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Old 03-07-2024, 01:46 PM   #21
jcard
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Originally Posted by Samueltbaum View Post
I tried 3 seasons. On the third season I cloned Juan Soto to see if it would help increase stats. I won 125, 115, 129 (third seasons with cloned Juan Soto). First two seasons under 1050 runs. 3rd seasons 1150.

3rd season I got excited as with one month remaining as I had a 137 win pace .850. In the last month I got swept by 3 teams who where under .500 (up to that point no sweeps at all in the season).

The sweeps all came to teams under .500. Prior to the last month, I only lost 3 series, all to teams that were under .500, two of which were close to 100 losses at seasons end. I did win every game in the month of June, that was cool. I don't think there was a single 100 loss team in any of the seasons.

1st two seasons I won the world series. 3rd season I went to the world series, and lost to an the AZ team with 86 wins that had the 23 best era in the league and 10th most runs scored. 3 different SPs on AZ with overall rating less than 50 season and eras over 5.00, one was 5.69, completely stopped my offense that averaged over 7 runs a game during the season. The AZ team as a whole during the season had a 4.91 ERA. My monster team that had the most runs/least runs given up by alot on each lost the world series in 6 games to a mediocre team.

If my team wasn't a team a historic monster of a team that mopped the floor with the entire league, I wouldn't think very much about it. Underdogs can surprise, a terrible pitching staff that destroys the greatest offense in the history of the game.
Does not compute for me, other than OOTP 24 allows more randomness than 21 does.

To go along with this, I looked at AZ's route the the world series. Their terrible pitchers, completely shut out the 2nd and 3rd best offenses in the league as well. So in one playoff, a team that likely wouldn't normally be in the playoffs statistically or ratings wise, completely went on a tear with terrible pitchers to shut down the top 3 offenses in the game.

I get that Underdogs do happen in real life... The real life 2023 Diamondbacks (personally think one of if not the worst teams ever to make it to the world series) got hot at the right time, and were fortunate to have the current wildcard structure. Props to them for having the grit and grind to make it happen! But put that team up against a team with the best all of the best players in the game, its hard to see them winning a series.

I've spent a great deal of time with OOTP 24 on this with help from the OOTP community.. Thank you all for you time and efforts, and keeping posts civil (some people get very agitated) thus far. I appreciate it greatly!

In the 3 other previous versions of the game I've played every version at some point I create a team full of the best players in the game and have fun destroying the league, winning 20+ world series in a row. Never once messed with settings before since my teams would always score 1300 runs, and 125 wins was a terrible year (normally aging players I try to pad HOF stats).

There is simply a random factor to 24 that I never experienced before in any of the 10+ baseball games I've ever played. All games I've played before win 20 straight World series 130+ wins was the norm, once I create a jacked up offense. Regardless of all of the help I've received, regardless of the settings I've played with the game seems to disregard ratings, statistic and each series may have a random outcome. I would have immense joy if anyone can disprove this, but until that happens I just know that if I want to create monster teams that destroy the league OOTP 24 isn't the one to do it.

That all said, that's only 1 way I play the game. Every other aspect of the game I think is phenomenal, and I hope OOTP continues to step up their game every year!
Unfortunately, in lieu of a solution, what this thread has revealed that either there is either a) no “solution” (at least in terms of accessible setting) or b) there is indeed a solution but—for all of the presumed comprehension of game mechanics—ignorance is the prevailing condition among even the most dedicated and thoughtful members here when it comes to understanding even fundamental elements of the engine. The discussion of LTMs, for example, is riven with ill-defined means and ends (e.g., league averages vs distributions). One way or another, perhaps the question should be asked why the community has accepted this level of opacity about which inputs manipulate which outputs and how, especially for a product that advertises itself as a “virtual sandbox”. Without effective and useable implements, playing in that sandbox is really just wandering the desert.

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Old 03-07-2024, 02:11 PM   #22
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Unfortunately, in lieu of a solution, what this thread has revealed that either there is either a) no “solution” (at least in terms of accessible setting) or b) there is indeed a solution but—for all of the presumed comprehension of game mechanics—ignorance is the prevailing condition among even the most dedicated and thoughtful members here when it comes to understanding even fundamental elements of the engine. The discussion of LTMs, for example, is riven with ill-defined means and ends (e.g., league averages vs distributions). One way or another, perhaps the question should be asked why the community has accepted this level of opacity about which inputs manipulate which outputs and how, especially for a product that advertises itself as a “virtual sandbox”. Without effective and useable implements, playing in that sandbox is really just wandering the desert.
It is very easy actually.

With about 10 minutes of experimenting I was able to create a team that won 145 games, scored 2,146 runs (over twice as many as any other team) and won the World Series.

All I did was edit each hitter on the roster of my team to have 200 internal ratings for each of the main hitting ratings.
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Old 03-07-2024, 02:33 PM   #23
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Just for real funsies, I went ahead and did another test where I made all of the Ratings 225 and also adjusted the Pitchers and turned off injuries.

