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Old 12-27-2005, 10:56 PM   #41
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that should be better now..............is it?
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Old 12-27-2005, 10:58 PM   #42
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Quote:
Originally Posted by Cooleyvol
that should be better now..............is it?
Yeah, that's great. It's easy to get the hang of it, right?
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Old 12-27-2005, 11:02 PM   #43
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Is it slow to load or something? If not, then that's an easy way to update.
The file is 23mb...but the dimensions are 200x300 and includes over 200 layers of heads that I have made over the past several years.

It doesn't take any more than 30 seconds to load.
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Old 12-27-2005, 11:08 PM   #44
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gettin' easier, Pat. Once you get the layers you want in the file, its just clicking buttons.
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Old 12-27-2005, 11:12 PM   #45
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gettin' easier, Pat. Once you get the layers you want in the file, its just clicking buttons.
Yeah. Well, if you need any help, let me know.
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Old 12-28-2005, 12:38 AM   #46
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I haven't heard anything from Filthy since he was working on it. He seems to have just disappeared.

If you have Photoshop, I have actions that postprocesses screen captures of the Facegen image and drops them into a template file and resizes them to fit. It can make it a function key process.

I own the Facegen 3.0 program so I don't use bobbleheads because I save the Facegen files and age the players as they get older.

I chose not to do it Blueturf's way because searching through lots of layers becomes a headache for me. But its really up to the user as they can do it either way.

Blueturf, did you ever consider making construction layers so other people can pick and choose as they may?
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Old 12-28-2005, 12:40 AM   #47
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Thanks Brad. But I do not make all of the players on the team. Do you think I should at least do the active roster? 25 players on the active roster=25 layers available for photoshop.
With my online league, I make all the regulars, (bullpen, starters, and lineup) and occasionally top prospects. But there is too much roster movement for the scrubs unless requested.
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Old 12-28-2005, 06:36 AM   #48
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Dodgers done. Link: http://65.78.148.37:5080/~bombers/dodgers.zip (18 total players)

Rafael Furcal:
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Last edited by pat; 12-28-2005 at 06:39 AM.
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Old 12-28-2005, 06:38 AM   #49
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Nomar Garciaparra:
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Old 12-28-2005, 06:38 AM   #50
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Hee Seop Choi:
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Old 12-28-2005, 07:16 AM   #51
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Quote:
Originally Posted by Deft
I haven't heard anything from Filthy since he was working on it. He seems to have just disappeared.

If you have Photoshop, I have actions that postprocesses screen captures of the Facegen image and drops them into a template file and resizes them to fit. It can make it a function key process.

I own the Facegen 3.0 program so I don't use bobbleheads because I save the Facegen files and age the players as they get older.

I chose not to do it Blueturf's way because searching through lots of layers becomes a headache for me. But its really up to the user as they can do it either way.

Blueturf, did you ever consider making construction layers so other people can pick and choose as they may?
Deft, I have Photoshop and would be interested in seeing those actions.
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Old 12-28-2005, 03:59 PM   #52
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Deft, I have Photoshop and would be interested in seeing those actions.
Cooleyvol, they are in my download package in my signature. If you go to the thread I linked it explains how to use to install and use them. There might be some differences based on screen size and what you use to screencapture but the Photoshop actions are similar to Excel recordable macros. So you should be able to make your own after you get the hang of it.
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Old 12-30-2005, 02:31 PM   #53
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If facegen player pics are making a revival, I've got a couple more bags of heads available. Is ALinkens still around to host?
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Old 12-30-2005, 03:46 PM   #54
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If facegen player pics are making a revival, I've got a couple more bags of heads available. Is ALinkens still around to host?
I was thinking the same thing. I have at least 3 more bags to upload if he is still hosting.
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Old 12-30-2005, 04:58 PM   #55
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Well, jazzrack hosts the mods currently. He's our commisioner in CLB by the way.
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