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04-09-2024, 11:50 AM | #41 |
All Star Starter
Join Date: Jan 2021
Posts: 1,298
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Yeah my god, I forgot to mention that - tag control for selecting multiple players - how nice would it be if you could select 10 guys and add them to your watchlist all at once?!
That's the stuff dreams are made of! |
04-09-2024, 11:56 AM | #42 |
Bat Boy
Join Date: Jun 2023
Location: Canada
Posts: 3
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Improved draft classes please. The game generated draft classes are a little weak. In online leagues it doesn't take too many seasons before the drafted players are all game generated and the quality of players drops off a cliff.
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04-09-2024, 11:57 AM | #43 |
Major Leagues
Join Date: Dec 2017
Location: Straubing, Germany
Posts: 366
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04-09-2024, 01:05 PM | #44 |
All Star Starter
Join Date: Apr 2013
Posts: 1,093
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- When doing a search for players in a position, have results include players who COULD play that position. So if I'm looking for a right wing, and there's a player matching my criteria who's C/RW, include him in the list.
- Search filters for roles, narrow down my search for a playmaker or a sniper for example. |
04-09-2024, 01:05 PM | #45 |
Bat Boy
Join Date: Apr 2024
Posts: 1
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Making it like irl be possible for an SHL team to loan out a player to Allsvenskan/Div 1 for every team in the league. It would be nicce to start in Divusion 2 as and be able to qualify all the way to the SHL.
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04-09-2024, 01:35 PM | #46 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,193
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The option is only available in historical play.
__________________
Buy Franchise Hockey Manager 10 |
04-09-2024, 06:05 PM | #47 |
Minors (Single A)
Join Date: Oct 2023
Posts: 98
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I would add also Player Loans
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04-09-2024, 08:21 PM | #48 |
Minors (Single A)
Join Date: Dec 2021
Posts: 56
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[QUOTE=machomike;5097988]Additional wishlist items from a mostly multiplayer/online league perspective:
(1) This is my #1 actually - please nerf the first three draft classes that immediately follow the present day. These classes completely oversaturate the NHL's talent pool. When testing, I've found these classes generate 3.5x more NHL-level players than the average IRL draft. Don't "nerf" the drafts, make all of the drafts generate like the first 3 draft classes. But make development more variable and dependent on having good coaches and good play. The current development system is pretty boring in terms of being hands on and interactive. Also change up the training system. Introduce mentors and such. |
04-10-2024, 12:59 AM | #49 |
Major Leagues
Join Date: Oct 2018
Location: Langley, BC
Posts: 324
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My biggest requests would be:
1. Ability to turn off annual/monthly finance points system 2. Ability to turn off harmony/clique system 3. Separate tactics and lines control when assigning to assistant, this would allow online league players to make use of the lineups feature without giving up tactics control 4. The ability to add byes in custom playoffs 5. In free agent screen show the $$$ and years wanted on the list rather than having to open negotiations with each player to find out what they want |
04-10-2024, 03:58 AM | #50 |
All Star Reserve
Join Date: Apr 2022
Posts: 554
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I really enjoy this game and appreciate the developers and all the work they put into it. I also greatly appreciate the opportunity for a community wishlist and understand a lot of "wishes" probably aren't realistic or won't be implemented and that's totally fine.
