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Old 07-11-2012, 06:06 PM   #41
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Quote:
Originally Posted by Markus Heinsohn View Post
- Added a "GM only mode" (manager options) which prevents the human GM from winning the manager of the year award or appearing in the manager-related history reports
- Added a "Check teams for roster violations" function to the commish home screen
- Added an option to disable automatic Hall of Fame inductions (league setup)
- Added two new player split stat categories, "As Starter" and "As Reliever / Substitution", these only work for the current season though
- Added coach pictures to the team personnel screen
- Added player picture to the in-game player profile screen
- The payroll between the start of the offseason and the date of free agent filings is now a projection rather than the salaries from the just finished season, resulting in more accurate projected budgets and funds available
- Shortlisted players are now highlighted by having their name displayed in upper case in player lists
WooHoo! Love the 1st and last one.
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Old 07-11-2012, 08:50 PM   #42
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Markus, can you fix the jersey bug or do I get the Golden Sombrero this patch?

http://www.ootpdevelopments.com/boar...ersey-bug.html
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 07-11-2012, 09:20 PM   #43
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Looks great Markus!

Was anything done with the playoff roster? I had submitted a bug report detailing some playoff roster issues that have been present since the playoff roster was first introduced - didn't know if it got addressed or if that's something for OOTP14!

Thanks and looking forward to the patch!
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Old 07-11-2012, 09:41 PM   #44
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No mention of "random entry year" improvements.

Ouch.
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Old 07-11-2012, 10:36 PM   #45
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No locking market size?
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Old 07-12-2012, 12:08 AM   #46
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"Check teams for roster violations" function
Intriguing - is this a brand new function? What kind of violations does it check for?
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Old 07-12-2012, 01:02 AM   #47
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Originally Posted by Markus Heinsohn View Post
I tweaked the code that handles coaches deletion / retirements. That will result in fewer FA coaches in long-term simulations, which for huge universes was the root cause of the problem. I just simmed a 30-team league with full minors for 40 years and had just 400 free agent coaches, which sounds good to me
Sounds good to me too... thank you. I think the problem I was having was I had a game with a bunch of leagues I wanted to delete. When I did, that's when 13,000 coaches appeared.

Last edited by drksd4848; 07-12-2012 at 01:09 AM.
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Old 07-12-2012, 03:52 AM   #48
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Is there a way for them to still demand a signing bonus?
They do if they are close to reaching the majors skill-wise.
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Old 07-12-2012, 03:57 AM   #49
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Originally Posted by Killebrew View Post
"Check teams for roster violations" function
Intriguing - is this a brand new function? What kind of violations does it check for?
All violations that could cause the sim to stop, and also for foreigner-limit related violations.
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Old 07-12-2012, 03:58 AM   #50
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Originally Posted by hefalumps View Post
Looks great Markus!

Was anything done with the playoff roster? I had submitted a bug report detailing some playoff roster issues that have been present since the playoff roster was first introduced - didn't know if it got addressed or if that's something for OOTP14!

Thanks and looking forward to the patch!
I do not know your specific issues, but a couple of bugs concerning the playoff roster and the DL have been fixed.
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Old 07-12-2012, 03:59 AM   #51
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Originally Posted by Cooleyvol View Post
I would assume, from this, that we're not going to be given the option to edit future budgets? That's a bummer because its really a problem with online leagues.
The problem is that this value is not something that can be edited. It is calculated dynamically... so it's not a quick fix, unfortunately.
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Old 07-12-2012, 04:52 AM   #52
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Originally Posted by Markus Heinsohn View Post
The problem is that this value is not something that can be edited. It is calculated dynamically... so it's not a quick fix, unfortunately.
Scratch that. I just found a way.

Projected budgets can now be edited and left alone, that way the projected budget (and future budgets) can remain a constant.
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Old 07-12-2012, 04:57 AM   #53
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Originally Posted by Markus Heinsohn View Post
Scratch that. I just found a way.

Projected budgets can now be edited and left alone, that way the projected budget (and future budgets) can remain a constant.
You probably just saved Cooleyvol's day.
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Old 07-12-2012, 05:02 AM   #54
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You probably just saved Cooleyvol's day.
Day? I think I saved him at least the week!
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Old 07-12-2012, 05:15 AM   #55
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Day? I think I saved him at least the week!
Well, at least he will have something to smile on Friday 13th.
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Old 07-12-2012, 05:45 AM   #56
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Question

Quote:
Originally Posted by Markus Heinsohn View Post
Hey guys,

here's the list of the changes /features implemented (so far) in the update which we'll release Friday:

- Added a "GM only mode" (manager options) which prevents the human GM from winning the manager of the year award or appearing in the manager-related history reports
Is this literally just a switch that prevents your name appearing on those lists, or does it lock out certain game options when ticked? e.g team strategies. This would be awesome and make it very important as to who you appoint as manager, or what players you trade for/draft that fit your chosen managers style of play.

If this is the case I may well consider finally upgrading from OOTP9!! as it in theory makes the game much harder to play purely as a GM, please let it be so .
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Old 07-12-2012, 07:13 AM   #57
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Originally Posted by methom View Post
Is this literally just a switch that prevents your name appearing on those lists, or does it lock out certain game options when ticked? e.g team strategies. This would be awesome and make it very important as to who you appoint as manager, or what players you trade for/draft that fit your chosen managers style of play.

If this is the case I may well consider finally upgrading from OOTP9!! as it in theory makes the game much harder to play purely as a GM, please let it be so .
You can easily set these functions up so that they work that way... for example, when you sim the games the strategy of your manager is used automatically anyway unless you reset it in the team strategy screen.

You're still playing OOTP 9??? ... Oh boy, you're missing out on a lot of cool stuff.

Last edited by Markus Heinsohn; 07-12-2012 at 07:15 AM.
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Old 07-12-2012, 07:37 AM   #58
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No locking market size?
?
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Old 07-12-2012, 07:57 AM   #59
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Originally Posted by Markus Heinsohn View Post
I do not know your specific issues, but a couple of bugs concerning the playoff roster and the DL have been fixed.
Hi Markus,

Sorry for not clarifying. My ticket was #XLF-155564 (Playoff Roster Issues). I addressed three separate possible issues, but the biggest one was involving the hidden 25-man limit on the active roster during the postseason if your team was in the playoffs. As long as you didn't make any changes to your active roster, it appeared as if the 40-man limit was still in effect. But if a postseason-eligible player was on the DL, and they were eligible to come off the DL in between postseason series, you couldn't move them from the DL to the active roster until you cut your active roster down to 24, even though the active roster limit still said 40 on the screen.

Hoping that one is fixed based on what you mentioned. The other things I mentioned in the ticket were if players DFAed on August 31st should be eligible for playoffs (in OOTP12 they were - can't remember if I've seen this in 13) and injury replacements during playoff series.

Thanks again!
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Old 07-12-2012, 08:02 AM   #60
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- Added an option to disable automatic Hall of Fame inductions (league setup)
Does some kind of notification pop up when it is time to induct during the offseason when the automatic inductions are disabled?
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