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Perfect Team 23 Perfect Team 23 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend.

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Old 05-17-2022, 06:23 PM   #21
smales72
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without the manager list working Our League is dead.

beyond dropping money and buying the same cards as everyone else this is dead.

someone in one thread said something like by August perfect team is done. new record this year it's by June for non whales. when you spend a grand maybe you hang around until sept for what reason I'm not sure but what do I know.
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Old 05-17-2022, 06:34 PM   #22
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Nothing but a money grab for the dwindling base of players that are willing to pay to play. Pure garbage if they actually go threw with those changes.
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Old 05-17-2022, 09:48 PM   #23
dpl1
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Originally Posted by Nicolino Di Benedetto View Post
We are very excited about the tournament standings and leader boards. We feel that will encourage participation in tournaments and Perfect Drafts while also providing great rewards. We also understand the issues the community brought forward and will look to delay any adjustments until we have the leader boards active.
Did anyone else read this as a way of saying "we're going to delay these changes because you all lost your minds, but it's still going to happen."

Just to add my name to the chorus, I'm definitely out if/when cutting the pack rewards in quick tournaments happens. When they increased the rewards, it instantly changed the game and made it more enjoyable for me. If they want to make the change, fine - but I agree, it makes FTP complete non-viable, and I'd be out too.

And in case the devs want to know why that's an issue, the FTP players are evangelists and get so many other people into the game. Somebody told me about the game and how fun it was, and I've done the same for a lot of others.

I've poured hours into the game and loved it - it's been really tough for that to continue this year. I'm hoping these are issues that get resolved and that there's a real desire to continue making the game fun for everyone, FTP and whales alike - but that's getting harder to believe.

Last edited by dpl1; 05-17-2022 at 09:49 PM.
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Old 05-17-2022, 10:21 PM   #24
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P2P players can't be evangelists?
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Old 05-17-2022, 10:29 PM   #25
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Originally Posted by Torgonius View Post
This is a horrible, horrible move. Especially given we still don't have stream packs or challenge packs.

Is the intention to really get people upset here?
When PT23 was promoted it was promoted as the game of MORE:

More Promises
More Bugs
More disappointment
More costs
More delays
More we're working on this
More frustration
More unexpected changes
More for crying out loud.
More Patches

Love the game, but 23 has not lived up to the expectation YET, at least for PT.

Hope things get better as promised?
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Old 05-17-2022, 10:33 PM   #26
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Edited because I don't feel like being negative this evening. Deleted it all.

Last edited by Mikecouil; 05-17-2022 at 10:35 PM.
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Old 05-17-2022, 10:57 PM   #27
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P2P players can't be evangelists?
No, they definitely can be. Didn't mean to imply otherwise. I just mean that I would hope that they don't view FTP players as worthless to their bottom line.
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Old 05-17-2022, 11:20 PM   #28
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I will say that one of my concerns is the number of people saying they are F2P this year. I've read a couple of people who say they are F2P after being P2P in the past. I'm also not seeing as many big spending whales in the Card Shop like in years past. So it's my hope that PT is still a viable income stream that is worth the development effort now and going forward.
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Old 05-17-2022, 11:48 PM   #29
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I will say that one of my concerns is the number of people saying they are F2P this year. I've read a couple of people who say they are F2P after being P2P in the past. I'm also not seeing as many big spending whales in the Card Shop like in years past. So it's my hope that PT is still a viable income stream that is worth the development effort now and going forward.
I guess that they should get GO out there so that they can get mobile users playing. Us PC dinosaurs are just a drop in the bucket of potential customers.
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Old 05-18-2022, 05:56 AM   #30
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I can understand some of the reasoning they had to knock down the quicks to 5/2 packs ... but they should have done that from launch. It's too late now to make that kind of a change and skew the environment (especially for the F2P'ers)
There is 0 reason to drop packs down now or at release. The market is bad enough right now and you want to limit it by half?? Yea let's kill off the user base so there's 500 people actively playing.

The disconnect between developers and users right now is mind blowing. There's such great potential for a great game here yet the developers continue to shoot themselves in the foot. The past 6-7 months of PT have been an absolute disaster and caused a good amount to users to pack it up and say no thanks.