Also, this is going to be a long post because I believe this game is worth it. This is in three parts, the first part will be things I've already seen but want to emphasize/agree with/add comments, the second will be a couple "wishes" I'd like to disagree with for whatever that's worth and the third will be ideas I want to share (which sometimes may be similar to things others have said despite my efforts to mostly cover those in the first part. Wishes that I wholeheartedly agree with and would advocate for
A couple concerns with wishes that have been posted Someone posted this and I'd like to address it: "Contracts / Free Agents a) add an option to declare interest in upcoming free agents (could be as a loose talk with players during the season to say 'hey, we are interested in you as a 'player role' (depth player, top 6 FW, .starting goalie, ...) and we could offer a long term deal - what do you think?' player could turn down your interest or if interestet: reduce probabilty to resign with his current club and join free agency. should be a spam all players option - perhaps limit number of possible 'declare interest actions' to 2-3 per month" -> Since this is illegal IRL, if this were something the community wanted and the devs chose to include, it should either involve negative repercussions if "caught" or have an option to turn it off, or both. Also I think somebody mentioned the AI should do trade value cumulatively and not as an average: " -regarding trades I'm under the impression ai calculate the value by averaging the assets. It would make more sense by being cumulative value" -> Now, I don't profess to know how the AI does trade value, and I absolutely agree the trading in SP needs a lot of work and is one of the most immersion-destroying factors in the game at the NHL level, however, I do think doing trade value cumulatively would be a poor idea since it would make it easier to trade multiple mediocre assets for a quality asset. It doesn't seem right to critique something without providing an alternative of some conceivable value so while we're on the topic I would suggest that trade value should potentially be a balance between matching the quality of an asset and overpaying by giving cumulative lesser quality assets, with a floor somewhere so assets that are significantly lesser quality don't move the needle at all and just waste a trade slot. More thoughts on trading to come below. Some of my own ideas and suggestions Increased and Improved Interactions --> With Players - It would be cool to have a lot more opportunities, some at the player's initiative and some at my initiative, to interact with my players and potentially impact their morale, play and even contract decisions either positively or negatively. Have a good player getting less icetime than he wants come talk to me about it and give me some options to respond that will affect his relationship with me or attitude towards the team, heck even let me make promises to appease him and potentially make him more angry if I don't follow through. Have certain personality types demand a trade if they don't like the direction the team is going. Let me pitch a key veteran on taking a hometown discount and risk making him angry but potentially be rewarded with a lower than otherwise ask in contract talks. Let me sit down with my rookie goalie after a bad loss and decide if I should console him or challenge him, and if it goes well maybe he gains some potential and if it goes poorly maybe he loses some. --> With Staff - Don't stop at the players though, let me manage team dynamics in my hockey staff as well. Have some buffs/debuffs for personalities that mesh/clash in my coaching staff and have coaches who come to me with recommendations that I can either agree to and raise their morale or disagree but hurt their relationship with me. Have coaches who are more ambitious and want a promotion and some who are content where they are. Maybe have negotiations with them be more involved and (at least for head coaches) maybe have negotiations involve how much control they have over lineups/tactics etc. A veteran coach is not only more expensive, he insists on having almost full say. A rookie coach might be fine with me overriding his decisions occasionally but will build up frustration and maybe not re-sign if I meddle too constantly. Let me ask my coach to up a certain players icetime or try a new tactic. --> With Ownership - I should have to manage up. Different personalities of owners with different goals should have to be managed differently. Those mid-season and end of season updates of where I stand and how the owner sees things should be a bit more interactive. Let me try to sway his opinion (and maybe fail and move a little closer to being fired). Maybe have some owners who want to meddle and insist you get their go ahead to trade a star player or first round pick, or some owners whose trust you have to build before you have full say in the financial decisions. Let me try to placate him if he's mad. Give me some say in the season goal and let me make promises. Definitely let me negotiate my next contract with him, maybe over multiple sessions, rather than forcing an extension on me. --> Between Players and Staff - It would be an interesting dynamic to have some personalities clash between certain players and coaches. Make me have to find a coach who fits my team. Make it feel like those ratings for player management, discipline, etc. actually matter. There's clashes and harmony between players but it would be cool to also have that between coaches. Have some player-friendly coaches who get along with most players but maybe don't get the best out of them and might rub some ultra competitive guys the wrong way. Have some harsh coaches that give a short term boost that wears off after a year or two and eventually turns into a negative and who clash with more players. --> With the Media - This has already been included and it's cool but it could be expanded. Have media availabilities and press conferences where they ask me questions, maybe tougher questions if I have a worse relationship with them, and my answers can affect