That team went 161-0.
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Old 03-07-2024, 02:55 PM   #24
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Just because your team mopped the floor with the league in the regular season doesn't mean they will win the WS. That's why they have a playoffs rather then giving the best team the award. If the best players never lost then what would be the point of even playing the game.
I understand this completely. But the whole mission on this quest was to create a monster that never lost the world series.

That being said, I could still go on a 10 year World Series winning streak, but only when I did it the naturally, the second I created the juggernaut that is when I started losing to terrible teams, and in the playoffs (primarily against mediocre teams) regularly.

I do this with every baseball game at least for a little while. To play around with the game, after I've already completed my first two quests.
OOTP 24 is the only one I've experienced the greatest hitting team of all time, Getting shut out in a series against a team with a 5.00 ERA regularly.

Whole point of the quest was to shatter records and win a bunch of games (again, this is not my standard gameplay, prior to this I already spent many hours playing more realistically). Now 120 wins is still a lot of wins, and 1100 Runs scored is still a lot scored, but OOTP 21 totals are much higher even with the same modifiers. All the while, pitching doesn't seem to be effected. ERA is roughly the same between the two versions.
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Old 03-07-2024, 03:05 PM   #25
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The Cardinals completed their undefeated season!
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Old 03-07-2024, 03:05 PM   #26
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Unfortunately, in lieu of a solution, what this thread has revealed that either there is either a) no “solution” (at least in terms of accessible setting) or b) there is indeed a solution but—for all of the presumed comprehension of game mechanics—ignorance is the prevailing condition among even the most dedicated and thoughtful members here when it comes to understanding even fundamental elements of the engine. The discussion of LTMs, for example, is riven with ill-defined means and ends (e.g., league averages vs distributions). One way or another, perhaps the question should be asked why the community has accepted this level of opacity about which inputs manipulate which outputs and how, especially for a product that advertises itself as a “virtual sandbox”. Without effective and useable implements, playing in that sandbox is really just wandering the desert.
Thanks for post.

In previous posts, and maybe even this one. I've stated that the game is phenomenal, and I want no changes to it. I simply understood it as a desert, and I was trying to find the watering hole. The Developers continue to create a great game.

The understanding I've gotten is much of the community who play want a more realistic game. A game where their team doesn't destroy the league and world series every year. This may have had the developers change a setting that is not adjustable by the players of randomness.

I never played with the modifiers in previous versions of the game, because I was always able to do exactly what I wanted with the settings as it. This version has given me a wider knowledge and appreciation for how much there is to adjust in the game, but has currently not been able to duplicate the results from 21, 18,17 results, or any of the 10+ games baseball games I have played before.

There may be no solution. Would love for a Developer to jump in to help clarify.
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Old 03-07-2024, 03:07 PM   #27
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The Cardinals completed their undefeated season!
How????? Is this with regular player without adjusting their ratings?

I am able to create teams like this as well, but by maxing out players ratings.
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Old 03-07-2024, 03:15 PM   #28
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How????? Is this with regular player without adjusting their ratings?

I am able to create teams like this as well, but by maxing out players ratings.
I adjusted the ratings. That is what is going to be necessary to have a team dominate this much.

The best players are not levels of magnitude better than the rest of the players in major league baseball to be able to dominate in the way you want without editing.

Maybe that has changed slightly since OOTP 21 (the "standard" rosters are created by a roster team and are not generated by the game engine itself). It is possible that their process has condensed the initial roster ratings in some way. That is completely un-related to the engine itself.

No settings are going to be able to widen the gap between player ratings.
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Old 03-07-2024, 03:18 PM   #29
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It is very easy actually.

With about 10 minutes of experimenting I was able to create a team that won 145 games, scored 2,146 runs (over twice as many as any other team) and won the World Series.

All I did was edit each hitter on the roster of my team to have 200 internal ratings for each of the main hitting ratings.
Thank you for this.

I saw picture before read posts. I've touched on adjusted player ratings already. I'm trying to complete it without adjusting player ratings at all. where a 95 rated eye regularly has an OBP of .400, and not .360.

You'll notice when I adjusted the modifiers for the league, the league BA goes up almost .100 points where as mine didn't even change .20.
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Old 03-07-2024, 03:22 PM   #30
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I adjusted the ratings. That is what is going to be necessary to have a team dominate this much.

The best players are not levels of magnitude better than the rest of the players in major league baseball to be able to dominate in the way you want without editing.

Maybe that has changed slightly since OOTP 21 (the "standard" rosters are created by a roster team and are not generated by the game engine itself). It is possible that their process has condensed the initial roster ratings in some way. That is completely un-related to the engine itself.

No settings are going to be able to widen the gap between player ratings.
I have gathered that there are no settings that can duplicate what I was able to do in 21 and 24. That is why I started this post. There is simply a random factor implemented in the game, that levels the playing field to prevent even the best of the best (unadjusted players) destroying terrible teams regularly.
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Old 03-07-2024, 03:27 PM   #31
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Thank you for this.

