|
||||
| ||||
|
|
#4821 |
|
All Star Reserve
Join Date: May 2004
Posts: 717
|
Who knows how the OOTP development gods think...
But if I had to guess it would be that part of the process is: (1) the gods randomly select something like 1 out of 30 players per period to be visited. More players in the league --> more visits from the gods. The rest of the players in the league are permitted to live their lives in peace and quiet (for the time being). (2) For those players who get visits from the gods, a random improvement/hit is given to them. The gods determine the size of the effect on each of these players by picking a random number from some symmetrical distribution with a mean of zero. (3) Therefore, no matter how many players exist on a team or are in a league, the expected average development change will always be zero. This is the easiest way for a programer to model visits by development gods and, in addition, it means that the average talent rating of the league is (simplifying here) is unaffected by the number of players in the league. Lots of mathematical/statistical nuances are ignored above, but the above would be my guess about one part of what goes on in the heads of the development gods. (May the gods be praised and may my players be deemed worthy to get nice visits from the gods.)
|
|
|
|
|
|
#4822 | |
|
All Star Reserve
Join Date: May 2004
Posts: 717
|
Quote:
I don't know about the above, John. I don't see why the program would take the lack of development by new players as an issue that must be adjusted for when it came to other players. Suppose no new players are let into the league. Would you suggest that this means that development declines by existing players would be slowed down or eliminated and some might play in the league forever? Maybe I'm not understanding what you're arguing. Whether the ratings/talents did--or did not change--the statistical output of the league would remain the same. (That is, if 1200 HRs are to be hit in the season that many would be hit, approximately, regardless of the average rating of the players). Because of that, I'm not sure that the program cares about balancing ratings across the league in some way as you suggest. |
|
|
|
|
|
|
#4823 | |
|
Hall Of Famer
Join Date: Nov 2002
Posts: 3,649
|
Quote:
It's clear that you believe the development of one player affects the development of another, and that's the fundamental difference in what people are arguing here. Most of us believe something more similar to Eric's suggestion, that OOTP randomly picks players to adjust, and then based on a variety of factors specific to that player (but with no affect based on league, team, or other players) has a certain chance of going up and a certain chance of going down. As long as the actual number of bumps and hits per player doesn't change, it doesn't really matter if the % of overal bumps and hits that go to each player changes.
__________________
StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
|
|
|
|
|
|
#4824 |
|
Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
|
The only way to know for sure is to test it. Which I'm working on right now. I'll report my findings.
__________________
Jeff Watson Former dynasty writer and online league player, now mostly retired |
|
|
|
|
|
#4825 | |
|
Hall Of Famer
Join Date: Oct 2003
Location: somewhere where I don't know where I am
Posts: 3,251
|
Quote:
Plus, John is convinced that the TWB file is different than all other OOTP leagues and is treated differently by the Dev Gods. |
|
|
|
|
|
|
#4826 |
|
Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
|
I'm still deciding on how I'll do it. So it may take a while. But I will report some findings!
__________________
Jeff Watson Former dynasty writer and online league player, now mostly retired |
|
|
|
|
|
#4827 | |
|
Hall Of Famer
Join Date: Oct 2003
Location: somewhere where I don't know where I am
Posts: 3,251
|
Quote:
Ooooooooooo kay! |
|
|
|
|
|
|
#4828 | |
|
Hall Of Famer
Join Date: Nov 2002
Posts: 3,649
|
Quote:
__________________
StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
|
|
|
|
|
|
#4829 |
|
Minors (Triple A)
Join Date: Oct 2004
Posts: 249
|
__________________
Chicago Cubs NGBL If you don't know who Kirby Puckett was or of his face escapes you're memory at the moment. Check this short video out about one of the most clutch baseball players in the history of the MLB. R.I.P. Kirby Puckett |
|
|
|
|
|
#4830 | |
|
Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
|
Quote:
__________________
PT21 ![]() ![]() PT22 ![]()
|
|
|
|
|
|
|
#4831 | |
|
Hall Of Famer
Join Date: Jun 2003
Location: Fresno, CA
Posts: 2,163
|
Quote:
__________________
Join The Dugout! |
|
|
|
|
|
|
#4832 | |
|
Hall Of Famer
Join Date: Jun 2003
Location: Fresno, CA
Posts: 2,163
|
Quote:
__________________
Join The Dugout! |
|
|
|
|
|
|
#4834 |
|
Hall Of Famer
Join Date: Jun 2003
Location: Fresno, CA
Posts: 2,163
|
Haha, yeah, you can tell this delay has us a touch grumpy.
__________________
Join The Dugout! |
|
|
|
|
|
#4835 | |
|
Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
|
Quote:
__________________
PT21 ![]() ![]() PT22 ![]()
|
|
|
|
|
|
|
#4836 | |
|
Hall Of Famer
Join Date: Jun 2003
Location: Fresno, CA
Posts: 2,163
|
Quote:
__________________
Join The Dugout! |
|
|
|
|
|
|
#4837 | |
|
Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
|
Quote:
damn thing I swear as soon as I dedicate a weekend to doing data entry from hell.....BOOM!
__________________
PT21 ![]() ![]() PT22 ![]()
|
|
|
|
|
|
|
#4838 |
|
All Star Starter
Join Date: Nov 2003
Posts: 1,161
|
Is the front of the site down for everyone else?
![]() John |
|
|
|
|
|
#4839 |
|
Hall Of Famer
Join Date: Aug 2004
Posts: 11,660
|
it's sort of up the front end is up but the update is screwy. that and the forums are wonky.
__________________
PT21 ![]() ![]() PT22 ![]()
|
|
|
|
|
|
#4840 |
|
Hall Of Famer
Join Date: Jun 2003
Location: Fresno, CA
Posts: 2,163
|
Yea, not acting normal at all. I blame it on Chris...because I can.
__________________
Join The Dugout! |
|
|
|
![]() |
| Bookmarks |
|
|