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#41 | |
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All Star Starter
Join Date: Jan 2004
Posts: 1,339
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I just have to get off my lazy ass and create it myself. It would definitely be fictional though, not real world. I don't enjoy real world ones. (Except occasionally historic.) |
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#42 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,896
Infractions: 1/0 (0)
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#43 | |
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Hall Of Famer
Join Date: Aug 2004
Location: North of England Gods Country
Posts: 7,175
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#44 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
The devil isn't in the details. The devil is in paralyzed reflective inaction.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#45 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#46 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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#47 | |
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Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
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Quote:
It would be using real players for the NA, NL, AA, and also the UA and the PL if I can find them. Intrest in this era on this board seems to be a lot less, and I have no idea how to translate stats into ratings to create an effective realistic representation of how good (or bad) players were then. However, there woudl also probably be fictional players in independant leagues, including the Irish one that I mentioned previously. So to answer your question in a long round-a-bout way, I'd liek to go for both
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PT21 ![]() ![]() PT22 ![]()
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#48 |
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Bat Boy
Join Date: Jul 2006
Posts: 4
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I've tried doing relegation with Minors of A, AA and AAA and I cannot get the league to accept the changes at the beginning of the year. It allows me to sim up until Opening Day and then the game crashes. Does anyone have any idea why? I'm running a league with an Upper Division of 24 teams and a Lower Division of 20 teams each with three levels of minors.
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#49 | |
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All Star Reserve
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 637
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In reality, because different people may have different theories and purposes about what they're doing, these are best realized by multiple, often divergent, paths of development. |
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#50 | |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,332
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Quote:
1 subleague, 8 geographic divisions of 10 teams with no minors California State League 2 subleagues - one has 1 division of 24 teams (california) with 3 levels of minors and the other is an indy feeder league with a Texas division and a Florida division. each has 10 teams with no minors and gives up its 6 best players to california every year.
__________________
2 Wild Cards, 11 Division Champs, 4 League Champs, 3 World Champs, and 3 Best GM awards Baseball Maelstrom - New York Mets - 180-149 .547 Corporate League Baseball - Coke Buzz - 889-649 .578 Western Hemisphere Baseball League - Santiago Saints - 672-793 .459 Record - 2428-2271 .517 |
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#51 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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I have a 16 Team California League, with 2 AAA Leagues and a AA league.
I also have a 8 Team Rocky Mountain League with a AAA league and a AA league. Sim speeds are ok. Took 9 hours to sim 50 years.
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"Go then, there are other worlds than these" |
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#53 | |
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All Star Starter
Join Date: Jan 2004
Posts: 1,339
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Quote:
I keep meaning to get around to spending an hour or two looking at OOTP (since I've barely played it yet!) but real life keeps intruding... |
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#54 | |
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Major Leagues
Join Date: Feb 2002
Location: Portland, OR
Posts: 302
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#55 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#56 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#57 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Effingham, IL
Posts: 5,725
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Quote:
Honest question. Have you ever programmed or developed software? Shaun Sullivan has a very good game, but it is also a much simpler game and more restrictive than OOTP in many ways. You can't assume that just because something is simple to add to PureSim that it will be simple to add to OOTP. The code bases likely look nothing like each other. Your sense of entitlement is really getting old. |
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#58 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
Surely you see the foolishness of such an argument? And such criticism applies just as surely to yours as it does to mine. PureSim is not OOTP and OOTP is not PureSim. Each game does its own thing in its own way. What is a simple addition for one is not necessarily a simple addition for the other. And for a genuine question; What were the rules regarding the 1998 expansion draft by the way? I know of a web site which lists the rules for each of the major league expansions with the exception that it doesn't list the 1998 procedures (it stops at the 1993 expansion). |
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#59 | |
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Major Leagues
Join Date: Mar 2004
Posts: 302
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#60 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,140
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Ahem, please don't let this thread turn into another long winded discussion on the ease of implementation of certain features in puresim vs ootp2006. I'm sure there is a thread that is not yet created which can be used for that.
Thank you, and thanks to everyone for posting their "OOTP2006" universes. I like the diversity I'm seeing!
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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