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Old 11-23-2025, 04:26 PM   #21
jpeters1734
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Imagine having to create a new account and email address every time you want to post something lol

If you want to increase the likelihood of complete games, you have to first make sure the pitchers have the stamina to do so. Either change the stamina setting from low to normal for example, or increase the SP stamina LTM.

Note on auto-calc:

When you auto-calc, OOTP will adjust the SP Stamina LTM to so the outcome is in line with whatever year you set for the historical year. So if you change the Pitcher Stamina from Low to Medium for example, the SP Stamina LTM will lower even more to compensate when you auto-calc.

So if you’re in 2025 and you want to both auto-calc LTMs and increase CGs, you must first auto-calc, then adjust either the Pitcher Stamina General Strategic Tendency or increase the SP Stamina LTM.
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Old 11-24-2025, 01:51 AM   #22
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Originally Posted by RunBlakeRun View Post
I didn't realize my post about complete games would result in this. I hope things are civil and sorted out!
No worries, it's just Brad coming back to create his 75th (and 76th and 77th lol) accounts in order to feed his pathological narcissism.
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Old 11-25-2025, 11:00 AM   #23
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Originally Posted by Hitandrun View Post
Months ago a suggestion was made to add information to the strategy screen and to many other screens. Had that been done it would not be necessary for you to ask the question. The suggestion is shown below.




It is possible some of the features shown as functional above are not. Testing often runs into the problem of more noise than signal. However there is no doubt about the ones shown as non functional.

One of the game's leading gurus said all the information was false. Now Outsider says its common knowledge. Neither statement is true.

If you'd like more information HERE is the thread. You can also evaluate civility.
I'm just going to say this: this is not my experience at all, as the other features have most definitely worked.

Please stop because the fact you've made another account to post and antagonize others is really not helping anyone, yourself included.
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Old 11-25-2025, 11:03 AM   #24
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Originally Posted by jpeters1734 View Post
Imagine having to create a new account and email address every time you want to post something lol

If you want to increase the likelihood of complete games, you have to first make sure the pitchers have the stamina to do so. Either change the stamina setting from low to normal for example, or increase the SP stamina LTM.

Note on auto-calc:

When you auto-calc, OOTP will adjust the SP Stamina LTM to so the outcome is in line with whatever year you set for the historical year. So if you change the Pitcher Stamina from Low to Medium for example, the SP Stamina LTM will lower even more to compensate when you auto-calc.

So if you’re in 2025 and you want to both auto-calc LTMs and increase CGs, you must first auto-calc, then adjust either the Pitcher Stamina General Strategic Tendency or increase the SP Stamina LTM.
Thanks for the tip. Yeah, I had a feeling it compensates a bit when doing the seasonal update. That's fine. I've found a decent balance for what I'm looking for - normal stamina in the strategy setting (or low with slow hook), default or +1 hook, and .860 - .900 starter stamina under the league totals options. Seems to give me the balance I want.

Usually the league leader is (so far) sitting around 5-6 complete games a season, which feels much more like a realistic (albeit highly unlikely) return to higher innings workloads for pitchers in the future than say 20 complete games hahahaha.

Really appreciate it!
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Old 11-25-2025, 12:20 PM   #25
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Originally Posted by RunBlakeRun View Post
Thanks for the tip. Yeah, I had a feeling it compensates a bit when doing the seasonal update. That's fine. I've found a decent balance for what I'm looking for - normal stamina in the strategy setting (or low with slow hook), default or +1 hook, and .860 - .900 starter stamina under the league totals options. Seems to give me the balance I want.

Usually the league leader is (so far) sitting around 5-6 complete games a season, which feels much more like a realistic (albeit highly unlikely) return to higher innings workloads for pitchers in the future than say 20 complete games hahahaha.

Really appreciate it!

This is my biggest complaint with league totals. There is so much tweaking and playing with totals and modifiers that it can be very hard to get the results you want.

Never understood the confusion over auto cal, it's always been easy to understand what it does. It doesn't apply here.

We need more control over the league results, not just the totals. Giving us control over the range for league leaders would make it so much easier to get the results we want.

Right now it involves changing the league totals and or modifiers then running multiple saves to see the results as using the in game simulation engine doesn't provide enough stats.
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Old 11-25-2025, 12:39 PM   #26
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Never understood the confusion over auto cal, it's always been easy to understand what it does. It doesn't apply here.

What do you mean it doesnt apply here? Are you saying that auto-calculating league totals doesn't influence CGs?
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Old 11-25-2025, 01:05 PM   #27
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What do you mean it doesnt apply here? Are you saying that auto-calculating league totals doesn't influence CGs?
Ok I guess I do have to explain it

League totals are the totals from the selected year regardless of league talent. Modifiers are used to bring league talent totals to be close to the league totals.
Auto Cal does this by running a simulation of the current league 3 times and using the average to set the modifiers.


Wanting to increase ANY stat past current league totals means you are no longer using current league totals so why would you run Auto Cal again?
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Old 11-28-2025, 10:34 PM   #28
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Ok I guess I do have to explain it

League totals are the totals from the selected year regardless of league talent. Modifiers are used to bring league talent totals to be close to the league totals.
Auto Cal does this by running a simulation of the current league 3 times and using the average to set the modifiers.


Wanting to increase ANY stat past current league totals means you are no longer using current league totals so why would you run Auto Cal again?
I can see why he'd think that. Instructions in the game says auto-calc is recommended. Advice on the board from knowledgeable people says strategy changes work with auto-calc. You're a minority among the experts saying it isn't true. I say believe the instructions in the game and advice from the other experts who are a majority.
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Old 11-29-2025, 12:06 PM   #29
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Ok I guess I do have to explain it

League totals are the totals from the selected year regardless of league talent. Modifiers are used to bring league talent totals to be close to the league totals.
Auto Cal does this by running a simulation of the current league 3 times and using the average to set the modifiers.

Wanting to increase ANY stat past current league totals means you are no longer using current league totals so why would you run Auto Cal again?
Mods, please don't ban me. I assure you I'm not Brad.

It was incorrect to say that auto-calc doesn't apply here. My tip was simply that if you adjust the stamina strategy setting and then auto calc, you will need to also re-adjust the stamina LTM
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