I really hope you guys get it together before it's too late. Can't wait to see the feedback after tournament changes today..
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Old 05-18-2022, 06:47 AM   #31
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I don't care what anybody says Perfect Team has ruined OOTP baseball.


The greed,the whales,just changed everything.

Not the wholesome game it once was.


PT is a cash cow and is the priority of the team and its a shame.


Just one mans opinion.

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Old 05-18-2022, 08:08 AM   #32
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I can understand some of the reasoning they had to knock down the quicks to 5/2 packs ... but they should have done that from launch. It's too late now to make that kind of a change and skew the environment (especially for the F2P'ers)

And, what exactly, is this reasoning? Because I don't understand any of it.
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Old 05-18-2022, 09:03 AM   #33
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I can understand some of the reasoning they had to knock down the quicks to 5/2 packs ... but they should have done that from launch. It's too late now to make that kind of a change and skew the environment (especially for the F2P'ers)

Yes, they forgot to lower it like previous versions.


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Old 05-18-2022, 09:19 AM   #34
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I have been a loyal customer since the beginning(check the join date under my username..same month and year as Markus), and I have never seen this company screw up so much so quick. Sure, some past releases may not have gone exactly smoothly, but it was never a huge screw up like this has become.

Sold your soul to Com2US and then everything goes to crap. I can’t help but imagine that is something more than a coincidence. Decision after decision has reeked of their influence, ESPECIALLY this one.

Sure, you reversed course but for most of your fan base the damage has been done and the trust is likely irreparable. You have turned off so many people with the goings on for this release and this was the icing on the cake.

Just letting you know you should probably start doing some community outreach on decisions like this rather than flying by the seat of your pants. Perhaps check in with your customers and see how they think announcements will go over with your fan base and then you won’t get stuck looking like fools when you make this kinda announcement and reverse course in the same day. Or don’t. And continue to lose your player base(both F2P and P2P alike) until you’re run dry.
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Old 05-18-2022, 09:28 AM   #35
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Did anyone else read this as a way of saying "we're going to delay these changes because you all lost your minds, but it's still going to happen."

If this is the case, they may as well just delete tournaments as a whole instead of making any changes. Nobody will be playing them. They’ll need to cut down weeklies to 24 teams to get them to run.
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Old 05-18-2022, 11:58 AM   #36
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Yeah the last 24 hours definitely have done serious damage to the confidence of the community in OOTP, after 2 months of events that already bring their organization and competence into question.

Yeah, it's great that they listened to our feedback and (at least for now) decided not to implement these changes, but this idea was so far off the reservation that the fact that they even needed customer feedback to understand this is disturbing in and of itself. This shows that there is a massive disconnect between OOTP and the players.

Keep in mind, we are STILL missing key features we've been promised (Go, Challenge Mode, Twitch Drops), with no timetable for any of them and no updates other than "we're working on it", and the players that stuck around after all the delays and launch disaster are still feeling the sting from that and understandably are still a bit uneasy with how OOTP has been handling things as of late. The LAST thing the game needed was a bombshell announcement that benefitted no one and would alienate a good percentage of the player base.

The devs need to understand that the reason people aren't paying as much for PT this year isn't because OOTP is giving away too much free stuff in tournaments, it's because the entire release process was a fuster cluck and many people who would normally spend money either don't want to pay money for an incomplete/broken game, or just quit playing altogether. I'm not sure what the solution is for that problem at this point, but I just hope that when 24 comes out they get it right from the start and don't drive a wedge between them and the player base with mistakes and terrible decisions.
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Old 05-18-2022, 12:21 PM   #37
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Yes, they forgot to lower it like previous versions.


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This. If I remember correctly, they doubled the pack output of these late in late summer/fall to stimulate the market activity and economy ... so I could see the point of starting out with the rewards smaller again for a more gradual approach in the early months, and then upping them later in the year when point-sales are going on and we've already had multiple Perfect League seasons.
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Old 05-18-2022, 12:32 PM   #38
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Just wanted to chime in from a different perspective than I've seen in this thread. I'm a longtime OOTP player who picked up PT when GO came out last year. I've been FTP since GO started and have thoroughly enjoyed it. I purchased 23 at full price, instead of half price like I usually do, so that I could play PT immediately. Even though I'm FTP, that's still money that I paid to play.

