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All Star Starter
Join Date: Mar 2002
Location: Mass.
Posts: 1,963
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#22 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Not St. Louis
Posts: 2,872
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#23 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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Re: +++ "Possible"OOTP 6 Features +++
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Sounds very ambitious Markus... good luck implementing all the changes!! Sincerely, a customer for life!!
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#24 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Sounds great Markus.
But I just wanted to add a couple of suggestions/comments about "8) Better support for historical leagues because of the new game engine." First, the ability to have different roster size limits would be a valuable addition. The roster limits of MLB have varied quite a bit over the years, and sometime even between the leagues. Being able to replicate this in historical leagues would be very useful. For a nearly complete list of how the roster limits of MLB have changed over the years, go to this web page: http://users.erols.com/brak/rosters.htm On the same site you'll also find articles on "League Operating Rules" which detail the way the rules have changed over the years on such things as amateur drafts, waivers, options, and expansion drafts, among others. A definite must read for creating more detailed and era rules appropriate historical play. The list of operating rules articles is found here: http://users.erols.com/brak/rules.htm Second, please get OFFICIAL doubleheader support into OOTP6. They are already SO close to working fine, so if you could go the extra few steps to get them genuine inclusion it would be great. In my opinion, full doubleheader support is a MUST for appropriate historical play - the twin bill was a big part of baseball for a very long time, and I have the numbers to prove it. This would also allow historical players to play out their seasons on the real schedules (either as scheduled or as played, depending on which they prefer). As I like to say, if you're going to use real players, then you ought to be using real schedules as well. ![]() Those are my big two suggestions for better historical play. There are some other ideas which, while not as important as the above two, would also help add more to the historical play experience (and possibly ficitional play as well). These would be: 1) Reserve clause era financials. Bascially, all the financials would still be on, but there'd be NO free agency. You'd still have to sign coaches and players, make decisions about whether a particular player is worth the money you're paying him, set ticket prices, and so forth. But you'd also have to deal with holdouts (since players can't move to another team, this is their way of trying to get a better contract out of the GM), and perhaps also manage your money in connection with... 2) Independent minor leagues. Rather than the minor leagues always being a subordinate of the major league team, let there be the option of making the minor leagues independent. This would mean the major league teams would have to buy the contract of the player they're interested in from the minor league team rather than simply call him up as is done today. Adding this feature would defintely mean that reserve clause era financials could be just as challenging as in the current free agency era. Also, having an independent minor leagues option would nicely mimic the earlier days of baseball when the major league teams did not run their own minor league clubs. I still haven't posted the full details of this idea in the Suggestions Forum yet, but you get the basic concept of it. I suppose I could add a few other ideas to beef up historical (and fictional) play, such as 12 team divisions, adding or removing a third league, and even more customizable playoffs, but the previously mentioned ideas are the more important ones to me.
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#25 |
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Bat Boy
Join Date: Aug 2003
Location: Scotland
Posts: 1
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Markus,
I think as like in CM4, you could expand the game into perhaps including leagues for other countries which have a significant baseball grounding. Japan, South Korea, Dominican Republic, Cuba etc. Another thing which I think should be iintroduced is a career which allows you to go from managing one team to another, this would give players more ways to play the game. In CM4 for example, I like to start off with a small side, gradually improve them until I am able to get a job with a bigger/better team until I have reached the top. Those are the two main points that have occurred to me so far. Other than that, OOTP5 seems to be an improvement over OOTP4 though i've only managed to try out the demo of OOTP5. |
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#26 | |
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Hall Of Famer
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 3,639
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Re: Re: +++ OOTP 6 Features +++
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培傑西 I have never taken a lesson on how to talk on TV in my life. - Tim McCarver Guns have only two enemies; rust and liberals. The world is a comedy to those that think; a tragedy to those that feel. |
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#27 | |
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All Star Starter
Join Date: Feb 2002
Location: Alberta, Canada
Posts: 1,105
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Re: Re: Re: +++ OOTP 6 Features +++
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Hits: 387+ different ratings Doubles: 255 different ratings Triples: 20 different ratings Homeruns: 255 different ratings Walks: 255 different ratings Strikeouts: 181+ different ratings Sure the game only shows 1-10.. but there is more "inside" information that we do not see. Kurtis
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CUBL Commissioner |
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#28 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Not St. Louis
Posts: 2,872
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#29 | |
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Hall Of Famer
Join Date: Aug 2002
Location: Area 51
Posts: 4,792
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Re: +++ "Possible"OOTP 6 Features +++
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"Ah man we're just hungry man" - Dovonte Edwards Bismarck Boy Scouts of the OTBL - league yes-man Ross Gload at baseball-reference.com Book Quotes and Book Lists |
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#30 |
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Global Moderator
Join Date: May 2002
Posts: 4,993
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This is some great ideas. I am thinking this thread is going to be a long one....... plus I didn't think I could get any more excited about a game, but this sure makes next spring a real event!
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#31 |
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All Star Starter
Join Date: Jan 2002
Location: St. John's, Newfoundland, Canada
Posts: 1,296
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Can't wait to see these new features in action!!!
Thanks again Markus!!!
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My Twitter | My Blog | My Music Fan of the Blue Jays, Maple Leafs, IceCaps, Lakers, and Broncos. |
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#32 | |
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Hall Of Famer
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 3,639
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Re: Re: Re: Re: +++ OOTP 6 Features +++
Quote:
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培傑西 I have never taken a lesson on how to talk on TV in my life. - Tim McCarver Guns have only two enemies; rust and liberals. The world is a comedy to those that think; a tragedy to those that feel. |
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#33 |
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Registered User
Join Date: May 2003
Posts: 106
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I think a good idea for a new rating system would be the 20-80 scale the professional scouts use.
Click here to see what I'm talking about |
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#34 |
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Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
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wow... I'm impressed. The only two major things I was really hoping for that aren't listed are 40-man rosters (and all that comes with them), and although I'm not sure if it falls under "better player development" talent increases/decreases based on stats. But I'm already dying to play this game... make me a beta tester? Please?
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#35 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Toronto
Posts: 2,961
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#36 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Markus, you continue to produce an immensely enjoyable game, and the features you've listed will have me anxiously awaiting its next incarnation.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#37 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
__________________
My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#38 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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There will be an importer of course, but in order to support the new features, imports may not be totally compatible. There will be certain things that work different than in OOTP 5.
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#39 | |
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Bat Boy
Join Date: Feb 2002
Posts: 15
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Quote:
Our league may or may not shift. We, I think, would appreciate the improved game, but by the time OOTP6 comes out, we'll have been going for 13+ fake seasons and 3 realtime years and the history and tradition of the league will have some serious weight. Assuming that an importer will happen, Markus, could you please just make sure to make it very clear what changes will happen when a v5 league is imported to v6? I.e., what things will not import over, etc etc. That will enable everyone who is planning on shifting over some idea what to expect. |
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#40 | |
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Major Leagues
Join Date: Dec 2001
Posts: 375
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