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| OOTP 26 - General Discussions Everything about the brand new 26th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#21 | |
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Hall Of Famer
Join Date: Apr 2012
Location: Pennsylvania
Posts: 2,134
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#22 |
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Major Leagues
Join Date: Dec 2003
Location: Phoenix
Posts: 484
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I'm still seeing a problem with teams releasing decent potential prospects shortly after they were drafted. A lot got release at the start of Spring Training (2/12/2030)
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#23 |
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All Star Reserve
Join Date: Oct 2022
Posts: 508
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OK got it.
ps I had to find the SKINS file in the programs file to copy and paste. |
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#24 |
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Minors (Rookie Ball)
Join Date: Mar 2019
Posts: 30
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Are those with 100% scouting accuracy? It's possible those OSA ratings are outdated, I've noticed the released draftees with this update tend to be worse ones who are generally replacement level
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#25 |
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Minors (Single A)
Join Date: Apr 2020
Posts: 53
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I'm in the offseason. It looks like the new patch does not like some of the fringe veteran depth players the AI was signing before the patch. Some of these guys who just signed right before the update are now being released. I guess we will get a little bit of awkwardness with teams eating newly signed million-dollar plus contacts as the new patch deals with logic made before the update.
For example, 32-year-old backup catcher Jorge Alfaro (rated 43) had just signed a $2.4M deal with the expansion Orlando club. Despite being one of only three catchers on their roster, he was immediately released after the new patch. A player like that, out of options and on the fringes, might be a reasonable release candidate, but youÂ’d think an expansion club still filling out its roster would at least hold onto him through Spring Training. With that being said I'm looking forward to better overall roster logic. |
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#26 |
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All Star Reserve
Join Date: Aug 2016
Posts: 521
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After looking around a little more, the AI does look a little too aggressive at cutting veterans now. Before this patch, the AI would keep an entire 26-man roster of veterans in the minors. After this patch, the AI is keeping almost no player in the minors as injury coverage for the MLB club.
The current situation seems better than pre-patch, but the pendulum swung a little too far the other way. |
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#27 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#28 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,363
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Quote:
This is a very delicate balance though. I think to some extent, it's likely to be impossible to get this perfect without our significantly increasing injury rates, especially in the offseason/pre-season for minor league guys, given that per our previous discussions you made the (good) point that a lot of those real-life signings of older AAAA guys are reactions to injuries. If we have even 10-15 less guys out (and possibly even more) in a given minor league system than real teams do, then we really kind of end up in a place where have to choose the lesser of the two evils, either not promoting young guys quick enough, or having too few vets at the higher levels of the minors. EDIT: Seems like we might be overall keeping a few less players at each level than the real-life teams do. We'll probably look at trying to increase the typical AA and AAA roster sizes to more like 34-35 players per team, which seems to be around what most real-life teams are doing. Hopefully that should give some extra room for those older AAAA guys without forcing the younger prospects lower down in the system.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 09-04-2025 at 07:49 AM. |
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#29 | |
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All Star Reserve
Join Date: Aug 2016
Posts: 521
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Quote:
1) I get what you are saying about the difficult balance to strike and the difference due to real life injuries being higher. I think you want roster construction that looks like the real teams of today to be the target. The lower injuries will make for fewer MLB debuts per year, but that is okay because the human player is choosing the lesser roster churn. The target: real teams tend to go into a season with 15-25 players aged 27 or older in the minor leagues. Both for MLB coverage and because there are a lot of AA and AAA innings to play. The initial roster set is a good benchmark of what the game should aim for. The problem before the latest patch: the AI would sign another 6-7 veterans on top of the initial roster, cutting younger players to create room, while also signing more players in the age 25-26 range as well. The problem with the new patch: the AI keeps only 8-12 players aged 27 or older, and with a bias against age even within this group. 2) I gave the AI 30-man rosters for AAA and AA and it is only keeping these 8-12 veterans. 3) Typical AA and AAA rosters don't carry 34-35 players! They only get there if you count players on the IL and the development list, which I'm not sure you should for OOTP purposes. Given the player limits for the overall minors and that the lower minors need more players, the active rosters at AA and AAA tend to be 27-28 players fairly consistently. If you want to get it to 30 players in OOTP that's fine, but anything beyond that is too much. Last edited by kidd_05_u2; 09-04-2025 at 12:12 PM. |
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#30 |
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Bat Boy
Join Date: Mar 2024
Posts: 10
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AI transactions logic is not that great.
The Athletics signing Yandy Diaz, already having Brent Rooker and Nick Kurtz listed as 1B that each hit 40+ home runs the previous season. |
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#31 |
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Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,763
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Tell that to Mike Ilitch, who signed Prince Fielder when he had Miguel Cabrera and Victor Martinez in his lineup already.
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#32 |
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Minors (Single A)
Join Date: Feb 2025
Posts: 54
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#33 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,843
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We've updated the version. Please see the first post for the changes
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#34 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,888
Infractions: 0/1 (1)
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#35 |
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Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 36
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Post 26.7.77, are there expected to be anymore balance changes (development/player release changes)?
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#36 |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,474
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Still no love for Notes functionality? Boooooooooo
G
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA |
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#37 |
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Minors (Double A)
Join Date: Feb 2009
Location: North Carolina
Posts: 113
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We're the AAA/AA roster limits expanded as was mentioned above? I'm for anything that gets us closer to how the real life MLB runs.
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F2P, Packs and AH only player! ![]() ![]() ![]() ![]()
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#38 |
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Minors (Double A)
Join Date: Mar 2024
Posts: 169
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with the new skin, and really all the skins, is there a way to edit them to lighten or change the color of the top row with File, Game, Manager's name, League name and etc. I think its a shame so many of the amazing logos out there are basically ruined by being so dark
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#39 |
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Minors (Double A)
Join Date: Apr 2013
Posts: 106
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Now that minor leagues rosters have been increased the AI just converts lots of the extra position players to first basemen.
In my current game the Brewers now have 6 first basemen in AAA with only 1 of each outfielder. |
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#40 |
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All Star Reserve
Join Date: Oct 2022
Posts: 508
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New Alternative Color
I think it is a good look, better in many ways. But I think the bar slider on the left top of this page needs to have color, not black with dot. There should be some color to the left. (maybe this is a work in progress, but this is my feedback)
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