things like player/staff/owner/fan opinion of me. Even have a couple personalities of reporter, maybe even specific ones connected to my team that I can either built a rivalry or a rapport with. Revamped Trading AI and User Controls --> Trade AI Upgrade - We all agree the trading is scary bad. I don't know exactly why and I imagine it has to be one of the hardest things to program correctly but we definitely want it to be better. I want to see more trades with different amounts of assets involved, like 3 for 1 or 2 for 5 or even 2 for 3, at least occasionally (right now it seems to almost always be a one for one or sometimes two for two trade). I don't know how but it would be good if the team building logic was better and also more consistent. I have seen AI teams trade a quality veteran for a young player only to turn around and trade a different quality young player for a veteran. That's possible I suppose for a team that's on the bubble and just making a series of hockey trades that they believe will make them better but mostly teams should be either going for younger guys in some version of a rebuild or loading up veterans for an all-in cup run or else staying the course and maybe making a couple hockey trades to shore up a position of weakness using a position of strength. I have also seen teams suddenly trade a star that I couldn't pry off them for multiple first round picks turn around and trade him to another AI for a 2nd. And of course there's the teams who trade and or sign multiple starting calibre goalies. I like that teams get labels like rebuilding, win now, etc, but that doesn't seem to consistently inform their decisions. I'm sure it does affect things under the hood but it could be a lot better still. --> User Controls - To me this is a reasonable balance to the near impossibility of getting trading right. Allow us some user friendly tools to maintain the realism of our franchise. Give us an option in the trade news item to veto a trade that is lopsided. I know in commissioner mode I can go in and re-edit the players onto the original team (and have done this countless times) but it would be so much better if it was a one click thing to just undo the trade if the AI clearly messed up. It would also be cool to be able to (in commissioner mode) force trade between two AI teams. With the AI being unreliable I've resorted to manually running the trade deadline in my dynasty, editing players and picks individually onto different teams. Apart from being extra work, this also leads to the unfortunate situation of not having the trade in the actual transaction log. UI Functionality Improvements --> I've seen some posts asking for UI upgrades, but my two cents is that I don't care so much for it to be changed or be prettier, I would just like everything to work and work well. Simple things like being in a menu, clicking on a player profile, then backing out only for everything to no longer be sorted how you had it. Being able to compare draft players with the right click in the draft menu. Being able to add players to your draft list without, again, everything no longer being sorted the way you had it. It's impossible to find a stat screen with some stats or to sort players by those stats. There's been improvement in FHM 10 in various patches in this area and I think making what is already there work well is the best route to go with the UI. Coaches, their impact, editing them and the AI's usage of them --> Coaching Impact - It feels like coaching needs to impact the game a bit more than it does, imho. As a Canucks fan it's been night and day the difference between the team under Bruce Boudreau to Rick Tocchet. I don't get that feel in FHM. I'm sure coaches do something but either they don't do enough or what they do isn't presented to me in a way I can appreciate it. I'd like to really feel the difference between coaches, for the current tendencies to be maybe a little more pronounced, for their ratings to have more impact or occasionally have their impact pointed out or highlighted in some way, and for them to have specific preferred tactics that like to use and that they get some kind of a boost when using. And if they had personalities like the players, at least to some degree even if it's just a few basic templates and you could see if he's a player-first coach or a disciplinarian or a detached intellectual or a charismatic leader, that would make them feel more life like. Maybe they could have favourite players and disliked players as well. Coaches should play into chemistry a bit more than they do. And maybe they could have a bar kind of like the GM does for owner approval and fan happiness but it's for how much they have the locker room and if it goes down to 0 and they 'lose the room' the team starts to struggle and they end up on the hot seat and the only way to fix it is by firing them or bringing in a lot of new players. --> Editing Coaches - This is a simple one but it would be nice to be able to edit everything about coaches. Right now you can only edit a couple of their preferences/tendencies. If I want to edit a coach to prefer prospects I can't do that as far as I can tell. This also applies to any new attributes they potentially get in FHM 11 (like personalities maybe) and to career stats. Ideally we could just get accurate career stats for all coaches but that seems pretty glitched right now with the stats not going back very far but it would at least be nice to have the option (maybe there is and I haven't found it) to input your coach's career stats so the game doesn't think he has 80 career wins when he should have 300. --> AI Usage/Treatment of Coaches - The AI is way too quick to fire coaches, especially ones that have been hired recently. The AI should have some modifier that makes it very unlikely they fire a coach that was hired a year or less ago. I've seen the AI fire their coach mid season and then before the end of the year fire his replacement as well. If some kind of bar for coaches 'losing the room' isn't implemented it would be interesting to mimic that idea a bit by eventually increasing the chances a coach will be fired after X amount of