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Old 08-19-2006, 03:28 AM   #41
Bonedwarf
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Quote:
Originally Posted by ukhotstove
You should put up what you'd like you may get someone who would do one for you.
There in lies the challenge. I don't know! I mean minors... Not really that important. I was considering modelling one on the football leagues around the world. So players can be transferred etc... Plus I like the relegation/promotion idea as well.

I just have to get off my lazy ass and create it myself. It would definitely be fictional though, not real world. I don't enjoy real world ones. (Except occasionally historic.)
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Old 08-19-2006, 03:47 AM   #42
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As of right now this is on hold until I can find out of issues with starting leagues before 1901
Real or fictional players? Can't speak on the former, but the latter works fine.
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Old 08-19-2006, 04:15 AM   #43
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Quote:
Originally Posted by Bonedwarf
There in lies the challenge. I don't know! I mean minors... Not really that important. I was considering modelling one on the football leagues around the world. So players can be transferred etc... Plus I like the relegation/promotion idea as well.

I just have to get off my lazy ass and create it myself. It would definitely be fictional though, not real world. I don't enjoy real world ones. (Except occasionally historic.)
Yeah I'm not a fan of real ones, unless you do a slow sim rate then they turn fictional anyways. I have tinkered with the idea of simming an updated roster file one day at a time and having a schedule to match the real majors, to see if my sim league would match the majors stat wise and such.
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Old 08-19-2006, 05:06 AM   #44
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Originally Posted by Le Grande Orange
You've just hit upon the point I was making in the other thread.

Built-in rules for expansion in the game? Great idea, I'd love to see it.

One big question though: What should those expansion rules be?

I bet there are a lot of different ideas that folks might have there. And as if that weren't enough, historically speaking the expansions in major league baseball have used somewhat different rules each time. So which rules should be used? The rules of 1960? 1977? Fictionalized expansion rules? A mix of both?

The devil is in the details...
Easy answer. The default is to use whatever the last set of rules were used for expansion before the current game year. The option is to use another historical set of rules that you pick.

The devil isn't in the details. The devil is in paralyzed reflective inaction.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-19-2006, 05:14 AM   #45
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Originally Posted by andymac
This game is OOTP...not other sims. I really wish you would stop using other games as your reasoning for what OOTP should have/do.
In reality there is this concept called "the state of the art." It is defined as the highest level of development of a particular field at the time in question, which is usually the present. It's what things, like computer programs, are compared to to see how up to date they are.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-19-2006, 05:36 AM   #46
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Originally Posted by The Wolf
Easy answer. The default is to use whatever the last set of rules were used for expansion before the current game year. The option is to use another historical set of rules that you pick.
For you maybe. Others may disagree. There may also be coding implications from whatever actual rules are followed which may require simplification.
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Old 08-19-2006, 10:19 AM   #47
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Originally Posted by Carplos
Real or fictional players? Can't speak on the former, but the latter works fine.
I thikn this is in reference to my item but if not I apologize.

It would be using real players for the NA, NL, AA, and also the UA and the PL if I can find them. Intrest in this era on this board seems to be a lot less, and I have no idea how to translate stats into ratings to create an effective realistic representation of how good (or bad) players were then.

However, there woudl also probably be fictional players in independant leagues, including the Irish one that I mentioned previously. So to answer your question in a long round-a-bout way, I'd liek to go for both
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Old 08-19-2006, 11:41 AM   #48
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I've tried doing relegation with Minors of A, AA and AAA and I cannot get the league to accept the changes at the beginning of the year. It allows me to sim up until Opening Day and then the game crashes. Does anyone have any idea why? I'm running a league with an Upper Division of 24 teams and a Lower Division of 20 teams each with three levels of minors.
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Old 08-20-2006, 01:13 PM   #49
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Quote:
Originally Posted by The Wolf
In reality there is this concept called "the state of the art." It is defined as the highest level of development of a particular field at the time in question, which is usually the present. It's what things, like computer programs, are compared to to see how up to date they are.
Using terms like "highest level of development" presumes that there is one ideal direction in which development is or should be proceeding, and that all items in a category may thus be ranked on that one scale, with clear leaders and trailers.

In reality, because different people may have different theories and purposes about what they're doing, these are best realized by multiple, often divergent, paths of development.
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Old 08-20-2006, 04:10 PM   #50
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Quote:
Originally Posted by silvam14
Just wanted to poll people on how big there universe is.

