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| OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#21 | |
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All Star Reserve
Join Date: Oct 2015
Posts: 603
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Quote:
Last edited by jcard; 03-07-2024 at 01:48 PM. Reason: Formatting |
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#22 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Quote:
With about 10 minutes of experimenting I was able to create a team that won 145 games, scored 2,146 runs (over twice as many as any other team) and won the World Series. All I did was edit each hitter on the roster of my team to have 200 internal ratings for each of the main hitting ratings. |
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#23 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Just for real funsies, I went ahead and did another test where I made all of the Ratings 225 and also adjusted the Pitchers and turned off injuries.
That team went 161-0. |
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#24 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
That being said, I could still go on a 10 year World Series winning streak, but only when I did it the naturally, the second I created the juggernaut that is when I started losing to terrible teams, and in the playoffs (primarily against mediocre teams) regularly. I do this with every baseball game at least for a little while. To play around with the game, after I've already completed my first two quests. OOTP 24 is the only one I've experienced the greatest hitting team of all time, Getting shut out in a series against a team with a 5.00 ERA regularly. Whole point of the quest was to shatter records and win a bunch of games (again, this is not my standard gameplay, prior to this I already spent many hours playing more realistically). Now 120 wins is still a lot of wins, and 1100 Runs scored is still a lot scored, but OOTP 21 totals are much higher even with the same modifiers. All the while, pitching doesn't seem to be effected. ERA is roughly the same between the two versions. |
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#25 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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The Cardinals completed their undefeated season!
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#26 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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In previous posts, and maybe even this one. I've stated that the game is phenomenal, and I want no changes to it. I simply understood it as a desert, and I was trying to find the watering hole. The Developers continue to create a great game. The understanding I've gotten is much of the community who play want a more realistic game. A game where their team doesn't destroy the league and world series every year. This may have had the developers change a setting that is not adjustable by the players of randomness. I never played with the modifiers in previous versions of the game, because I was always able to do exactly what I wanted with the settings as it. This version has given me a wider knowledge and appreciation for how much there is to adjust in the game, but has currently not been able to duplicate the results from 21, 18,17 results, or any of the 10+ games baseball games I have played before. There may be no solution. Would love for a Developer to jump in to help clarify. |
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#27 |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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#28 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Quote:
The best players are not levels of magnitude better than the rest of the players in major league baseball to be able to dominate in the way you want without editing. Maybe that has changed slightly since OOTP 21 (the "standard" rosters are created by a roster team and are not generated by the game engine itself). It is possible that their process has condensed the initial roster ratings in some way. That is completely un-related to the engine itself. No settings are going to be able to widen the gap between player ratings. |
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#29 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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I saw picture before read posts. I've touched on adjusted player ratings already. I'm trying to complete it without adjusting player ratings at all. where a 95 rated eye regularly has an OBP of .400, and not .360. You'll notice when I adjusted the modifiers for the league, the league BA goes up almost .100 points where as mine didn't even change .20. |
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#30 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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#31 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Quote:
I am pretty sure you have mentioned cloning players...which is a form of editing. If you are introducing extra talent to the league you need to make sure that you are NOT using Auto-Calc, or at least not using Auto-Calc after the talent changes. Auto-Calc forces the overall league average numbers by adjusting the modifiers. This is also going to affect the top players more than the average players (because they are outliers). If you are messing with the talent of the league that understanding is critical. |
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#32 | |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Quote:
A better statement would be... The best players are not rated high enough in comparison to completely destroy the worst players to the level that you seem to think that they should. It isn't the "randomness". It has been shown that players can be rated high enough to destroy all other teams. Last edited by Rain King; 03-07-2024 at 03:33 PM. |
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#33 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I only use randomness since that has been presented to me in the past. Before Randomness was presented I stated that players a players ratings doesn't reflect their statistics, especially when they are put on a team full of monsters. Every year in this quest I try to maintain the best of the best. I go to the player list and trade for players that may enhance team statistics. I try to have players with great eye, contact, and good to great power. The league has many players with 95 eye. I also have ratings > max. Juan Soto had an eye of 120+ and had seasons under .400 OBP. |
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#34 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I've tried both auto calc and not auto calc. |
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#35 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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Where are you getting .300/.450/.600?
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#36 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,010
Infractions: 0/1 (1)
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What version did Perfect Team get introduced?
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#37 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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#38 |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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In my sims, Juan Soto is a beast the first couple years especially when the Modifiers are set to my 2021 stats. An on base monster with great contact and decent pop. Figured he was the best to make a clone since
Juan CF is the clone and I put him 9th in the lineup to not drastically change the middle of the order. |
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#39 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,170
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...and then that clone hit .294/.451/.579 and you feel that is under-performing?
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#40 | |
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Minors (Double A)
Join Date: Jan 2024
Posts: 191
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Quote:
I never said underperform. I simply expressed why I chose to clone Juan Soto. To get those numbers for a another player. in hopes its could help replicate an ootp 21 season. My 7 run a game offense underperformed against a pitching team with a 5.00ERA. It just goes back to the fact, that regardless of what monster team I create (without adjusting players ratings), it doesn't change the fact that mediocre teams can destroy my team. Which leads me believe that there is a level of random, higher than OOTP 21, to balance out the league. This level of random impacts my total wins and my offensive output in general. Again, pitching stats appear to be the same between 21 and 24. Offense/wins/which teams I lose to drastically change. If this happened in OOTP 21 I wouldn't have thought anything of it, in 24. but it doesn't happen in OOTP 21. Would have simply accepted it as randomness to create a level of realism to the league. In 21 When my team underperformed in a series its standardly against 95+ win teams (good teams), not mediocre teams. Losing world series in 21 is a rarity. |
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