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#41 |
All Star Starter
Join Date: Jun 2004
Location: In the vicinity of Buffalo,NY
Posts: 1,634
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FaceGen is really, really, really, really, really cool...
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Goal Line Stand Football---An Open Source Project Check us out on the Git Hub Pages: Goal-Line-Stand-Football |
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#42 |
SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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The guys have got the basics up and running, to prove the technology works. Now Aurelio is working on the game for a month again and the caps and shirts and remaining items are being completed.
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#43 | |
Minors (Triple A)
Join Date: Jan 2006
Location: Whittier, CA
Posts: 206
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Quote:
And how about when player a switches teams? Will the game automatically update the player photo to show the new cap/uniform for the team or must we do it manually? |
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#44 | |
Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
This makes me wonder though. I read someones comment that generating pictures at a seasons opening slows the processing... does that mean having players switch teams during the season will slow the processing too?
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#45 | |
Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,897
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Quote:
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#46 |
Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,897
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Is everyone in OOTP2007 going to be bald, or perhaps worse, have that ridiculous FaceGen/RonCo sprayed-on hair?
FWIW, back in the day, Layton and I talked about some clever ways to line up the hair (facial and otherwise) with the face.
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#47 |
Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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How well does it generate hobbits, dwarves, elves, and balrogs?
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#48 | |
Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,897
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Quote:
While I bet there aren't too many of us that want Hobbits, there are other uses. Maybe I want my players to be smiling in their photo. You can set some of the FaceGen smiling parameters higher. Maybe I don't like the extremes FaceGen comes up with (really pale guys, guys with huge round faces, etc.). I can limit the program to more "athletic" looking faces. Those are the kind of things that can't really be solved with an all-purpose "just hit the redo button" solution. The program is going to have to set limits anyway, just let us have access to them.
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#49 | |
Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
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#50 | |
Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 3,897
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Quote:
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#51 | |
Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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Quote:
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#52 | |
All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Quote:
The plan is for the logo and team colors used elsewhere in the game will be the ones used. Andreas has mentioned thay are modeling diffrent style shirts, but as to whether they would be historically accurate ... I have my doubts. This is aimed at those who use fictional universes, anyway, so I (as a fictional-only player) don't think it's that big a deal. That they will (hopefully) sport a uniform bearing some resemblance to what I had in mind for the Morro Bay Ocean, Amarillo Thunder, etal, is great by me. And as to the processing time ... as of now, it doesn't really add that much time to the run of a season, but then, it's not changing uniforms yet (we'll see with the next few builds what happens there ...). The big hit comes in universe creation. I play large universes (~450 teams, in all levels (P4 3.4, 2meg RAM, 320gig RAID0 HD with 100gig free)), and if I create pictures for every player, the time involved can be upwards of half an hour ... I often use the option to create pictures just for "important players", as the menu calls it. Minimal time (~2-3 minutes extra) taken on creation then. Oh, and yes, everyone has the RonCo sprayhead, but that's supposed not to matter, since their heads will eventually be covered. Supposedly. Remember also, that OpenGL supprt is required for FaceGen.
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! Last edited by SSG Troyer; 02-01-2007 at 10:56 AM. |
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#53 | |
Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#54 |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Latest news: The people wear their hats now, in team colours, and with the logo on it! Rendered of course so that we have shadows and all that
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#55 | |
Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#56 |
Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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Regarding the speed: There is an option "Create pictures when players are generated" which will need a lot of time when you create a league. You can also set it to "Create picture on demand". So the picture will be generated when it is about to be displayed on screen, not earlier. When a player changes teams a dozen times, his picture will not be updated, until you open a report or something where his picture is being needed! So the simulation speed will not be influenced by FaceGen at all.
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#57 |
All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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The ones I've seen are generally ML starters, though some of the off-season news items I've seen have the placeholder. I've also never seen a placeholder on a human-owned ML squad ... and if I ever did, I'd generate a photo from his player screen. In (literally) a heartbeat.
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#58 | |
All Star Starter
Join Date: Dec 2001
Location: Somewhere to the left of 2nd base
Posts: 1,598
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Quote:
Guess I'll have something new to test tomorrow ... (!)
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MWT Did Tennesee Delaware Mississppi's New Jersey? Idaho ... Alaska! |
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#59 | |
Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Quote:
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#60 |
Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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How would I know whether I have 'open GL support'? I'm guessing I don't, because I've never heard of it.
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