I am currently simulation a North American Universe with a 10 Team US Major League with three levels of minors. A 10 Team Canadian Major League also with three levels of minors, and a 10 team Mexican Major league with two levels of minors

Sim speeds are pretty darn good and I am very happy with the game.

Please post you setup.
Worldwide Baseball Federation
1 subleague, 8 geographic divisions of 10 teams with no minors

California State League
2 subleagues - one has 1 division of 24 teams (california) with 3 levels of minors and the other is an indy feeder league with a Texas division and a Florida division. each has 10 teams with no minors and gives up its 6 best players to california every year.
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Old 08-20-2006, 05:28 PM   #51
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I have a 16 Team California League, with 2 AAA Leagues and a AA league.

I also have a 8 Team Rocky Mountain League with a AAA league and a AA league.

Sim speeds are ok. Took 9 hours to sim 50 years.
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Old 08-20-2006, 06:26 PM   #52
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If anyone is interested in that Cape League info I mentioned, I'm going to be doing the same for Georgia. It's just gonna take a while.
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Old 08-20-2006, 09:00 PM   #53
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Quote:
Originally Posted by Qrusher14242
I have a 16 Team California League, with 2 AAA Leagues and a AA league.

I also have a 8 Team Rocky Mountain League with a AAA league and a AA league.

Sim speeds are ok. Took 9 hours to sim 50 years.
What sort of system specs do you have? Just curious.

I keep meaning to get around to spending an hour or two looking at OOTP (since I've barely played it yet!) but real life keeps intruding...
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Old 08-20-2006, 09:19 PM   #54
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Originally Posted by ey215
Would've loved to see a quickstart from this one. Impressive!
I agree, this would be a fantastic quickstart.
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Old 08-20-2006, 10:19 PM   #55
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Originally Posted by Le Grande Orange
For you maybe. Others may disagree. There may also be coding implications from whatever actual rules are followed which may require simplification.
Honest question. Why do you keep trying to make things seem harder than they really are? Things that Shaun Sullivan does in a week or two routinely get dismissed here as being impossible, when they demonstratedly are not.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-20-2006, 10:21 PM   #56
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Originally Posted by spark240
Using terms like "highest level of development" presumes that there is one ideal direction in which development is or should be proceeding
There is. It's also called forward progress. Interestingly enough, in software the feature set is generally used to define the highest level of development.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-20-2006, 10:57 PM   #57
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Originally Posted by The Wolf
Honest question. Why do you keep trying to make things seem harder than they really are? Things that Shaun Sullivan does in a week or two routinely get dismissed here as being impossible, when they demonstratedly are not.

Honest question. Have you ever programmed or developed software? Shaun Sullivan has a very good game, but it is also a much simpler game and more restrictive than OOTP in many ways. You can't assume that just because something is simple to add to PureSim that it will be simple to add to OOTP. The code bases likely look nothing like each other. Your sense of entitlement is really getting old.
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Old 08-20-2006, 11:08 PM   #58
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Originally Posted by The Wolf
Honest question. Why do you keep trying to make things seem harder than they really are? Things that Shaun Sullivan does in a week or two routinely get dismissed here as being impossible, when they demonstratedly are not.
Let me turn it around and ask why is it that PureSim, after all these versions, still doesn't let players move teams between divisions and realign leagues when and how players see fit? OOTP has had that capacity for years! Why can't Shaun add what is such an easy and simple feature?!?

Surely you see the foolishness of such an argument? And such criticism applies just as surely to yours as it does to mine.

PureSim is not OOTP and OOTP is not PureSim. Each game does its own thing in its own way. What is a simple addition for one is not necessarily a simple addition for the other.

And for a genuine question; What were the rules regarding the 1998 expansion draft by the way? I know of a web site which lists the rules for each of the major league expansions with the exception that it doesn't list the 1998 procedures (it stops at the 1993 expansion).
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Old 08-21-2006, 09:00 AM   #59
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Originally Posted by markprior22
I used a quick start template that someone on these boards created. It has a full world of leagues but due to the slow processing of my computer, when 1.03 comes out, I am going to set up a MLB universe with full minors but no other countries involved. That's all I'm really interested in (or have time to follow) anyway.
exactly what I'm going for. Not sure if I will wait for this to be posted or if I will dive in an create one myself.
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Old 08-21-2006, 10:50 AM   #60
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Ahem, please don't let this thread turn into another long winded discussion on the ease of implementation of certain features in puresim vs ootp2006. I'm sure there is a thread that is not yet created which can be used for that.

Thank you, and thanks to everyone for posting their "OOTP2006" universes. I like the diversity I'm seeing!
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