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Old 07-03-2006, 12:04 PM   #41
JWay
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sounds sweet!
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Old 07-03-2006, 12:14 PM   #42
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Quote:
Originally Posted by TheoR
Looking good. Thanks Marc & Marcus.
I am just blown away at the response on things. Anybody ever complain about SI and Markus' lack of customer attention again, I'm coming over to pop ya one....

Thanks a ZILLION for the Templates!

The rotation and roster size limit changes are especially sweet, too (and unexpected!).

Last edited by Questdog; 07-03-2006 at 12:15 PM.
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Old 07-03-2006, 12:28 PM   #43
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Quote:
Originally Posted by Questdog
I am just blown away at the response on things. Anybody ever complain about SI and Markus' lack of customer attention again, I'm coming over to pop ya one....

Thanks a ZILLION for the Templates!

The rotation and roster size limit changes are especially sweet, too (and unexpected!).
...and you don't think the outpour of complaints helped in any way to get this list??
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Old 07-03-2006, 12:33 PM   #44
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Quote:
Originally Posted by TheoR
...and you don't think the outpour of complaints helped in any way to get this list??
I don't think that unconstructive complaints (for example, yours) helped this patch in any way. In fact, these came specifically as a result of people saying "look, feature X doesn't work, and here is why it doesn't" or "feature Y was a big deal in version 6.5 and here's why you should bring it back". "This is the buggiest game EVAR" accomplishes two things, jack and a word that will get you a warning on these boards.
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Old 07-03-2006, 12:35 PM   #45
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Quote:
Originally Posted by Faroo6
Any word on TT#1732?
It is listed as developer claims fixed. It has not been fix verified .

There is a distinction between the two phrases.

Short version: Looks promising.
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Old 07-03-2006, 12:36 PM   #46
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Quote:
Originally Posted by TheoR
...and you don't think the outpour of complaints helped in any way to get this list??
I'm all for complaining, just not attacking....

Things that I mentioned (and can't remember anyone else fighting mad about) got in there without me resorting to calling anyone names (Roster size and pitching rotation limits).

Some other things that I felt the need to be more vociferous about (World Templates), also got in there, but I don't remember any of the 'SI basher-types' mentioning THAT particular issue....
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Old 07-03-2006, 12:41 PM   #47
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Quote:
Originally Posted by Questdog
I'm all for complaining, just not attacking....

Things that I mentioned (and can't remember anyone else fighting mad about) got in there without me resorting to calling anyone names (Roster size and pitching rotation limits).

Some other things that I felt the need to be more vociferous about (World Templates), also got in there, but I don't remember any of the 'SI basher-types' mentioning THAT particular issue....
I don't remember name calling......but I will try to play a little nicer in the future............
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Old 07-03-2006, 12:42 PM   #48
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How about giving us set depth charts based on lineups? That would really make me happy.
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Old 07-03-2006, 12:43 PM   #49
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Quote:
Originally Posted by TheoR
I don't remember name calling......but I will try to play a little nicer in the future............
Glad to hear it....Welcome to the Civility Club!...
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Old 07-03-2006, 12:50 PM   #50
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Quote:
Originally Posted by Questdog
Glad to hear it....Welcome to the Civility Club!...
It's like a new day is being born for all of us ...
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Old 07-03-2006, 12:52 PM   #51
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Quote:
Originally Posted by Marc Duffy
Just an update on our progress as we get to the first 1.0.2 release this Friday.


Added Features

- Added the ability to load & save world setups as templates during game creation
- Added wild pitches to the team pitching stats table
- Added passed balls to the team fielding stats table
- Added player league level to the custom filter and view options for player lists
- Added two new stat splits: Last Year and 2 Years Ago
- Added an option to automatically delete retired players who never reached the major leagues, saving memory
- Added an option to the preferences dialog to select the use of page selectors for sortable lists
- Added accomplishments section to league history
- Added milestones to player history summary
- Added the option to delete all free agents (only available in commish mode)
- Added the option to release all players and schedule an inaugural draft (only available during pre-season)
- Added the option to watch any game when not in commish mode
- Added the option of not pausing after each play in the in-game screen when watching a game
- Active roster sizes can now be reduced up to 15 men
- Added support for 1 and 2 man pitching rotations
- Added "import all teams from import_export folder" function
- Added the ability to edit coach/manager strategies if in commish mode

