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Earlier versions of OOTP: General Discussions General chat about the game... |
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#41 | |
All Star Starter
Join Date: May 2005
Posts: 1,097
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Quote:
From the Entertainment Software Association's website: "Below is a list of the top 10 entertainment software industry facts:
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"I'm killing time while I wait for life to shower me with meaning and happiness." Please don't beat the dead graphics horse. |
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#42 | |
All Star Reserve
Join Date: Feb 2005
Location: Somewhere raising the Jolly Roger
Posts: 515
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Or maybe convince Chuck Liddell and his girlfriend to play it while naked. |
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#43 |
All Star Starter
Join Date: Mar 2003
Posts: 1,590
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#44 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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![]() (I didn't consume any baseball history books, but I do have several on a bookshelf conveniently near my computer.) |
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#45 | ||
Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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If OOTP was 'basically the same game' as FM, with even 2D graphics, it would sell much more. Of course, SI could make FM a much better game if it offered the optimization that OOTP does..but they are too big to care.
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#46 |
All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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yeah i think FM is big is because it tries to one and does it really good. It doesnt try to be everything to everyone. Also it has 2d(and crappy 3d) which helps. Also the media and player interaction is just amazing in FM, i wish OOTP had it.
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#47 |
Minors (Triple A)
Join Date: Dec 2006
Posts: 268
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Too late. Gamer info posted. Should have read the thread.
Last edited by Aytumious; 04-01-2010 at 09:35 AM. |
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#48 | |
All Star Reserve
Join Date: Mar 2003
Posts: 676
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Quote:
In continued support of OOTP, I am more than happy to offer you free advertising space at Total Sports World this year. I am just as committed as you to see the long-term success of OOTP as you are, and will offer this small token in the hopes it can help drive sales further. PM me if you're interested, and we can talk specifics.
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The Fluffy Kitty Ninjas Show - Home of the eMLB Universe! www.twitch.tv/FKNCommishLB The Man Behind eMLB - https://atl-02.statsplus.net/emlb/re..._150_home.html Proud OOTP Affiliate Streamer Proud Twitch Partner (Partnered 3/15/22) |
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#49 | |
Minors (Triple A)
Join Date: May 2006
Posts: 295
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really, I think it's only a matter of time before this game becomes mainstream. i just hope when that happens, cuz again, it's not a matter of if, it's a matter of when... that YOU, good sir, don't sell out. you've created something incredible and if you stick with it, you will be driving in a ferrari in near future... just sayin. Cheers.
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#50 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Honestly, I've come to believe this point of view. Regardless of the 'what about this' and that 'what about that' exchanges that occur regularly on release and during the year, it's truly amazing just how much detail there is in this game. Seriously, even after a simple season, you could spend a number of hours just perusing all of the reports that are available on the activities that transpired. You may even discover pages you didn't even know existed! On closer inspection, it becomes remarkable. Remarkable.
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#51 |
Hall Of Famer
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We're always open to ideas for advertising, but of course, we have the problem of having very little available capital with which to advertise. We've advertised on baseball reference and similar sites in the past, but without particularly good results. Google seems to give us the most noticeably positive impact.
However, it's also tough to evaluate, and partly because we're not very sophisticated on the marketing front,. If I run an ad on Baseball-Reference.com, how do I know if it was "worth it"? Even if I have some way of linking it directly to sales (Like a "How did you hear about us?" question on the web site), that can also lead to shortsighted decisions. That is, just because an ad on ESPN.com doesn't lead directly to X number of sales, it could still be bringing in sales indirectly and generally increasing the awareness of the game. Much of the problem, too, is in resources, as always. I've worked hard to collect and put out the RTR stuff, and do the Facebook and Twitter sites, and so on. Andreas has done a ton of stuff related to SEO, with the result that we have much better placement in Google searches than before. All of this stuff has helped. But, researching advertising and marketing opportunities takes a lot of legwork, and honestly, we're inexperienced at it to boot, and already working too many hours. There's a REASON that people do this sort of thing for a living - it's a specialty! I firmly believe that OOTP is capable of appealing to many more people than we currently get in sales, perhaps significantly more. We often get notes from customers like, "Wow! I wish I'd known about you before!" When I hear figures like "5-6 million people play fantasy baseball annually," well, even if a tiny fraction of those tried OOTP it would make a significant difference to us! Like you indicated, it's just a matter of making people aware of us. Thanks guys! Steve
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#52 | |
Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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#53 |
Bat Boy
Join Date: Jul 2009
Posts: 12
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I started playing OOTP 8 and I had to dig pretty hard to find it. I was actually looking to see whatever happened with a tabletop baseball game I used to play and somehow landed on OOTP.
FWIW, I am a fantasy baseball fanatic, but I don't think I get my fantasy baseball fix with OOTP or anything like that. At least I don't look at it that way. Obviously advertising is the big thing and the development team seems to realize that already. The RTR features, in my opinion, are a HUGE step forward for OOTP reaching a wider audience. The other piece is that the game needs to be made more accessible. It's really not. You can't just open the program and get moving with it. A tutorial may help for those without the attention span to learn the game before trying to play it. And unfortunately, it's just a fact that today people only spend a few seconds on ads and a few minutes with programs and if they get bored they move onto the next thing. We're overwhelmed with information at our fingertips today and you have to capture your audience somehow in the midst of all the information overload. Not an easy task for a video game and even harder for a text based game. I love OOTP, but it's a hard to market product. In the end I think they'll have to find capital and take the pluge to advertise on a bigger site. But the game needs to be more accessible to someone who isn't familiar with text games. Right now it's very time consuming to learn how to use the program. If you want to advertise on MLB.com, you better have a good demo and tutorial to learn the game quickly because the majority of people are not going to read the manual first. Time is the most precious thing in most of our lives and it's just a fact that many people will not spend a lot of time to learn a computer program. They key is for a product to be intuitive. A very hard task for any company. Last edited by Juiceman612; 04-01-2010 at 06:10 PM. |
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#54 | |
Hall Of Famer
Join Date: Nov 2002
Posts: 3,628
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Quote:
BRILLIANT! On the marketing issue, I really don't think BB-Ref is a good place to advertise. You really have very little idea if your ad is going to get seen unless it's on the front page.
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#55 | |
Minors (Triple A)
Join Date: May 2006
Posts: 295
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Product = Greatest Sim on the market (across all sports titles) Price = $39.99 (very reasonable) Place = Distribution pipelines, order processing, etc. Promotion = Information about the product, advertising, etc. Once you nail down these four key areas, you establish a "target market" as well... someone mentioned above, and I think it goes without saying, but I'll say it anyhow... word of mouth is the best and worst form of advertising... there are a lot of incredibly dumb people out there with very unrealistic expectations... the blame can't be laid totally on them though... it's SOMEONE's job to educate these "dumb" people about whatever it is you're selling (in this case OOTP11)... with the end result being them realizing that this game IS everything they want... and more. blah, blah, blah...
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"Keep on rockin in the free world" - Neil Young ____________________ MLB - A's NFL - Bears Last edited by Stats_Enthusiast; 04-01-2010 at 07:06 PM. |
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#56 |
Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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I still say MLB Front Office Manager turned alot of Americans off of Manage Sims because of just how horrible it was.
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#57 |
Minors (Triple A)
Join Date: Feb 2010
Posts: 249
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if we could get the graphics from Front Office and put it on the OOTP engine we'd have the most perfect baseball game ever made. Not that the graphics were that great or anything, but if you could get just that much of a visual representation to Markus' engine, man, that'd be somethin.
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