I was planning to spend $20 at the first points sale as a thank you to the developers but that's on hold for now. Yes, it's just a token amount, but that's a lot of money for me right now. That's $40 for the game and potentially another $20 that they're getting from this FTP player.

I've been very patient but I'm getting very concerned about a game series that I've spent thousands of hours on.
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Old 05-18-2022, 01:18 PM   #39
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I will say that one of my concerns is the number of people saying they are F2P this year. I've read a couple of people who say they are F2P after being P2P in the past. I'm also not seeing as many big spending whales in the Card Shop like in years past. So it's my hope that PT is still a viable income stream that is worth the development effort now and going forward.
Viable? It's the company's only vertical, and it's why they continue to nerf F2P to drive pack purchases. If anything, development of PT will take away other resources developing the stand alone game. Micro transactions are the future and they are a cash cow. The only challenge is to get a guy like me to drop 20.00 on new content releases every other week vs. just saying to hell with this and walking away because it's just too hard to keep up and stay competitive.

zynga released numbers years ago showing that like 10 percent of the player base paid all of the bills. These guys aren't ignorant to that and I guarantee that all development going forward is to maximize pack purchasing rather than giving any benefit at all to F2P players, who they already considered over privileged (evidenced by the team truly believing they could just nerf rewards across the board with no blowback).

You can see it in the weekly releases, as the new bronzes and silvers are clearly better than existing cards despite being in the same ratings range. It's a direct copy of the Madden ultimate team playbook.

For me personally, I'm running a franchise on the stand alone game as an expansion team and really enjoying the improvements over last year in trading and some other small improvements. It's enough of an upgrade over last year to certainly justify the cost. As for perfect team? I'm done spending money on this completely preventable absolute dumpster fire of a disaster. I'll come back in a month to check on my teams that are now in auto pilot and spend any accumulated coin on packs just for the thrill of the lottery ticket, and then I'll shelve it. I won't spend any money like I did last year so that I can continually be slapped in the face.

But hey....thanks for the free diamond pack last week. Totally makes up for everything.
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Old 05-18-2022, 01:51 PM   #40
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Viable? It's the company's only vertical, and it's why they continue to nerf F2P to drive pack purchases. If anything, development of PT will take away other resources developing the stand alone game. Micro transactions are the future and they are a cash cow. The only challenge is to get a guy like me to drop 20.00 on new content releases every other week vs. just saying to hell with this and walking away because it's just too hard to keep up and stay competitive.

zynga released numbers years ago showing that like 10 percent of the player base paid all of the bills. These guys aren't ignorant to that and I guarantee that all development going forward is to maximize pack purchasing rather than giving any benefit at all to F2P players, who they already considered over privileged (evidenced by the team truly believing they could just nerf rewards across the board with no blowback).

You can see it in the weekly releases, as the new bronzes and silvers are clearly better than existing cards despite being in the same ratings range. It's a direct copy of the Madden ultimate team playbook.

For me personally, I'm running a franchise on the stand alone game as an expansion team and really enjoying the improvements over last year in trading and some other small improvements. It's enough of an upgrade over last year to certainly justify the cost. As for perfect team? I'm done spending money on this completely preventable absolute dumpster fire of a disaster. I'll come back in a month to check on my teams that are now in auto pilot and spend any accumulated coin on packs just for the thrill of the lottery ticket, and then I'll shelve it. I won't spend any money like I did last year so that I can continually be slapped in the face.

But hey....thanks for the free diamond pack last week. Totally makes up for everything.
back when I was in college .. picked up that wonderful game, Everquest.

Was the first person to sell *anything* from that game on eBay (probably still in some usenet groups, some thread about 1000 platinum/ebay/tunare).

but, yeah, think 10% is pretty high, honestly.

for my EQ sales, a single person spent nearly $100k, a handful at ~$10k, another handful @ ~$5k, dozens @ ~$1k, and hundreds upon hundreds at the $50-$100'ish level.

was more like 1% paid 90%
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