Fixes / Improvements

#227 - Fixed wildcard scheduling opponent in initial playoff round
#1486 - Trade offers no longer expire after using the back button
#1609 - Pages with scrolling lists now remember where you were when you leave the page and return
#1694 - Fixed problems with the AI going over the salary cap through trades
#1710 - Fixed a series of memory leaks causing the game to perform badly the longer it was left open and simming
#1747 - Fixed issue where teams were charged twice when releasing arbitration-eligible players after the season ends
#1742 - Fixed importing of HBP, balk, WP, and batter hit-by-pitch ratings from OOTP 6.x leagues
#1762 - Fixed some inconsistencies with spring training in the Schedule Evaluation report
#1770 - Fixed Rule 5 Draft scheduling problems
#1813 - Reduced frequency of severe injuries
#1830 - Up and down arrows on lower pane of Player History page now work correctly
#1851 - Improved bullpen AI, particularly overuse of visiting bullpens and use of too many relievers in a game
#1855 - Player list now sorted by last names instead of first names
#1818 - The AI no longer tries to trade recently signed or drafted players
#1793 - Factored groundball percentage more into the calculations of HR frequency in the game engine
#1799 - Fixed DFA issues when using the right-click menu
#1826 - Tweaked player extention demands
#1831 - fixed infield fly rule calls
#1938 - fixed problems with foreigner limir rule
- Coach photos can now be assigned using the Coach_# naming convention, so photos are no longer shared between players and coaches.
- Fixed FTP export path bug
- Adjusted salaries for closers
- Fixed problems with the usage of depth chart settings
- Fixed rare crash when viewing league history
- Fixed some crash issues (#1745, #1778, #1836, #1838, #1800, #1779, #1806, #1863)
- Improved 40-man roster selection AI
- Improved contract offering AI if computer teams have lots of money available
- Improved loading time and game speed
- Improved pinch-hitting AI
- Improved retiring logic
- Improved the memory footprint of the game when handling large amounts of data
- Decreased the value of middle relievers in trades
- AI no longer adjusts lineups for human teams when managing a game
- Free agent pool after creating a league no longer contains top prospects
- Tweaked passed ball and wild pitch frequencies
- Tweaked player aging & development (increasing number of talent changes)
- Tweaked player position rating calculation & importing
- Scrollable player & coaches lists now remember their position
- Game now remembers position filters when on the lineup or ratings page
- Added fields to player table in SQL dump
- Split SQL dump player table into 4 tables
- Tweaked player generator in terms of speed and stealing
- Tweaked starting pitcher endurance
- Retired non-pitchers now do not become pitching coaches and vice-versa
- Tweaked importing of OOTP 6/6.5 leagues
WOW.

So, after all of this is done, what else is left? I mean, doesn't this just about cover it?
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Old 07-03-2006, 12:53 PM   #52
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Quote:
Originally Posted by CharlieHustle6.12
[/I]


That doesn't quite do all that people who want to control all of the teams.

Ridge..I was told it's already in patch 2, but it's odd that it's still not on the list.
What's wrong with it?
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Old 07-03-2006, 12:53 PM   #53
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Quote:
Originally Posted by Kelly J Delaney
WOW.

So, after all of this is done, what else is left? I mean, doesn't this just about cover it?
Now, THAT kind of talk is just silly!!!....
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Old 07-03-2006, 12:54 PM   #54
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Quote:
Originally Posted by ridge
is the option of making all teams human manager (like in 6.5)
be coming up in future updates


thanks
Maybe I'm confusing myself but I thought Markus already added such an option

Game Setup->league setup tab, at the bottom there is a menu "other functions". The one you want is there.
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Old 07-03-2006, 12:55 PM   #55
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Quote:
Originally Posted by Questdog
Now, THAT kind of talk is just silly!!!....
hehe

I'm sure some of you will find something for us to do

There may be some more AI stuff to work on too
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Old 07-03-2006, 12:56 PM   #56
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awesome list, great job!

weather really needs to be added at some point though... I'm aware of the difficulties with re-scheduling rainouts and how it could be a huge pain in the ass to make work, but at least include rain delays (and the effect of pitcher endurance) and wind.
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Old 07-03-2006, 01:02 PM   #57
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Very impressive list!

I'm still wondering, though, if the progression of drafted players has changed any? In the current version, early round picks almost always become good and late rounders are junk. IN 6.12, there was a lot more risk in the draft? Do you know if this can be addressed in OOTP06?
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Old 07-03-2006, 01:25 PM   #58
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Quote:
Originally Posted by Raidergoo
It is listed as developer claims fixed. It has not been fix verified .

There is a distinction between the two phrases.

Short version: Looks promising.
If I remember, I will take a look at this tonight when I get home from work.
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Old 07-03-2006, 01:32 PM   #59
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ONE more thing that I really, really, really, wish could make it into the next patch:

Currently, if two teams tie for a league title in a setup without playoffs, there is no tie-break game to decide the champion. PLEASE fix this! (or at least say it can't be done)

Also, when there are no playoffs, the regular season champion should be listed on the history page (it is currently left blank)

Thank you.
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Old 07-03-2006, 01:42 PM   #60
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Quote:
Originally Posted by Marc Duffy
Maybe I'm confusing myself but I thought Markus already added such an option

Game Setup->league setup tab, at the bottom there is a menu "other functions". The one you want is there.
Marc - there is no option to set all teams to human control. I'm using 1.01

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