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Old 01-15-2021, 02:11 PM   #21
pappyzan
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PT19/20 - 10
PT21 - 0
PT22 - 0

19/20 both had their issues but were great initial releases regardless. For 19/20, many cards that were available at release were playable at the end of the game cycle.

The initial live card missions in 21 were great, giving anyone that wanted it an equal footing right out of the gate; but FOTF missions then destroyed my desire to spend time on it. I haven't checked on my 21 teams going on several months now, is there even one single high-end card issued at release that's playable in diamond/perfect today? From a "is this a fun game to play/spend my free time on?" perspective, FOTF and the continued weekly release/glut of perfects that are better than last week's perfects are easily two of the worst things to happen to 21.

Glad to see there's some general optimism concerning the possibilities of PT22, but I doubt I spend any time playing it.
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Old 01-15-2021, 03:15 PM   #22
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haven't checked on my 21 teams going on several months now, is there even one single high-end card issued at release that's playable in diamond/perfect today?
From a PL point of view:
1B: Roger Connor
SS: Ozzie (and Pop Lloyd, released pretty close to launch but still good)
Corner OF: Tris
Pitching: Maddux100, Hubbell 100

Maybe Yogi also, he isn't the best option because FOTF Mauer exists and is cheap-ish but he's probably playable in general terms. And some random relief pitching probably gets there, although the best cards are FOTF and other SEs.
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Old 01-16-2021, 12:26 AM   #23
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PT 20 - 9
PT 21 - 9 originally, 0 now
PT 22 - 0

I won't be back unless there are some extremely radical changes. The 7 million perfect cards model was a monumental disaster. It's kinda sad when you pull an historical perfect (as rare as those are) and are disappointed because it's pretty much useless except for the quicksell value. One should never, ever be disappointed into pulling the highest possible value of a card.
I've also voiced my discontent with the pro/rel model (which is funny because initially I thought the model sounded awesome on paper) as it is not a good indicator of talent nor does it places your team within a range of teams you can compete with with reasonable expectations. Between the "new" whales passing through the lower levels, people tanking and just plain bad luck, you can blink and a month has passed and you're still sitting idle despite having a good team.
Honestly, the only thing that could bring me back is if they add some kind of statistical missions, like "hit 2 2B in one game with a Reds 3B" for example. Something that would allow me to actually utilize the thousands of cards that are just collecting dust in a meaningful way, making me do my thing and not worry about too much of anything else. I've played "AH job simulator" for the first few months of this edition looking for cards to complete collections, and that was about as fun as staring at someone who is staring at paint dry. I definitely don't want to do that again.

And so many of us early players who understood quiet quickly how much of a mess it was and got pretty much crucified for saying so. Sadly I know a bunch of us are saying "We told yall so" after being called such awful names for speaking up. Its something I wasn't happy to do because I been playing and loving this game as long as anybody else has. I still got my original "Season Ticket" in the box stored in my closet. After I'm dead & gone my great-grandchildren might one day find it all excited about finding the "Extinct" boxed version so many of us considered the " Holy Grail" of baseball simulation. I'm still excited though for next version so I can get back to what I really loved about OOTP. Creation of my own leagues & no PT.



Good day everyone....As my 3 teams remaining will go untouched from here out. Tired of playing so many teams with near exact rosters I have on a game to game basis.


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Old 01-16-2021, 08:43 AM   #24
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19 = 8
20 = 9
21 = 5

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Old 01-16-2021, 10:43 AM   #25
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PT20 - 4 as of today since it is so late in the game. There were times I had this game rated higher, but I never liked the inflated fictitious ratings.

PT21 - 7. I like the multiple levels and how Perfect league was handled. Tournaments, collections and elimination of the 128 cap rating for power added more to this game. But the FOTF cards just made the rich get richer.

