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Old 03-22-2006, 04:37 AM   #41
canadiancreed
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Quote:
Originally Posted by Le Grande Orange
I understand your frustration, but as Markus is only one man, the game is being recoded from the ground up, and there is only so much time to get the project done, there are bound to be features which won't make the cut in this new version. There'll probably be a lot of things lots of folks would like to see that won't make it in for one reason or another (you should see the customizable playoffs post I could make).

But regardless of what doesn't make it in, there will still be a ton of great new stuff in this version. That you can take to the bank.
five bucks says that a lot of folks translated that to "BIG FANBOY LUSER THK K BY!"
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Old 03-22-2006, 04:42 AM   #42
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Originally Posted by canadiancreed
five bucks says that a lot of folks translated that to "BIG FANBOY LUSER THK K BY!"
Meh, maybe. I don't care. All I know is that I have some inside sources...

...and nearly 20 years experience being a computer game purchaser/player. I think I've got a good handle now on how things work.
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Old 03-22-2006, 06:47 AM   #43
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Yeah, because that theory worked so well with H2H two years ago.
Point taken. But I am still just greatly dissapointed that emphasis seems to have been put toward weaker portions of the game.

The situation does seem similar tho, while H2H never showed up, this whole create your own universe things seems to live way way short of the hype.
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Old 03-22-2006, 07:41 AM   #44
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Yeah i thought we had more freedom to change the universe unlike FM. Not sure why this wasnt in from the start. Kinda ruins the historical side.
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Old 03-22-2006, 07:52 AM   #45
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One could point out as well that a number of people on the site have been clamoring for not just "positive" news, so that they could get a better feel for how things are going. Well, I guess this counts as "negative" news.

Disappointing, but I tend to agree with LGO. (Uh, not that it's not disappointing to agree with LGO, but I mean, well, you know! )
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Old 03-22-2006, 08:06 AM   #46
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I'll also go along with the idea that there is only so much Markus can do. It frustrates me a lot that this won't be in there to start off, but I'll get over it. It won't be the end of the world. I'll still buy the game. I'll still like the game. I'll still support Markus. And I'll just hope that this will/can be added in the future. Hmmph. I'm a sad man.
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Old 03-22-2006, 08:51 AM   #47
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Quote:
Originally Posted by Le Grande Orange
...and add teams to your leagues (Markus may not have expressly stated that here, but the reference to OOTP6 and earlier statements about expansion in other threads strongly indicate you can add teams to your leagues as you see fit)...
Markus never replied to the 'add teams' thread, so the omission of the word 'add' in this thread - even if it is just accidental - scares the hell out of me.
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Old 03-22-2006, 08:56 AM   #48
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How about this for a potential workaround? Create every league that you know you will eventually want in the league (I'm guessing historical simmers would know this -- I don't historically sim, so I'm not sure what standards you generally follow), but set them up with the equivalency deals as like 1%. So they're there, but their players are so poor it's essentially like having a Little League in the game. Then when they're ready to exist as real leagues, boost up their equivalency to whatever you want it to be.

Sound like it would work?
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Old 03-22-2006, 09:17 AM   #49
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Quote:
Originally Posted by cephasjames
I'll also go along with the idea that there is only so much Markus can do. It frustrates me a lot that this won't be in there to start off, but I'll get over it. It won't be the end of the world. I'll still buy the game. I'll still like the game. I'll still support Markus. And I'll just hope that this will/can be added in the future. Hmmph. I'm a sad man.
I'll buy the game, but I'm sad too. Historical simmers are kind of out in the cold here. It's still going to be the greatest simulation of the contemporary baseball universe ever, but the features tend to push you to go fictional to take advantage of them. That's never been my cup of tea, but I guess I may have to try it.
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Old 03-22-2006, 09:49 AM   #50
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Quote:
Originally Posted by Sublimity
How about this for a potential workaround? Create every league that you know you will eventually want in the league (I'm guessing historical simmers would know this -- I don't historically sim, so I'm not sure what standards you generally follow), but set them up with the equivalency deals as like 1%. So they're there, but their players are so poor it's essentially like having a Little League in the game. Then when they're ready to exist as real leagues, boost up their equivalency to whatever you want it to be.

Sound like it would work?
I was thinking something similar - set up the leagues, but just have them have a 0-game schedule.
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Old 03-22-2006, 09:53 AM   #51
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I was thinking something similar - set up the leagues, but just have them have a 0-game schedule.
Yeah, but then they'd still have players there, and they'd might still compete for hidden players and the like. I'd rather set them up as poverty-stricken and low equivalency to start, so they pretty stay self-contained and crappy.
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Old 03-22-2006, 09:56 AM   #52
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Quote:
Originally Posted by Chappy
Markus never replied to the 'add teams' thread, so the omission of the word 'add' in this thread - even if it is just accidental - scares the hell out of me.
I wish he would've been more clear. But I just can't believe the game would be taking that kind of a step backward.

In general, I echo the disappointment of most of the other historical simmers here. However, the workaround I'm currently using to sim the 19th century in my solo league is working okay for me, and I'm sure I'll still buy the new version. Assuming, of course, that the flexibility with regard to adding/moving teams is the same as it is in V6.
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Old 03-22-2006, 11:42 AM   #53
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Originally Posted by Sublimity
Yeah, but then they'd still have players there, and they'd might still compete for hidden players and the like. I'd rather set them up as poverty-stricken and low equivalency to start, so they pretty stay self-contained and crappy.
Not to mention the team histories would still be there. I just really hope this thread and the concerns of the historical simming community are read and heard so that this sort of ability will get in with the next edition of the game.

But its exclusion is quite surprising to me nonetheless due to the fact of the complete rewrite and the flexibility in which to work on finishing the product as by no release date in the near future. I say for Markus to see if he could put this feature in the game this time round and put the game off for another 4 weeks or whatever. We would never know anyways.
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Old 03-22-2006, 03:09 PM   #54
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Originally Posted by battists
Disappointing, but I tend to agree with LGO. (Uh, not that it's not disappointing to agree with LGO, but I mean, well, you know! )
No, you were right the first time, it is disappointing to agree with me. Heck, even I get disappointed when I agree with me!

Quote:
Originally Posted by Chappy
Markus never replied to the 'add teams' thread, so the omission of the word 'add' in this thread - even if it is just accidental - scares the hell out of me.
The counterpoint to this is to run a search for the threads where Markus talked about expansion in the game. There won't be an expansion draft or anything like that included in the game, but you would be able to add teams manually as in previous versions. That's what I remember reading.
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Old 04-01-2006, 05:06 PM   #55
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Bump to say I completely forgot making this thread and would like to echo everybody that it's fairly important for fictional leagues and very important for historical leagues to be able to add/delete complete leagues from the game as time goes on.

That said, if Markus said it's making it in...well, he did work in the stadium thing!
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Old 04-03-2006, 08:26 AM   #56
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Just another vote for the ability to add/delete leagues, which is really important to both historical and fictional leagues. If there's any question about a last-minute feature to add, I'd say this is the one to consider.
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Old 04-03-2006, 02:20 PM   #57
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Another vote. If this gets in this game will be brilliant beyond comparison.
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Old 04-03-2006, 02:46 PM   #58
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There is a way which effectively works like adding and deleting a league without actually requiring the addition or deletion of a league in the game. I've made the suggestion to the appropriate persons but it remains to be seen if it can be included.
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Old 04-03-2006, 03:37 PM   #59
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add another, 'yea' vote
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Old 04-03-2006, 04:02 PM   #60
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add another, 'yea' vote
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