years with the same team. Improved and Increased Immersion through Articles --> Really anything that enhances the feeling of being in an actual league with stuff happening is great for immersion. Tell me what's going on in the league. The stuff I'd be hearing about on sports radio shows or newspaper articles. The random articles about locker room drama or player's personal lives are cool and give the game personality but don't give a lot of significant information about the league. Milestone updates and players who had a big game are nice but there's a lot more big picture information that would make a big difference imho. --> Playoff Series Recaps - These were a great add. I felt like I was actually in the NHL Playoffs instead of an isolated team. I think they could be improved by making each game clickable (to go directly to the box score) and including a scoring summary of each game and the starting goalies. Also, adding previews of each series would be super cool, just a quick write up with team stats, head to head record, top scorers, injuries, predicted winner, etc. --> Playoff Race - In a similar vein, near the end of the year have an article or two mentioning the playoff races in each conference and going over them. They could talk about which teams are hot, which teams have an easier/harder schedule left, injuries that could affect how the rest of the year plays out, etc. --> Award Races - Maybe have one or two updates on the races for significant awards during the season. If there's a compelling competition for the Calder have an article about the two hottest rookies in the league and why one of them has the inside track on the trophy. If my defenseman is neck and neck with another one for the Norris tell me about it. --> Trade Deadline - It would be cool to have a generated article a week before the deadline talking about significant trade targets, buyers and sellers, etc. It would also be neat if there was a recap article like there is for the draft (that one could be better btw, show me all the picks in the first round and the trades that happened, give me a draft grade for every team, talk about the #1 ranked prospect who dropped to 4th overall) going over who fared the best/worst in their deadline moves. The Awards --> Option one: improve the logic - this could go hand in hand with including some more advanced stats and including them in the awards calculations, but there are some real head scratchers for awards like the Selke and the Norris and I think it might be time to revisit the calculations for those one way or another. A lot of times there are multiple defensemen from the same team nominated for the Norris which is incredibly rare. Often there are bizarre candidates for the Selke, like some third line winger with a poor DGR and mediocre DPS and average defensive stats across the board (and sometimes they win). Some combination of narrowing the field appropriately and picking some good stats to go by could go a long way. The Jack Adams and GM of the year are almost always from the same three teams and often it is the coach and GM of the same team who win both. There should be some way for the game to calculate overall roster/asset improvement from one year to the next (along with probably some signs of on-ice success like making the playoffs) for the GM one and some way to combine an overachieving roster and fairly significant (at least making the playoffs) success for the Coach one. --> Option two: user input - This could also go in conjunction with option one, but either way this could be beneficial and, again, allow the user to compensate for weaknesses in the AI. Allow the user some input into the awards, either through the game directly offering a choice to vote on them or to select candidates for them or both (honestly this would be way more interesting for me personally than voting on the hall of fame every year) or else by giving an option to manually input the award winners in commissioner mode to override the AI selected winners. Congratulations, you made it to the end. |
04-10-2024, 06:23 AM | #51 |
Major Leagues
Join Date: Dec 2017
Location: Straubing, Germany
Posts: 366
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@CanuckJohnny:
Great list of suggestions :-) Regarding your statement for below mentioned topic: It´s illegal in NHL, but not in other leagues. In european leagues it´s pretty common to talk to upcoming Free Agents in December / January and many have at least agreements to sign contract. It was just a try to get a bit more realism to european leagues without crashing current game logic. free agency doesn´t start on 1st July in europe, you can sign contracts for next year with a different team all over the season. Someone posted this and I'd like to address it: "Contracts / Free Agents a) add an option to declare interest in upcoming free agents (could be as a loose talk with players during the season to say 'hey, we are interested in you as a 'player role' (depth player, top 6 FW, .starting goalie, ...) and we could offer a long term deal - what do you think?' player could turn down your interest or if interestet: reduce probabilty to resign with his current club and join free agency. should be a spam all players option - perhaps limit number of possible 'declare interest actions' to 2-3 per month" -> Since this is illegal IRL, if this were something the community wanted and the devs chose to include, it should either involve negative repercussions if "caught" or have an option to turn it off, or both. |
04-10-2024, 07:09 AM | #52 | |
Hall Of Famer
Join Date: Oct 2011
Posts: 6,567
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Quote:
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04-10-2024, 07:10 AM | #53 | ||
Hall Of Famer
Join Date: Oct 2011
Posts: 6,567
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Quote:
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04-10-2024, 09:02 AM | #54 |
Minors (Single A)
Join Date: Sep 2013
Location: Charlotte,NC USA
Posts: 50
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I appreciate the strides that have been made and all that the devs do to make this game a reality.
