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| FHM12 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#21 | |
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Minors (Single A)
Join Date: Mar 2017
Posts: 54
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#22 | |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 228
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i can think of a couple of options that the dev team can easily implement: (1) highest paid goalie on team gets majority of starts or (2) add an item to mark a #1 goalie and the other a "backup goalie" and start them based on this, where you can specify a % of starts for each or (3) rotate goalies every game (Caps were doing that until this season, Buffalo seemed to be doing that recently) also, if you have more than 2 goalies on a team, specifically NHL, the AI always tried to send down the extra goalie(s) or retire them. Only way I can get around that is to set all the goalies to have NMC clauses. maybe make AI more flexible in carrying 3 goalies and also there doesn't seem to be a lot of flexibility in the lineups to go with 11 forward's / 7 d-men, unless you specify one of the d-men as a forward. if you aren't directly managing the team lines the team will replace the 7th dman with a forward, even going so far as calling up a 12th forward if necessary. |
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#23 | |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 228
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note for #3 the game seems to have the option but it doesn't seem to work |
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#24 |
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All Star Reserve
Join Date: Jun 2008
Posts: 581
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question, since the last update(s), has the goalie issue been addressed?
Thank you in advance.
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#25 | |
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Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,374
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Quote:
I manually set starts for the goalies. Long story short, the starter starts whenever he can. The one time I forgot the AI started the other guy and we lost the game.
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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