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Old 01-25-2005, 05:44 AM   #21
Ankit
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Quote:
Originally Posted by jbmagic
Ankit and others


when using the DB

be sure to goto league setup, Misc and be sure you say yes to "allow cpu teams to sign and release players"

Its Set to No on default, when creating Historical League With Ankit DB or Lathman DB

if you dont the sim will stop a lot and you wont be able to continue until you do the fix for the cpu teams.

Also be sure you goto league setting, Basic setup and change League Mode from Replay to Career, if you want to continue to next year
"Allow CPU Teams to Sign and Release Players" option is applicable only if you run a league with Financials enabled.
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Old 01-25-2005, 05:47 AM   #22
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Originally Posted by Jayzone
Ankit,

Thanks for the explanation. I think I got it.

Although I couldn't help but wonder that couldn't you use a more accurate player run estimater (XR or extrapolated run come to mind) other than basic RC (basic RC is more for team run estimation)? Well, I guess that minor details are not that important here.
There are indeed better formulas out there and even I tried to use the other RC formulas but the problems are when you have to raise a player's stats, its not simple enough to say in order for XR to be increased by 10%, I will raise his H, 2B, 3B, HR, BB by 10%. I had to do the same thing what Bill James did and at least this is better than not using any of the runs estimator formulas.
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Old 01-25-2005, 12:28 PM   #23
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Quote:
Originally Posted by Ankit
"Allow CPU Teams to Sign and Release Players" option is applicable only if you run a league with Financials enabled.
true

if you have Financial Enabled be sure to have "Allow CPU teams to sign and Release players option set to YES, its on NO by default in league Setting, MISC.

if you dont and try to sim , the game will stop and you have to correct the cpu roster

try it and you will see when you create a historical league

and dont forget to change league Mode in league setting from Replay (Default) to Career..

Last edited by jbmagic; 01-25-2005 at 12:31 PM.
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Old 01-25-2005, 01:24 PM   #24
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Quote:
Originally Posted by Ankit
I probably should have but with work, I was too tied up even to release it, even though it was ready about 2 weeks earlier. I haven't had recalc work for me but maybe I am doing something wrong. PM about how to make it work properly with my DB, I will test it again. I do not understand your last part with career average, talent and OOTP randomness, please explain again.
For my last statement...you don't want an exact science...OOTP randomness will not allow it.

As for players...some players come in with 2 or 3 great years then fade for the next 3...their RATINGS should be high but their TALENT lower...OOTP may decide they will decline OR they may actually improve based on stats or random development.

Most players start out slow then kick it up for 5 or so years...your DB really does that well.

As for Recalc, it works quite well if you fix the issues of Range and Passed Balls. Because OOTP6 is so dependent on DIPS...when the fielding is fixed then it falls into place...plus using Soxman's Ballparks with the Park Factors also helps...I had a 6% variance for league totals each year...which is where I want it...I don't want it closer than that, or the randomness is gone and I might as well put Cobb, Mathewson et al in the HOF and not play out 100 years, because I know what will happen
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Old 01-25-2005, 01:27 PM   #25
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i use Soxman's Ballparks for OOTP 6

and they are not align right when viewing it on play by play screen
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Old 01-25-2005, 02:17 PM   #26
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Just hit the button for coordinate with OOTP then use thoise coordinates for all ballparks...quick and easy JB
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Old 01-25-2005, 02:23 PM   #27
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Originally Posted by Carlton
Just hit the button for coordinate with OOTP then use thoise coordinates for all ballparks...quick and easy JB

thanks , did it work for you?
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Old 01-25-2005, 02:27 PM   #28
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Suweet! I was hoping this would come along for an idea I am working on.
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Old 01-25-2005, 02:36 PM   #29
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Quote:
Originally Posted by Carlton
...plus using Soxman's Ballparks with the Park Factors also helps...
Speaking of Soxman's ballparks, how can I get ballparks from different eras/seasons into the same league?

For example, I want to import some of the old stadiums (Polo Grounds, Ebbetts Field, etc...) in my league along with some of the current stadiums (Camden Yards, Shea Stadium, etc...
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Old 01-25-2005, 02:40 PM   #30
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Originally Posted by Metsui
Speaking of Soxman's ballparks, how can I get ballparks from different eras/seasons into the same league?

For example, I want to import some of the old stadiums (Polo Grounds, Ebbetts Field, etc...) in my league along with some of the current stadiums (Camden Yards, Shea Stadium, etc...

just goto league setting and edit ballbark
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Old 01-25-2005, 03:18 PM   #31
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Quote:
Originally Posted by jbmagic
just goto league setting and edit ballbark
I saw where you can import one but when I try that it just trys to import the whole file for that year which contains a dat file for all of the ballparks for that year and jibberish shows up as a new ballpark.

How do I go in (I'm a newb so step by step if you don't mind) and add, say, just the Polo Grounds to my 2004 league and ballparks?