Almost all my wishes are based around Custom Leagues - Ability to Create a College League that Feeds into the Draft Pool etc(Right now you can create a Junior league but those players are under contract and can't be signed and stay at what should be a college for way longer) - Ability to make Leagues and Tournaments inactive - (In Historic the NHA,WCHA,WCHL,WHA all go inactive why can't we have the same for a custom game) - Ability to have full control over the lague like you can with Historic and NHL game modes. (Right now you can only edit some aspects would be nice to be able to have more depth in editing and controlling custom games, Things like finances etc.) - Financial controls with more accurate Financials. (Right now I have a custom game that started in 1917 with historic finances and in 1977 the entry level contract is still $375 and reverts back to that no mater how often I edit it.) - Ability to have Historical Finances back even earlier than 1917 ( I started a custom game in 1910 and players were getting $5 million contracts ) - Creating Custom playoffs with actual structure editing (Series Lengths, Type of rounds, Much like OOTPB has) - Selecting a League start date ( IE in the early years having the seasons start in December and not October) Historic Game Wishes - Expanded history with Minor Leagues and NCAA being included(I know probably insanely daunting, considering I created Jerseys for Minor Leagues from the 1920's all the way to current I know the task at hand) - Ability to Create a new Arena for a team without the financial restraints( IE I kept the Maroons and Americans in the NHL but am not controlling them it would be nice to be able to create new Arena's for them)(This may also apply to other modes too, just where I always look at it) A lot of my wishes aim at what I can do in OOTPB comparatively cause I have a custom league that I created in 2010 that is based off a country I created in SimCity 4 and same with the hockey league. I feel like custom is still too generic and not enough sandbox. And I think Custom gamers seem to get overlooked sometimes with our wishes. Last but no least points to the above paragraph and I ask every year - The ability to create Nations/Regions/Cities (OOTPB allows this in a CSV format) In game Jersey Editor/Selector like you can do in OOTPB would also be nice Last edited by Tigers3360; 04-10-2024 at 09:04 AM. |
04-10-2024, 02:14 PM | #55 |
Minors (Rookie Ball)
Join Date: Mar 2021
Posts: 41
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How about a better way to look at each player's career stats when nominating and voting for the Hall of Fame? A single screen with a career summary for everyone on this list -- I believe OOTP has this.
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04-10-2024, 02:32 PM | #56 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 643
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1) Lineups Feature
Fix existing issue where you get a d-man injury but are only carrying 6 d-men on your roster. If you have spare forwards listed under the defense columns the game will use them, but it will also randomly add extra forwards to your lines - allowing you to play the next game while exceeding the allowed roster limit of 18 players. Also when there is an insufficient number of healthy players on the roster to fill the lines, automatically promote a player from the minors and move an injured player to the injury list. Perhaps include a 'waiver' filter so you can choose to promote a player who is or isn't waiver eligible. Also add a 'fatigue %' filter to this feature, so players are rested when they drop below a chosen level, unless there is no replacement player available. 2) Player buyouts in historical - there is currently no financial penalty for buying out a player contract. This really impacts trading as you are currently given trade credit for accepting a veteran player with a bad contract, but you can subsequently just buy them out with zero financial consequences. 3) Trading - some better way of valuing tradeable assets, players, players rights, draft picks, based on each teams scouting and current outlook (e.g. rebuilding teams value picks more than a win it now team, and teams value a player more highly if they are weak at that position). Draft picks could be valued based on mock drafts for that year, so when there is a generational talent (Howe, Orr, Gretzky) available that 1st overall pick has much higher tradeable value. Player rights should take into account players current contract length and signability in a teams market. |
04-10-2024, 04:18 PM | #57 |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 643
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While I remember:
Re-add the player profile pop-up box (when you hover over a players name) to the team transaction logs, (it was removed after FHM8 for some reason). Also add it on the players bio screen. |
04-10-2024, 07:06 PM | #58 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,523
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I would like a definition of league awards somewhere.
For example, I am playing in the OHL and a player of mine is nominated for an award, but I can't even tell what that award is for unless I google. |
04-11-2024, 10:41 AM | #59 |
Major Leagues
Join Date: Oct 2017
Location: I hate hackers!
