the computer basically made about a trade a day from opening day until the deadline, and averaged more than that in the offseason. / QUOTE] If you have few weaknesses, you will very rarely be offered a trade. In one of my games, I had a stacked team when my left fielder went down to injury. I had a very strong 4th OF and called up another capable CF from AAA (both with strong fielding ratings at LF), but the computer kept offering me left fielders in trades because I technically didn't have a player on the roster listed as LF and the trade screens said I had a weakness there. |
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#45 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
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#46 | |
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Major Leagues
Join Date: Jun 2007
Posts: 471
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#47 |
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Major Leagues
Join Date: Jun 2007
Posts: 471
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another way to get "accurate" trades is stats-only + 100% accurate scouting + 0 weight on ratings for AI Eval. I've noticed the AI will only trade players of equal value in this case. the problem is IRL there are many, many lopsided trades
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#48 |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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#49 |
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Major Leagues
Join Date: Jun 2007
Posts: 471
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#50 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,108
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Did Markus change any of the trade settings in the latest BETA update?
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#51 | |
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Minors (Double A)
Join Date: Jun 2003
Location: Billings, Montana
Posts: 159
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Quote:
I had a similar situation where I had an outfielder mid 30's, having an above average year making $4.5M, which may be slightly overpaid for his output at the time but was in the final year of his deal. My team was fairly terrible and in rebuilding mode, so wanting to deal him at the deadline. I could not find one team to trade me any player under the age of 25 for him. I had teams in contention with needs in the OF and got this message "We will not pay for old over priced veterans!" several times. I would like to see something tweaked where rebuilding teams would trade veterans for prospects at the deadline, especially ones in the last year of their deal. It shouldn't be impossible to give away a decent player just because he is a veteran, just my thoughts though. |
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#52 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Trading silliness
Quote:
The vet in your example doesn't sound like he would add much to a contending team so I don't know why someone would expect the AI to give away a future player for a guy who probably wont add much to their team in his short time there. I think hard and favor prospects is a good setting for players who dont want to fleece the AI. Also did you try sending money along with the player? Last edited by SirMichaelJordan; 07-29-2013 at 04:48 PM. |
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#53 | |
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Minors (Double A)
Join Date: Jun 2003
Location: Billings, Montana
Posts: 159
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I tried up to 500K, but at that point, he was only owed $2M or so for the rest of the season so I wasn't inclined to give anymore. |
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#54 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Trading silliness
Quote:
Last edited by SirMichaelJordan; 07-29-2013 at 05:22 PM. |
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#55 |
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Minors (Double A)
Join Date: Jun 2013
Posts: 105
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In a 2013 Red Sox start with very hard/neutral, 40/30/20/10, scouting on highly accurate, I was able to trade Daniel Nava who was 1 star/1 star in midseason, for Andrew Cashner, who was 4.5/4.5. Nava had about 20 ABs at majors level but was tearing up AAA. San Diego had a bad outfield but their worst OF was only about the same as Nava rating and stats wise. Meanwhile their bullpen was solid and Cashner was their 3rd or 4th best reliever stats wise. Still I found it highly unrealistic.
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#56 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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After some experimenting I think hard works well in that you are unable to fleece the AI by dumping trash for usable players like you can on average, but you are also unable to get much in return for legitimate value players. I recently shopped around a 4.5* 3B, 23 years old with two all-star seasons in the majors still making the minimum and couldnt even get back a 4* potential starter. Personally though I have no problem keeping it on average and policing myself since there isnt any fun in abusing AI flaws.
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#57 | |
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Minors (Single A)
Join Date: Jul 2013
Posts: 68
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At any rate, this game is probably the biggest distraction I've ever had. Productivity is down. |
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#58 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,108
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I still keep going back and forth on these two difficulties. Still curious if Markus did ever make an adjustment to the "Average" setting by making it a bit more difficult. Does anyone know the answer to this?
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#59 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,412
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#60 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,108
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He commented in this thread, about a potential change, and it was suggested him to make the average setting more difficult rather than making the hard setting less so.
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