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#41 |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Normal means at historically normal rates. 2006, is not a historically normal year. Also, it seams that your player cration modifiers are skewed to create some awfully good pitchers. Set them all to one and change the Starting pitcher fatigue to Very Low and "Voila!", no more CG shutouts. You'll have to start this league over from scratch, though, to get rid of the player creation modifiers of existing players.
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#42 |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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Ok, well, um....DOH!
For some reason, I mistook the percentage next to the strikeouts total under League Totals for the percentage next to the strikeouts total under Major League Equivalencies. Duh. The number I actually made 80-percent was the League Totals for strikeouts. However, I did find out that you can't just take the League Totals the game gives you on import. The only way that the numbers come out right is by setting the League Totals to be equal to our 2011 ending numbers and setting the percent of League Totals for K's to be .800 I also tried just putting in 80-percent of the number of K's and leaving the modifier figure at 1. This did not work at all! There were 8 pitchers with 300+ strikeouts (one had 368!). (Duh. I knew that's how the League Totals worked. I don't know why I tried that.) And I tried just changing the League Totals to ours and leaving the percentages alone there and changing the MLE for strikeouts to be .800. For some reason, while that did make the pitching a little more reasonable, it depressed the hitting stats. The league BA's were down by about .020 So, after all my monkeying around, it looks like the best combination is leaving the MLE's alone, putting in our 2011 totals and setting the League Total Strikeouts Modifier to .800
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams Last edited by Solonor; 06-10-2006 at 08:45 PM. |
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#43 |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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I'm sorry, but I have to report this as a bug if it hasn't already been done.
I thought I had this all figured out. And, indeed, the first season running with the .800 modifier on league total strikeouts produces very nice results. The ending league totals for BA and ERA and just about every other stat category is very much acceptable. HOWEVER, I ran the same thing over the course of 20 seasons (twice), and it's a steady progression of rising BA and rising ERA until by the time the 20th season ends, the league BA is .290 and ERA is almost 6.00! This should not happen. If the League Totals remain static, then those should be the totals I wind up with (within a small variance) year-after-year. That's the way it has worked in 5.0, 6.0 and 6.5 in our 9 seasons of play, and the 2006 manual says that's the way it's supposed to work in the new version. This is a major bug. Can I, please, get a tracking number assigned to it? I can provide any data you want or need. Thank you.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams Last edited by Solonor; 06-10-2006 at 08:46 PM. |
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#44 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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This will need a different thread started so we can untangle it from the original post.
If you can give specifics as well as the original poster did, it could be examined by several people. |
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#45 | |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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#46 |
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Major Leagues
Join Date: Jun 2005
Posts: 401
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so did anyone figure this out? this game is useless to me without real rosters that work right
i cant play with fictional no matter how much i try
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#47 | |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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Quote:
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#48 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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Quote:
After much discussion and testing elsewhere, it turns out that the problem is in the conversion of a 6.5 league to 2006. The ratings are not coming across in a 1:1 manner. The scale in 6.5 is not the same as 2006, but a straight conversion should bring a "10" rating over with the same percentage increase as as it does a "90"...it does not. Upper level hitters are getting penalized, while lower level pitchers are getting a boost. I'm sure this will be fixed (otherwise 6.5 conversions are pretty worthless). I have faith.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#49 | |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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#50 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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This is what I will say on this issue.
It is being heavily discussed. |
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#51 | |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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#52 |
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Minors (Triple A)
Join Date: Apr 2002
Location: Mauston, WI
Posts: 226
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Bump.
I see a related thread in the Closed section: http://www.ootpdevelopments.com/boar...d.php?t=126419 and wonder if anyone has heard anything definite. Is anyone in an online league converted over from 6.51 noticing much of an improvement with league totals using the most recent patch, as of today? Thanks in advance.
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Robert C Buss FOBL Mauston Mad Cows |
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#53 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,467
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Quote:
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#54 | |
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Minors (Triple A)
Join Date: Apr 2002
Location: Mauston, WI
Posts: 226
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Call me lazy, but I was hoping that OOTP would fix this shortcoming in an upcoming patch, rather than making our commissioner (and every other v6.51 commissioner/solo player out there) have to do it themselves (or worse, accidently screw up their leagues). It doesn't seem to be a problem with OOTP2006-generated universes, and hopefully Markus and Co. can figure this one out. It affects quite a few of us.
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Robert C Buss FOBL Mauston Mad Cows |
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#55 |
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All Star Starter
Join Date: Nov 2004
Posts: 1,305
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I just simmed my solo league for a full season for the second time since patch 2. Both times the results have been very realistic as compared to how low the offensive totals were before patch 2.
I'm now in the process of playing out the season managing all my team's games. It will take me a while but I'm fairly confident at this point that my league will no longer be pitching dominant. Time will tell for sure, I guess. |
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#56 |
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Minors (Triple A)
Join Date: Apr 2002
Location: Mauston, WI
Posts: 226
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I put together a 32-team MLB league using fictional players generated by OOTP6.5, played a season or two, and then moved it over to OOTP2006.
It does seem that Patch 2 has fixed this problem of low offensive totals in leagues that are being transferred over from 6.5 to 2006.
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Robert C Buss FOBL Mauston Mad Cows |
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