PT22 - 1. With the time, costs and inflated ratings, not sure I want play the next version. OOTPGO is the game I am anxiously awaiting.
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Old 01-16-2021, 11:32 AM   #26
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Sounds like I'm not the only one disenchanted with PT. I still love the Classic game and still play it regularly, but unless something significantly changes in PT22, I may only open up packs and check now and then on status. After all, why get too excited about a game your an "also-ran" almost before you start?


My interest in PT21 died when it became apparent that a roster of 95+ cards was lucky to stay in Gold - much less improve.



I'm sure there's a sizable crowd of people who have the resources (money and/or time) to pour into PT for the reward of reaching the top tier, and I'm happy for OOTP that this branch of the game has improved their profits - but I'm just not in that group.


Classic league building and dynasty documenting is what I'll return to.



That's where my heart is.
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Old 01-16-2021, 11:46 AM   #27
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FEWER Perfect Cards. Ratings 40-99 represent 98% of the ratings range, thus Perfect Cards should not be more than 2% of the total cards available. Perfect Card values would go through the roof (which they should) and Diamonds & Golds would be significantly worth more than they are now. The net effect would be that rosters would have a lot more variation.
I'm in agreement with you. I'm also glad to see you correctly use fewer!
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Old 01-16-2021, 11:50 AM   #28
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I've long advocated for a pro/rel model based on the 25 highest rated cards of your roster, active/inactive/reserve. That would essentially destroy the ability to tank save by gutting your roster...which would remove the incentive to.

I'd also advocate for a 'trading deadline' in PT...no actual roster changes made after a certain time as far as playoffs go. Realism...it matters
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Old 01-16-2021, 06:34 PM   #29
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Excitement for OOTPGO - 11.
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Old 01-16-2021, 09:03 PM   #30
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Excitement for OOTPGO - 11.
OOTP Go is the exact same thing isn't it? Just able to access your team from a mobile device?
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Old 01-18-2021, 01:09 PM   #31
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OOTP Go is the exact same thing isn't it? Just able to access your team from a mobile device?

Access anytime anywhere


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Old 01-19-2021, 02:04 PM   #32
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PT19=9
PT20=8
PT21=1
Too many teams have same players seems to take the fun out of it..also getting a good card in pack has got terrible terrible terrible.
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Old 01-23-2021, 10:36 AM   #33
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PT 20- 9
PT 21- 4, rapidly decreasing as soon as FotF came and turned all the game into a card hoarding game
PT 22- excitement level 2? Maybe not that high

My biggest issue is probably the way the game actually plays tbh, with such a rigid META that makes 99% of cards useless and forces them to release supercards that don't reflect the actual players careers in order to make them improvements on the players who's careers actually do suit the META.

Babe Ruth was good at baseball, that's not a debateable point. If your sim engine peak Ruth being outperformed by rando deadball contact hitters who just didn't strike out much, then you need to go back and work on your sim engine.
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Old 01-23-2021, 11:00 AM   #34
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PT 20- 9
PT 21- 4, rapidly decreasing as soon as FotF came and turned all the game into a card hoarding game
PT 22- excitement level 2? Maybe not that high

My biggest issue is probably the way the game actually plays tbh, with such a rigid META that makes 99% of cards useless and forces them to release supercards that don't reflect the actual players careers in order to make them improvements on the players who's careers actually do suit the META.

Babe Ruth was good at baseball, that's not a debateable point. If your sim engine peak Ruth being outperformed by rando deadball contact hitters who just didn't strike out much, then you need to go back and work on your sim engine.
WOW! Your points are spot on! I should have copied and pasted these comments for the survey.
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Old 01-25-2021, 09:44 PM   #35
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Old 01-26-2021, 09:39 AM   #36
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Originally Posted by emilempenza View Post
PT 20- 9
PT 21- 4, rapidly decreasing as soon as FotF came and turned all the game into a card hoarding game
PT 22- excitement level 2? Maybe not that high

My biggest issue is probably the way the game actually plays tbh, with such a rigid META that makes 99% of cards useless and forces them to release supercards that don't reflect the actual players careers in order to make them improvements on the players who's careers actually do suit the META.