Maybe I'm just missing something.
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Old 01-25-2005, 07:59 PM   #32
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So how are you supposed to handle duplicate players? I've never really understood that. For like Babe Ruth the pitcher and hitter. When the hitter version comes into the league are you supposed to delete the pitching version of him? And can you even do that? Or how are you supposed to handle that? Cause I don't really want two versions of the same person in my league at the same time.
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Old 01-25-2005, 08:14 PM   #33
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Quote:
Originally Posted by jbmagic
thanks , did it work for you?
Yep

The steps I did for each year.
1) Open dats.zip...export dats to league file
2) league setup...edit stadiums, coordinate with OOTP6, check it to make sure it's aligned
3) Assign these coords to all ballparks..all set.

As for historic parks in modern leagues...you will have to import stadium from the historic folder IIRC

As for duplicate players, I don't like them...so I release and delete the new Babe Ruth. I change George Ruth the P to Babe Ruth and give him 92 for contact TALENT and about an 80 for ratings. I give him 150 Talent for HRS, and 120 for ratings...more against RH than LH...so about 110 LH 130 RH. I also give him high walk talent
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Last edited by Carlton; 01-25-2005 at 08:16 PM.
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Old 01-25-2005, 08:59 PM   #34
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Originally Posted by Carlton
As for historic parks in modern leagues...you will have to import stadium from the historic folder IIRC
Doesn't that just overwrite the modern parks dat file?
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Old 01-25-2005, 09:12 PM   #35
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Quote:
Originally Posted by Carlton
For my last statement...you don't want an exact science...OOTP randomness will not allow it.

As for players...some players come in with 2 or 3 great years then fade for the next 3...their RATINGS should be high but their TALENT lower...OOTP may decide they will decline OR they may actually improve based on stats or random development.

Most players start out slow then kick it up for 5 or so years...your DB really does that well.

As for Recalc, it works quite well if you fix the issues of Range and Passed Balls. Because OOTP6 is so dependent on DIPS...when the fielding is fixed then it falls into place...plus using Soxman's Ballparks with the Park Factors also helps...I had a 6% variance for league totals each year...which is where I want it...I don't want it closer than that, or the randomness is gone and I might as well put Cobb, Mathewson et al in the HOF and not play out 100 years, because I know what will happen
Ok got it, one of the things I did this time around is that if a player had at least 500 ABs in his debut season, he will come in with his actual stats and his talents will be based on his career average, so it will do this for those players, about 200+.
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Old 01-25-2005, 09:14 PM   #36
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Originally Posted by Jeremy Weimer
So how are you supposed to handle duplicate players? I've never really understood that. For like Babe Ruth the pitcher and hitter. When the hitter version comes into the league are you supposed to delete the pitching version of him? And can you even do that? Or how are you supposed to handle that? Cause I don't really want two versions of the same person in my league at the same time.
When the second guy comes in, release the first guy from his current team and then delete him from the FA pool. Or you can simply edit the first guy with the talents and ratings of the second guy and delete the second guy so you can keep stats for both versions of the player with the one player.
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Old 01-25-2005, 09:46 PM   #37
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Thanks for the help Carlton and Ankit.
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Old 01-26-2005, 02:56 PM   #38
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Ankit,

You replied to above with this:

1. A Normalized DB is the best way to go for this because Deadball Batters will not be good when grouped with later year players and vice-versa for pitchers. My DB includes a Normalized pitchers and I am working on a normalized hitters file. I did a Normalized DB but I don't like it anymore as I have found a better methodology.

Do you mean to say that your latest version has normalized stats for pitchers? When do you think you'll have the hitters done? I had considered using your Normalized db. What has changed within your methodology?

Sorry for all the questions. I'm a bit of a newb to OOTP.

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Old 01-26-2005, 03:37 PM   #39
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Originally Posted by Metsui
Ankit,

You replied to above with this:

1. A Normalized DB is the best way to go for this because Deadball Batters will not be good when grouped with later year players and vice-versa for pitchers. My DB includes a Normalized pitchers and I am working on a normalized hitters file. I did a Normalized DB but I don't like it anymore as I have found a better methodology.

Do you mean to say that your latest version has normalized stats for pitchers? When do you think you'll have the hitters done? I had considered using your Normalized db. What has changed within your methodology?

Sorry for all the questions. I'm a bit of a newb to OOTP.

I hope to have it done in a month or so, hopefully sooner. What I have changed this time around is this:

Instead of normalizing individual player seasons, I normalize players based on their stats for their entire careers vs. the league average, each season weighted by their Plate Appearances or Innings Pitched in that season. Once I have their ratios, I can now go back apply it for each season relative to today's league averages to get a Normalized DB. For example:

For his career 1901-1919, Player Y hits 1.4 times the league's batting average (.200) for the same time period. His .280 batting average normalized for today, where the league hits .265 would be: .371. I will do this 1.4 times for each individual season to get his hits total each year. I will do this for each of the stats in my batting file.

Hope this has helped.
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Old 01-26-2005, 03:49 PM   #40
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Is there a non-career averages version? I can deal with stats normalised to 500 AB (though I don't like erasing career stats) but I don't like players importing exactly the same at every year of their careers. Darryl Strawberry and Eric Davis should not be All-Stars in 1992 but upon importing they were both quite good.
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