I saw picture before read posts. I've touched on adjusted player ratings already. I'm trying to complete it without adjusting player ratings at all. where a 95 rated eye regularly has an OBP of .400, and not .360.

You'll notice when I adjusted the modifiers for the league, the league BA goes up almost .100 points where as mine didn't even change .20.
How are your players getting 95 Eye if you are not editing them?

I am pretty sure you have mentioned cloning players...which is a form of editing.

If you are introducing extra talent to the league you need to make sure that you are NOT using Auto-Calc, or at least not using Auto-Calc after the talent changes.

Auto-Calc forces the overall league average numbers by adjusting the modifiers. This is also going to affect the top players more than the average players (because they are outliers).

If you are messing with the talent of the league that understanding is critical.
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Old 03-07-2024, 03:28 PM   #32
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There is simply a random factor implemented in the game, that levels the playing field to prevent even the best of the best (unadjusted players) destroying terrible teams regularly.
This statement is a complete misunderstanding of what is happening.


A better statement would be...

The best players are not rated high enough in comparison to completely destroy the worst players to the level that you seem to think that they should.



It isn't the "randomness". It has been shown that players can be rated high enough to destroy all other teams.

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Old 03-07-2024, 03:42 PM   #33
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This statement is a complete misunderstanding of what is happening.


A better statement would be...

The best players are not rated high enough in comparison to completely destroy the worst players to the level that you seem to think that they should.

It isn't the "randomness". It has been shown that players can be rated high enough to destroy all other teams.
Thanks for post!

I only use randomness since that has been presented to me in the past. Before Randomness was presented I stated that players a players ratings doesn't reflect their statistics, especially when they are put on a team full of monsters.

Every year in this quest I try to maintain the best of the best. I go to the player list and trade for players that may enhance team statistics. I try to have players with great eye, contact, and good to great power. The league has many players with 95 eye. I also have ratings > max. Juan Soto had an eye of 120+ and had seasons under .400 OBP.
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Old 03-07-2024, 03:52 PM   #34
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How are your players getting 95 Eye if you are not editing them?

I am pretty sure you have mentioned cloning players...which is a form of editing.

If you are introducing extra talent to the league you need to make sure that you are NOT using Auto-Calc, or at least not using Auto-Calc after the talent changes.

Auto-Calc forces the overall league average numbers by adjusting the modifiers. This is also going to affect the top players more than the average players (because they are outliers).

If you are messing with the talent of the league that understanding is critical.
The last save file I made Cloning Juan Soto in year 3 was my last effort to create a monster. It was the first and only time in this specific quest I cloned. But even with the clone, I didn't touch his ratings. I simply wanted to duplicate a. .300/.450/.600 player in an attempt to see if that make a difference. Had I cloned him 10 times it might have, but then it would be straying too far away from my quest. I don't want to alter the players to win. Just want the best players in the league as is to annihilate the league like they would in real life, rather than have players stats decrease because they are all on the same team with each other.

I've tried both auto calc and not auto calc.
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Old 03-07-2024, 04:01 PM   #35
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Where are you getting .300/.450/.600?
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Old 03-07-2024, 04:03 PM   #36
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What version did Perfect Team get introduced?
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Old 03-07-2024, 04:15 PM   #37
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what version did perfect team get introduced?
ootp 19
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Old 03-07-2024, 07:04 PM   #38
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Where are you getting .300/.450/.600?
In my sims, Juan Soto is a beast the first couple years especially when the Modifiers are set to my 2021 stats. An on base monster with great contact and decent pop. Figured he was the best to make a clone since

Juan CF is the clone and I put him 9th in the lineup to not drastically change the middle of the order.
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Old 03-07-2024, 07:11 PM   #39
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...and then that clone hit .294/.451/.579 and you feel that is under-performing?
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Old 03-07-2024, 07:56 PM   #40
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...and then that clone hit .294/.451/.579 and you feel that is under-performing?
I think its starting to stray away from original purpose of this post.

I never said underperform. I simply expressed why I chose to clone Juan Soto. To get those numbers for a another player. in hopes its could help replicate an ootp 21 season. My 7 run a game offense underperformed against a pitching team with a 5.00ERA.

It just goes back to the fact, that regardless of what monster team I create (without adjusting players ratings), it doesn't change the fact that mediocre teams can destroy my team. Which leads me believe that there is a level of random, higher than OOTP 21, to balance out the league. This level of random impacts my total wins and my offensive output in general. Again, pitching stats appear to be the same between 21 and 24. Offense/wins/which teams I lose to drastically change.

If this happened in OOTP 21 I wouldn't have thought anything of it, in 24. but it doesn't happen in OOTP 21. Would have simply accepted it as randomness to create a level of realism to the league. In 21 When my team underperformed in a series its standardly against 95+ win teams (good teams), not mediocre teams. Losing world series in 21 is a rarity.
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