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Old 11-21-2025, 02:30 AM   #21
JSnow93
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Quote:
Originally Posted by Curve Ball Dave View Post
This is the last thing I'll say until one of the devs possibly chimes in.

I had a lot of trepidation about buying this version. I knew there were a lot of things that I could do in OOTP that I can't do in FHM.

But I was hoping maybe this time around they got it right when it came to goalies. Rather than ask "did you this?" or "did you that?" etc, how about the AI simply recognizes who is clearly the better goalie and start him at a frequency we find in the modern NHL? Is that too much to ask?
I haven't bought 12 yet, but seems like I dodged a bullet. I've heard so many things that were an issue for me in 11 and previously still haven't been fixed. The thing is these things don't seem that complex to fix.
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Old 11-21-2025, 12:49 PM   #22
northjersey
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Quote:
Originally Posted by Curve Ball Dave View Post
This is the last thing I'll say until one of the devs possibly chimes in.

I had a lot of trepidation about buying this version. I knew there were a lot of things that I could do in OOTP that I can't do in FHM.

But I was hoping maybe this time around they got it right when it came to goalies. Rather than ask "did you this?" or "did you that?" etc, how about the AI simply recognizes who is clearly the better goalie and start him at a frequency we find in the modern NHL? Is that too much to ask?

i can think of a couple of options that the dev team can easily implement:
(1) highest paid goalie on team gets majority of starts
or
(2) add an item to mark a #1 goalie and the other a "backup goalie" and start them based on this, where you can specify a % of starts for each
or
(3) rotate goalies every game (Caps were doing that until this season, Buffalo seemed to be doing that recently)


also, if you have more than 2 goalies on a team, specifically NHL, the AI always tried to send down the extra goalie(s) or retire them. Only way I can get around that is to set all the goalies to have NMC clauses. maybe make AI more flexible in carrying 3 goalies


and also there doesn't seem to be a lot of flexibility in the lineups to go with 11 forward's / 7 d-men, unless you specify one of the d-men as a forward. if you aren't directly managing the team lines the team will replace the 7th dman with a forward, even going so far as calling up a 12th forward if necessary.
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Old 11-21-2025, 12:50 PM   #23
northjersey
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Originally Posted by northjersey View Post
i can think of a couple of options that the dev team can easily implement:
(1) highest paid goalie on team gets majority of starts
or
(2) add an item to mark a #1 goalie and the other a "backup goalie" and start them based on this, where you can specify a % of starts for each
or
(3) rotate goalies every game (Caps were doing that until this season, Buffalo seemed to be doing that recently)


also, if you have more than 2 goalies on a team, specifically NHL, the AI always tried to send down the extra goalie(s) or retire them. Only way I can get around that is to set all the goalies to have NMC clauses. maybe make AI more flexible in carrying 3 goalies


and also there doesn't seem to be a lot of flexibility in the lineups to go with 11 forward's / 7 d-men, unless you specify one of the d-men as a forward. if you aren't directly managing the team lines the team will replace the 7th dman with a forward, even going so far as calling up a 12th forward if necessary.

note for #3 the game seems to have the option but it doesn't seem to work
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Old 12-19-2025, 11:16 AM   #24
KJDelaney
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question, since the last update(s), has the goalie issue been addressed?

Thank you in advance.
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Old 12-19-2025, 09:32 PM   #25
Curve Ball Dave
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Originally Posted by KJDelaney View Post
question, since the last update(s), has the goalie issue been addressed?

Thank you in advance.

I manually set starts for the goalies. Long story short, the starter starts whenever he can. The one time I forgot the AI started the other guy and we lost the game.
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