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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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All Star Reserve
Join Date: Apr 2004
Location: United States
Posts: 535
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$32mil/no cap/default TV
*edit* forgot to mention. I am seriously considering adding $1mil every five years/seasons to allow for "cost of living" increases. There will be a limit, however. For example, I will not go past $65mil May sound funnny but hey.....its my league.
Last edited by Deitrus; 05-01-2004 at 12:25 PM. |
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#22 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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For Only use National TV minium do you have it on yes or no?
seems like 50 million cash max and default for national tv is what everyone likes so far..... Last edited by jbmagic; 05-13-2004 at 04:44 PM. |
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#23 |
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Hall Of Famer
Join Date: May 2003
Posts: 2,968
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The capitalist that I am, I wish we had the option to just ditch this feature altogether. Some other options would be to allow us to recapitalize earned income for stadium proposals. Maybe in V7. Anyway, I find it's rather easy to keep a team operating in the black and wish the financial engine made the net income side of the game more difficult to maintain and more punitive if you run up a deficit. I also think crowd sizes are too large. IRL you have teams like Montreal drawing 4,000 a game, but in OOTP 20K is considered a poor crowd.
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"The type and formula of most schemes of philanthropy or humanitarianism is this: A and B put their heads together to decide what C shall be made to do for D. The radical vice of all these schemes, from a sociological point of view, is that C is not allowed a voice in the matter, and his position, character, and interests, as well as the ultimate effects on society through C's interests, are entirely overlooked. I call C the Forgotten Man" - William Graham Sumner |
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#24 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Well, the crowd size has been significantly reduced in V6 from V5
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#25 |
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All Star Starter
Join Date: Sep 2003
Posts: 1,571
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75 mil max, no cap, custom tv contracts
A low cash max only hurts the CPU and makes the game easier. It is a much greater challenge when the CPU has tons of money to buy any player it wants. Plus I like the big market teams to carry huge payrolls with All Star like rosters while I maintain a very low payroll and try to battle it out with them. I think the key to limit yourself with a low salary cap but give the CPU a ton of freedom to spend whatever it wants to try and beat you! |
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#26 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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i tought with high team cash max , it makes the cpu teams not spend much because they end up saving the money than spending it...
i tought it was a bug that cpu teams are not using there cash they have on hand to there fullest ... is this true? |
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#27 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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bump.
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