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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 |
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Minors (Double A)
Join Date: Mar 2022
Location: Over yonder
Posts: 148
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The AI teams in my save do not have enough players in their rookie league rosters, or their A or A+ rosters. My ACL team ended with a ~95% winning percentage & DSL at ~99%.
It seemed to bleed into the A and A+ a bit, as well. ~88% and ~80% winning percentages there. Typically these teams run ~60% for me. AA and AAA results weren't as extreme so could be more of a variation issue. AA team was ~67% and AAA team was ~55%. This save started from a live 2025 start, w/ the patch hitting sometime during the offseason prior to the 2030 season start. I haven't gotten into the 2031 season yet, so I'm not sure if it corrects itself. |
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#22 |
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Minors (Rookie Ball)
Join Date: Oct 2019
Posts: 30
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The AI is still releasing 2025 draftees, albeit not the first or second rounders. Currently, the most likely to be released are the draftees from the later rounds, although I've seen 3-5 rounders being released as well. Currently, 196 of 589 drafted players have been released in one way or another within three months of the draft, mostly pitchers in the 40-45 potential range. My current tests was with roster limits, but it also happens in a standard 2025 game. As a previous user pointed out, some of these players enter the loop of being signed and released over and over again as well.
This issue has become a real head scratcher for me, seeing as I did not seem to have these problems in OOTP26 before the July patch and in the whole life cycle of OOTP25. |
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#23 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Quote:
It's the same in all skins and it was reported twice last year.
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- Bru |
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#24 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,125
Infractions: 0/1 (1)
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Quote:
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#25 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Quote:
The browser version is fine: All they have to do is insert a single space in the in-game report so that the two columns don't run into each other.
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- Bru |
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#26 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,125
Infractions: 0/1 (1)
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I imagine that is not a high traffic screen. I'd hope they will eventually fix it but I completely understand it not being high on the priority list.
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#27 |
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All Star Reserve
Join Date: Oct 2015
Posts: 599
Infractions: 0/1 (1)
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Given that he / she reported it—twice—last year, I’d hardly say they’re being pushy.
Last edited by jcard; 09-21-2025 at 01:42 AM. |
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#28 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Long Island
Posts: 11,742
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Quote:
I did indeed post twice last year about the roster report in the "Cosmetic issues & typos" thread. While I did not expect a direct response from officials, I expected them to do something about it. How hard can it be to insert a space between the two columns? I am not bothering with that thread this time. Matt invited feedback on the new alternate skin; well, this report (and the bleeding, overrun headlines) are part of that skin and the others. That is my feedback; it's either noticed and acted upon, or it is not.
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- Bru |
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#29 |
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Minors (Single A)
Join Date: Jul 2013
Posts: 99
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Game crashes every time I try to load it.
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#30 |
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Minors (Triple A)
Join Date: Nov 2010
Posts: 241
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#31 |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 36
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Is there a plan/ETA to release a patch in the coming weeks? Just trying to plan when to start a new save since work got less busy.
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#32 |
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Minors (Single A)
Join Date: Mar 2020
Posts: 67
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#33 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 485
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I am not seeing any improvement with drafted players being released immediately after the draft.
I only have roster limits at AAA and AA...could that still be affecting this? |
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#34 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 485
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I had AAA and AA at 28 man limits but i just noticed under settings it says "do not set roster limits below 35"...is this new and potentially the reason draftees were released?
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#35 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 485
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And another issue...
at the start of the DSL season, the roster is very limited for most teams...and a lot are carrying 1 catcher on opening day. I have removed the 'no foreigners' option due to this |
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#36 | |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 485
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Quote:
Maddening |
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#37 | |
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Minors (Rookie Ball)
Join Date: Oct 2019
Posts: 30
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Quote:
I've since went back to OOTP25 which strangely does not have this issue at all and works fine with roster limits imposed. |
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#38 | |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 485
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Quote:
When roster limits were put in, at 42 for ACL and DSL...teams started signing players to fill the roster up to 42. It appears the AI wants to max out the roster to the limit...when limits are in place. |
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#39 |
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All Star Starter
Join Date: Apr 2006
Location: Salt Lake City, UT
Posts: 1,428
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"do not set roster limits below 35" is only recommended for the lowest Minor League level that you have active, not every level.
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#40 | |
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Minors (Double A)
Join Date: Feb 2009
Location: North Carolina
Posts: 113
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Quote:
It's truly disappointing to have to go back to OOTP 25. If I'd known that, I could've just started there instead of waiting for 26 to resolve the issues that didn't exist in 25. I know new features were introduced concerning prospects development etc, but the apparent lack of long term single player testing is frustrating as an end user who buys the product and expects it to function well at some point before 7-8 months later. I'll definitely have to wait and see on 27 to see if either a) 26 is ever fixed or b) patches are out and people confirm that 27 has functional minor league AI like 25 had or, hopefully better.
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