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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame.

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Old 04-09-2024, 10:58 PM   #21
x McLovin x
Minors (Double A)
 
Join Date: Mar 2017
Posts: 132
Quote:
Originally Posted by Rosco Peabody View Post
Yeah, see I watch the AI make mistakes that kill me because they're unrealistic mistakes.

For instance, they already have the best Shortstop in the league and a solid player at 3B, then they sign a Shortstop phenom just to have him DH, especially when there are just as good free agents at positions they need. Makes no sense to me.

And it's proven when (this has happened before) a month into the season, the guy is on the trading block
Agreed, I’ve also noticed the AI making those same types of roster construction flubs.
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Old 04-10-2024, 10:13 PM   #22
fredbeene
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Join Date: Aug 2016
Posts: 1,625
Quote:
Originally Posted by Rosco Peabody View Post
I have a Fictional League and I often get annoyed with how the CPU uses players. In past versions, I have always been annoyed at how the CPU will take a guy who has been a 15 year starter and potential Hall of Famer and bench the guy as soon as someone who is literally just one point better comes along (like if the guy recedes to a 48 out of 80 and they get benched for a 49 out of 80). In real life, those legacy guys get so much more respect.


In the newest version, I have seen something new. The AI seems to be doing a little better job with the prior issue, but now it's respecting regular guys too much.



I saw a team with a closer who is a 50 out of 80 and they have another 78 out of 80 reliever that is far better but the teak insists on still using the first guy as the closer. It's one thing if the starter is a legacy guy, but the first guy only has two more years in the league than the first guy (they're both in their 20s) and doesn't even have a big contract.


I have tried using the "force use" thing for the computer team in strategy, but it doesn't seem to work. Any ideas?
is there no randomness feature available? the AI is the same for every team? that makes no sense
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Old 04-10-2024, 10:17 PM   #23
fredbeene
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Join Date: Aug 2016
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Quote:
Originally Posted by Brad K View Post
This is an AI team? Why do you think you should control a team you don't control?
Because it is FUN to play out seasons and history and what if scenarios
Why should i be limited to one team.

I don't want to control every team, but i want say as one small example, ensure Mark Fidrich is starter and not sent to minors.

Having every team have the exact same AI every time with no randomness feature to setting for other teams you don't control, gets old fast to me.
Almost every scenario plays out the exact same way
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Old 04-11-2024, 08:41 AM   #24
Rosco Peabody
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Join Date: Jun 2013
Location: South of Boston, Massachusetts
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Quote:
Originally Posted by fredbeene View Post
Because it is FUN to play out seasons and history and what if scenarios
Why should i be limited to one team.



Yeah and I sometimes find myself going into commissioner mode and HELPING the computer out because a move it made was so unrealistic to what a real life GM would do
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