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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#41 | ||||
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Major Leagues
Join Date: Mar 2002
Posts: 373
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Just to add another dimension to this discussion.
Out of the Park Baseball Manual Quote:
Quote:
Out of the Park Baseball Manual Quote:
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Last edited by SunDevil; 05-01-2013 at 08:40 PM. |
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#42 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,641
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Interesting stuff. I was able to touch base with Markus elsewhere and this is what he had to say:
"No, the only thing OOTP uses is the injury-proneness data which can be edited in the player editor. Injury proneness does only change through major injuries, and even then not always, some randomness is involved." So this contradicts my running theory that OOTP was storing additional, hidden injury data and using it to calculate the increased chances that a player will be injured after he has first suffered an injury. If anything, this seems to suggest that injuries are more random than we might have thought. I will continue to pay attention to injury proneness ratings and do some testing to see what I can uncover. I continue see things that are very strange. For example, in the original saved game that I mentioned previously, I've seen a couple of players listed as fragile even though they have suffered only one minor injury in three seasons. However, they have injury proneness ratings of well over 100. One example is at 133. So that explains their fragility. Yet there are players rated at 70 in injury proneness who have a medical record like they've been serving in a war zone for several years. This, combined with Markus' statement, seems to make it clear that injures are much more random than I figured. And the proneness ratings are not a reliable guide. For example, another puzzling case in my game is a player who has missed 17 months due to two major arm injuries, but his arm proneness is only 111 while his leg injury proneness is the maximum of 200! He hasn't suffered a single leg injury so far, and you'd think that the proneness would be swapped for legs vs. arms given his history. Plus, he's not even listed as fragile. His overall proneness is 111. Weird stuff. |
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#43 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Can't read the whole thread, but there are issues with OOTP injury frequency:
- in OOTP, players mostly get injured in games. So people who play more get injured more. There's no way at all that is true to the same extent in real life; players in real life often get injured throwing on the side, or report soreness after a workout, or whatever. So star players are very likely disproportionately affected by injury in OOTP; - in OOTP, injury frequency is constant throughout a season. But as someone posted in this forum last year, injury frequency in real life declines throughout the season. Not sure the precise explanation, but I suppose any players with injuries 'waiting to happen' (nearly torn ligaments or whatever) will become injured early in the year. The players playing late in the year are the durable players. - in OOTP, things like injury setbacks and injuries from storylines were added to the game after the injury frequency testing was done, so I think some of the newer injury-related features may have increased the duration and number of injuries somewhat beyond what is realistic (on the 'realistic' setting). And I disagree completely with Questdog when he suggests that injury proneness doesn't exist in real life. I might just link to someone who has actually studied the issue rather than try to support the point on my own: Baseball Prospectus | Positional Health Reports: Introduction |
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