Posts: 370
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One small thing to add, on the box score screen can we increase the width of the scroll bar? It's a bit tiny. Maybe I need to see if the end/home keys work to jump from top to bottom and back again, I haven't checked that yet.
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04-12-2024, 03:30 AM | #60 |
Bat Boy
Join Date: Feb 2022
Posts: 9
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I only play NHL/AHL/ECHL with current rosters so the suggestions reflect that game type:
* Differences in how coaches distribute ice time between different lines / special team units, and overall 4th lines that play a bit more on even strength * IR (7 days, no cap relief) and LTIR (24 days + cap relief) separated * Trade logic that takes into account team needs. Will they be over the cap once players return from Injury List? Are they looking for high-end players or depth in a particular position? Youth, veterans or draft picks? Do they have room in their roster or will they have to waive other players to fit the new guy in? Most NHL/AHL tweeners on close-to-minimum contracts should have practically no value and little reason to return a 4th round pick in a trade. * To retain RFA rights, you have to submit an actual offer above the minimum value, not just to decide not to release a player's rights when his contract ends. * Absolute ordering in draft picks once the lottery has been held. I need to know which of the 3rd round picks is 68th overall and which is 88th. * More unpredictable career arcs. Now the attributes stay at their peak until the player hits his decline phase, which may begin as early as age 25 or a decade later. It's too straightforward to mentally classify players as trade bait at that point once you see that first "Checking -1" in the monthly report, since the decline is only going to accelerate from there onwards. Overall, players' physical attributes could start seeing some decline already in their mid 20s while mental attributes could be more resistant to decline, or even continue improving throughout their careers. * More buzz around the trade deadline week and free agency. These are the big days when every team has some roster churn going on. I tried out a mobile hockey management game called Hockey Legacy Manager, which was overall too simple for my tastes, but it had a nice implementation for these events with multiple timed negotiation rounds, teams throwing out counteroffers, and a (maybe only partly reliable) trade ticker keeping up with what's happening around the rest of the league. * More flexible contract negotiations. If the player's initial ask is for a 2 year bridge deal, we should be able to ask his agent how high the demands are for a longer-term deal, or vice versa. A 30-year old veteran wants the maximum 8 years. How high should the yearly salary be on a shorter deal for him to accept? Or maybe these things would be non-negotiable for him. The players could have requirements, like a power play role or captaincy in their contracts. Or a certain role from X years onwards * Power play lines should reflect their current 1D-4F strategy. * Different player roles for special teams. Maybe I want my backchecking forward as a screener on my 2nd power play. * Salary arbitration for eligible RFAs * Some interaction with AHL affiliates. Do I want them to play my raw youngsters more or go for the Calder Cup with their own roster preferences? * More interaction with the Head Coach when playing as GM. I want more playing time for the hotshot rookies, while he would use them as 4th line checkers if left to his own devices. * More detailed contract discussions for myself. What are the team's aims for the duration of what they're offering me? What metrics am I being measured on? Get rid of the auto-renewed contract too. * Fix low ratings for RD players in classic sim. * Dynamic salary cap that rises over time (maybe there would be some semi-reliable projections for this, such as "expected rise low for the next 2 years, high for the next 2"). * As much improvement in the AI team construction as possible. Prioritize high-earning underperforming players in salary dumps instead of waiving high-potential youngsters. Avoid offering multi-million contract extensions for declining players who have already been demoted to AHL at some point. * I'd like to see a revamp of the players' Game Rating system. Now it is mostly a cumulative measurement. A player with lots of ice time and lots of offensive events will tend to get a high score whereas a player in a defensive role or limited minutes will have a lower score even if he excels in his time on ice. I don't know how this could be improved, though. The first-liners will have more effect in how the game plays out so the score reflects that. I'd like to see the defensemen contributions valued more heavily in the score at least. Maybe successful puck retrievals / zone exits should have some value, or something like that. * Select multiple rows in a list, and perform the same action on that. For example, select 15 players in my watchlist, click "Remove from Watch List" --> all players removed. * When playing as a farm team, do not autoshuffle my roster when the parent club makes a player transaction! The daily roster goes over the limit, so what? I will sort it out myself. |
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