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#381 |
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All Star Reserve
Join Date: Aug 2012
Posts: 827
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Question. If a team hires a coach away from another team, like the way the Jagurs hired Gus Bradley from the Seahawks - will the Jaguars be interested in the coaches' former players because they fit in his system there? How will this coach-player scheme relation work?
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#382 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Francis
What are your plans for text descriptions of PBP? How extensive will they be? What will they be based on? Will they be created on the fly, or come from a DB? Will there be different announcers that offer varying degrees of detail? Can you offer what you consider a typical example? Will the BTS simulation be mainly text-based, or 2D graphics-based? What are your PBP plans for V1, and where do you plan to go from there?
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#383 | |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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#384 | |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
There will also be the playhistory in text form, e.g: something like: (13:37) M.Schaub pass O.Daniels for 8 yards (N.Clements). (13:21) D.Jones punts 41 yards to CIN 38, Center-J.Weeks. A.Jones to CIN 38 for no gain (22-A.Ball) However as far as text like: "Pennington hands off to Martin, Martin jukes to the right" etc. I don't think that will be in V1, and I'll have to think hard about how it would work in the long run
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#385 | |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#386 |
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All Star Starter
Join Date: Apr 2010
Posts: 1,105
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Customize playoffs
Francis,
Have you had a chance to think about customization of the playoffs? Will we have to keep 8 teams like NFL despite league size? |
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#387 |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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No, sorry not had a chance yet.
![]() Working on porting the in-game engine at the moment, and will be doing for the next month or so. |
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#388 |
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All Star Reserve
Join Date: Aug 2012
Posts: 827
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how does time pass? A running time? Or the normal OOTP method of the user simulating to the next day?
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#389 |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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(the following presumes the player isn't just simming through 'till the end of the season etc - it presumes they are playing normally)
It will be a little bit like OOTP, but because Football is so different to Baseball it will be much more focused on the game days. In OOTP the actual game ("game" as in Yankees@Rangers, not OOTP itself) days don't seem to take any real focus, and because there are 162 games this is entirely justified. You can't make a big deal of a specific day when basically every day is the same. In BTS you'll press continue/advance just like OOTP, but when you reach gameday the game will signify such. Show you the afternoon's games etc. I'm playing around with that screen now if you are interested ![]() Thanks, Francis |
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#390 |
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All Star Reserve
Join Date: Feb 2002
Location: Arizona
Posts: 602
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Yes....
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WWPF- via DDS Pro Football |
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#391 |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 48
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How important is the time management aspect of football to you? By v1 will we have timeout AI, 2 minute drill hustle, no huddle, milking the clock, etc.?
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#392 |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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I'm fairly confident, yes.
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#393 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
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#394 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Francis, I'd like to know how BTS will deal with 'home field advantage?' Will the Seahawks be tough to beat at home? How about the 'time differential' for teams having to fly across country?
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#395 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
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In terms of game start times, given the degree to which the NFL is a television-driven event, start times keyed to the Eastern time zone are critical. (I've already been collecting data on NFL schedules including start times.) In this matter I think BTS should operate like OOTP: the schedule files use local start times which are then adjusted within BTS to show the Eastern time value (or whatever time zone the user wishes to use as their reference). I presume BTS will have something akin to OOTP's real-time simulation feature (which seems a natural fit for football). |
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#396 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Regarding statistics for DBs, will BTS track statistics like how many times a DB was targeted by opposiing QBs, and how many completions? I.E., in a game, DB Wilson was targeted 7 times & gave up 3 completions.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#397 |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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We track how many times the WR is targeted vs how many he caught, but it shouldn't be too hard to add in how many times the DB is thrown at.
Last edited by Francis Cole; 05-09-2014 at 06:44 PM. |
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#398 |
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Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,053
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will we get a listing of stats used in this game ???
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#399 |
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All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Sounds great. Hope this can make it into V.1.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#400 | |
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Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
Games Games Started Rushing Yards Rushing Avg Rushing TDs etc?
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