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#41 | |
Minors (Rookie Ball)
Join Date: May 2007
Posts: 37
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#42 |
Hall Of Famer
Join Date: Jul 2005
Location: Minnesota
Posts: 4,917
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Question about the draft, since you can apparently only have 30 picks per round, what do you do about compensation picks? My league has 34 picks in the first round and then 10 picks in the supplemental round and so on. Is the best way to have the original draft order loaded in the order.txt file and then do trades to make sure each team is drafting in the right place?
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#43 | |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
The way we handle it now in one of my leagues is you generate the normal draft order as if there were no additional picks/supplemental picks. After OU generates all of the rounds, then manually edit the OOTPOU/draft/<league>/<year>/picks.txt file and insert the picks where they should go (the format is BOS-BOS, which is team the pick originally belonged to and the current team that owns it, if I recall). You'll get the pick order right, but the draft round headers will be off (which is purely cosmetic). Yes, this is pooptastic (it was written for OOTP before it supported supplimental picks), and one of the many things that will be improved shortly.
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Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details Last edited by Getch; 10-24-2011 at 11:46 AM. |
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#44 | |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
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#45 | |
Hall Of Famer
Join Date: Jul 2005
Location: Minnesota
Posts: 4,917
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Quote:
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From the wise mind of Davey Eckstein "Now all you need is a signature. A quote or initial, perhaps." [ |
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#46 |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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At the very least, I will do what StatsLab did, which is auto-pick if anyone accesses the draft page after the pick is due. To do a "true" auto-pick, meaning picking even if no one is accessing the page, may be a long shot. One way is to put a thread to sleep for X hours, but most likely I'd expect the web hosts to kill such a thread if it detected it.
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#47 |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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OOTP OU 4.0.2c released. Just some minor updates:
1. Added the ability to scale talent in the graphs (option in Development->Admin screen). This is for leagues who have a very different talent scale from ratings, and the graph becomes scrunched for one of the scales. 2. Added option to ignore development of retired players (Development->Admin screen). I'm not sure why you want to leave this on, but up until now OU tracked retired players. The main point of this feature is to cut down on memory usage by OU, for those who have server limits on memory usage. By default it is on, for backwards compatibility. 3. Added the player development panel to the individual player development reports 4. Fixed the various Admin screens for multi-league universes 5. Fixed the Playoff Odds report 6. Minor fixes to the Gamecast play-by-play Remember to go to the Admin tab and click the Generate UI Files button after unzipping the patch. Hopefully this clears off all the minor maintenance fixes and the next release will be a redone Draft utility.
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Get the OOTP Online Utilities for online leagues! Includes Gamecast, Development, Live Sims, Voting and more. Check here for more details Last edited by Getch; 10-26-2011 at 10:57 PM. |
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#48 |
Minors (Single A)
Join Date: Jul 2010
Location: Nashville, TN
Posts: 79
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Hi, Getch! Really like the tool. My online league (MBWBA) just swapped over from StatsLab due to problems w/ v12 and the Dev report is miles better.
I do have a request for what I see is a glaring omission (not that you overlooked it, it just may have never climbed on the priority list): stats. What sports fans in the world loves stats more than baseball fans? In this area I think OOTPOU is severely lacking...as in, "I can't believe the tool has access to the database and this is all we get" lacking. Just an example, on StatsLab I could see a stats page exactly like the "Sim Statistics" page in OOTPOU. But I could alter the date window to look at any time period I liked (i.e., not just the last sim and not just the default splits). This could be done at the team level, too, so I could see at a glance the impact of a trade I made on 4/25. A few other stats-related stuff I'm having withdrawals over:
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#49 |
Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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Just to confirm, is the Draft Timer set-up as a rolling timer? IOW once one team picks, does the team behind them have their timer start immediately?
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#50 | ||
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
1. I haven't gotten to reworking the Last Sim utility or really anything you mentioned yet. As I stated in the first post, I'm redoing these utilities one utility at a time. So far, I've only touched the Development utility, and added in the Gamecast/Live Sim. I'm now working on the Draft utility, and it'll be a few weeks before I finish it off. So, enhancing the statistical engine is on my radar, and I hope to implement some of what you said. Which brings me to... 2. I can't do everything that StatsLab did. SL had a database behind it, I have the csv files. Databases are far superior for doing some of the complex queries, with how indexing and the querying works. I don't have any indexes, so any query involves parsing each file in full, meaning it may not perform well. That's not to say I can't expand upon what OU offers. But adding conditions to the query like "where inning is between 5 and 7 and the count is 1-2" is relatively simple with databases, but much harder with csv files. Doable, but a lot of work. Quote:
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#51 |
Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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Thanks Getch!
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#52 | |
Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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#53 | |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
More likely is that you are uploading to the wrong directory, or your upload isn't actually overwriting the file. Try deleting the file first, go into OU and make sure that it clears out the draft, and then upload the picks.txt.
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#54 | |
Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,805
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Quote:
I'm not seeing any new features for multiple leagues. Probably user error, but if you could point me in the right direction I'd appreciate it.
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Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#55 | |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
I didn't write any new code for this, I just made sure the code that was there from before worked after my rewrite (I used your csv's to test, so I know it works). If you see anything that needs fixing or needs to be enhanced, let me know. The multi-league support hasn't been used by a lot of leagues, so I'd suspect there will be room for improvement.
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#56 |
Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,805
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Hmmm. I updated using the "Last Patch" link in your signature, but not seeing that anywhere.
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Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#57 | |
All Star Starter
Join Date: Dec 2005
Posts: 1,679
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#58 |
Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,805
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Ok, I see a drop down in the draft section. Pretty neat stuff, Getch!
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Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#59 | |
All Star Reserve
Join Date: Jan 2006
Posts: 868
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Quote:
![]() Anyway, I'm not rewriting OU for DB support. Way too much work.
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#60 | |
Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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