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Old 08-13-2025, 12:25 PM   #21
Baseballman2K5
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Originally Posted by Hrycaj View Post
If you have a backup from before he was released you could mess with the weights and add more to stats over ratings and see if the player gets released again. I get the argument that the game isn’t perfect but I can’t remember a guy that has 18 homers in June getting released in real life. I just do not think that would happen.
Another guy with good stats was waived...however his ratings aren't "great". I just changed the AI settings, moving the weight of Ratings from 60 to 55 and Current year stats to 30 from 25, so we'll see.
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Old 08-13-2025, 12:31 PM   #22
kidd_05_u2
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A replacement level reliever whose peripherals show he got lucky for 28 innings is hardly a controversial waive, especially when you are telling the AI to focus on ratings more than stats.
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Old 08-13-2025, 12:34 PM   #23
Baseballman2K5
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Originally Posted by kidd_05_u2 View Post
A replacement level reliever whose peripherals show he got lucky for 28 innings is hardly a controversial waive, especially when you are telling the AI to focus on ratings more than stats.
I just havent seen it as much before, and I've never played with AI weight settings. What AI settings do you use?
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Old 08-13-2025, 12:47 PM   #24
kidd_05_u2
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Originally Posted by Baseballman2K5 View Post
I just havent seen it as much before, and I've never played with AI weight settings. What AI settings do you use?
I use 30-33-24-13.

The questionable decisions I see are mostly the AI keeping decent young players in the minors to give room to bad old players in the majors, but I rarely see good players waived.
Some questionable waivers are inevitable though. The roster AI will never be perfect.
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Old 08-13-2025, 12:50 PM   #25
Baseballman2K5
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Originally Posted by kidd_05_u2 View Post
I use 30-33-24-13.

The questionable decisions I see are mostly the AI keeping decent young players in the minors to give room to bad old players in the majors, but I rarely see good players waived.
Some questionable waivers are inevitable though. The roster AI will never be perfect.
Oh wow, pretty different from default. Thanks for sharing...maybe I'll go down from a 55 ratings weight even more
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Old 08-13-2025, 01:37 PM   #26
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There is no excuse for Ethan Holliday to be released
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Old 08-13-2025, 02:13 PM   #27
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Originally Posted by Baseballman2K5 View Post
I'm curious Pontus if you have roster limits in the minors? That may be the issue here...i have roster limits in the minors and saw recently drafted players get released however that was before the patch.

Zorgan, do you have roster limits in the minors?
I play with the default settings regarding rosters. In other words professional years as the only limitation in rookie ball, A & A+
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Old 08-13-2025, 02:14 PM   #28
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There is no excuse for Ethan Holliday to be released
Agree.
Wonder why for example I don’t see that.
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Old 08-13-2025, 05:15 PM   #29
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Zorgan, do you have roster limits in the minors?
I do yes, 25 for AA and above, 35 for A+ and below. Age restrictions are default OOTP 26.
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Old 08-13-2025, 09:46 PM   #30
willboat75
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This is a screenshot from a test save three years in the future. 8th round pick released two days after the draft. Only setting changed were AI eval settings to 50/30/15/5. Service time restrictions and MiLB limits are default. This is definitely better than where the game was at before, but still strange from the AI.
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Old 08-13-2025, 09:55 PM   #31
Jor97
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Teams are still releasing high potential prospects. Tampered with no settings, just started a standard game. 2025's no 4 pick with a 65 potential.
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Old 08-14-2025, 02:12 AM   #32
mrpoopistan
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Teams are still releasing high potential prospects. Tampered with no settings, just started a standard game. 2025's no 4 pick with a 65 potential.

If anything, the game should reflect some of the sunk-cost fallacy that tends to make teams stick with guys too long.
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Old 08-14-2025, 10:49 AM   #33
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If anything, the game should reflect some of the sunk-cost fallacy that tends to make teams stick with guys too long.
Saying it's sunk cost fallacy to not release would imply that the AI is making a good decision with these releases. But it seems like in a lot of these cases it's just bad decision making by the AI. Releasing a high potential draftee to make room when it could've released a lower potential player just doesn't make sense

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Old 08-14-2025, 11:28 AM   #34
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Originally Posted by mrpoopistan View Post
If anything, the game should reflect some of the sunk-cost fallacy that tends to make teams stick with guys too long.
Sure, that might have been the case if it was a player that was drafted a few years ago and stalled out at the AA-level or so. However, in my case this concerned a player that was drafted in July and released the next April after only having played only a handful of games in A-ball.

I just don't see why the AI would release one of their highest potential draft picks, not to mention the fact that these players tend to end up in limbo, continuously being signed and released without playing a single game, basically derailing their entire development path. I feel that this has only been introduced in the game since the patch in July and it has most definitely not been fixed by the latest patch.
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Old 08-14-2025, 11:44 AM   #35
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IAFA's that received max signing bonuses are also still being released on the subsequent Spring Training opener just a month later.
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Old 08-14-2025, 12:19 PM   #36
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Originally Posted by zorgon View Post
I do yes, 25 for AA and above, 35 for A+ and below. Age restrictions are default OOTP 26.
I'm really curious if the releasing of recently drafted players and prospects is due to roster limits. if they have no room they may just be releasing the drafted player rather than someone worse off in their R-ball levels. For now in my franchise, I've removed roster limits only at R levels
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Old 08-14-2025, 12:29 PM   #37
Jor97
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Originally Posted by Baseballman2K5 View Post
I'm really curious if the releasing of recently drafted players and prospects is due to roster limits. if they have no room they may just be releasing the drafted player rather than someone worse off in their R-ball levels. For now in my franchise, I've removed roster limits only at R levels
Doesn't seem to be the case, I've ran tests with and without roster limits, the results are the same.
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Old 08-14-2025, 01:28 PM   #38
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Very concerning results. Didn't see top prospects being released in 25.
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Old 08-15-2025, 12:20 PM   #39
Lukas Berger
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Quote:
Originally Posted by zorgon View Post
Prospects are still being cut by teams on milestone days like offseason, preseason, spring training, and opening day.

I created a new save and Ethan Holliday was cut on spring training.
Quote:
Originally Posted by Jor97 View Post
Doesn't seem to be the case, I've ran tests with and without roster limits, the results are the same.
This is not something we've see at all in our tests on this patch, and we've tested extensively. It's likely this is a result of a specific setting or combination of settings, so if you are seeing this, it would be helpful if you can upload a copy of your league files for us to check out, so we can see the specific settings involved for ourselves.
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Old 08-15-2025, 12:26 PM   #40
Lukas Berger
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Quote:
Originally Posted by Baseballman2K5 View Post
Another guy with good stats was waived...however his ratings aren't "great". I just changed the AI settings, moving the weight of Ratings from 60 to 55 and Current year stats to 30 from 25, so we'll see.
This looks like a pretty normal MLB waiver wire guy, a Dennis Santana type that real-life teams regularly shuffle through the waiver wire. So I don't really think this is overly concerning, it's not like they're waiving Ethan Holliday
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