Babe Ruth was good at baseball, that's not a debateable point. If your sim engine peak Ruth being outperformed by rando deadball contact hitters who just didn't strike out much, then you need to go back and work on your sim engine.

Exactly !!!


Somewhere in the distant past, I said any historical player should have a "peak season" card, and a "career" card. For players who had multiple good years, you could even have a few extra cards showcasing those stats. Never - EVER - should a card exist that can't be justified by actual stats - period.


Another way to look at this... PT was suppose to be a "baseball card" game. Open the packs like when we were kids, look at the stats on the back, and then be able to play those cards in the game. But what did we get? ...


A handful of "supermen" that never existed populating the top half of the pyramid structure. Sigh.
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Old 01-27-2021, 06:08 AM   #37
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Exactly !!!


Somewhere in the distant past, I said any historical player should have a "peak season" card, and a "career" card. For players who had multiple good years, you could even have a few extra cards showcasing those stats. Never - EVER - should a card exist that can't be justified by actual stats - period.


Another way to look at this... PT was suppose to be a "baseball card" game. Open the packs like when we were kids, look at the stats on the back, and then be able to play those cards in the game. But what did we get? ...


A handful of "supermen" that never existed populating the top half of the pyramid structure. Sigh.

Eloquently stated.
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Old 01-28-2021, 03:21 PM   #38
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I've long advocated for a pro/rel model based on the 25 highest rated cards of your roster, active/inactive/reserve. That would essentially destroy the ability to tank save by gutting your roster...which would remove the incentive to.

I'd also advocate for a 'trading deadline' in PT...no actual roster changes made after a certain time as far as playoffs go. Realism...it matters
Agree with all of this, and would like to propose one step further: a ratings cap on the lower levels of the PT universe. If you look at the all-time Team & Player Records (Main -> Perfect Team Universe -> Team & Player Records tab), you will see most records were set by absolutely top tier cards (FotF Hornsby, Cobb, Johnson, etc.) on teams in Rookie and Stone leagues.

What I assume is happening is that P2W players deliberately underperform in the placement league (in a way that still maximizes perfect points gains), to guarantee being seeded in Rookie. Then they load up their team and gather unimaginable (to me) amounts of PP's in the seasons spent in the lower leagues, beating up on the regular/actual () players.

To give an (anonymized) example: there is a team whose players show up quite frequently on the all time leaderboards, with a bunch of records set in a recent Rookie League season. That same team is now in a Bronze league with an 85-4 record (46-0 at home, so they might even be cheesing it up all the way to the top )
Somehow this same team has only compiled a 1510-1082 (.583) lifetime record so far, so I guess they deliberately staved off promotion in certain years to farm some more points?

Regardless of how this was achieved (P2W, gaming the system, or a combination of both), I think outcomes like these should not be part of a healthy competitive universe.
If P2W players are the preferred customers within the PT ecosystem, please - devs - develop a system whereby those players can achieve their goals (reaching the upper levels of competition without putting in a lot of effort playing the game?) without ruining the lower leagues that have the misfortune of hosting them, and without reinforcing the already present P2W bias by allowing these teams to farm huge amounts of points on the way up the pyramid.
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Old 01-28-2021, 10:43 PM   #39
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I've long advocated for a pro/rel model based on the 25 highest rated cards of your roster, active/inactive/reserve. That would essentially destroy the ability to tank save by gutting your roster...which would remove the incentive to.

I'd also advocate for a 'trading deadline' in PT...no actual roster changes made after a certain time as far as playoffs go. Realism...it matters

Do this and EVERYONE plays at the level they SHOULD be in.
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Old 01-29-2021, 01:12 PM   #40
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Do this and EVERYONE plays at the level they SHOULD be in.

It's a great idea, but on paper only. A system like that can only work if the value of a card is relatively the same across all cards with the same overall. Which, as we know, is not even close to be a thing.
IF they have been working on balancing the disparity among cards of same rating, then I'd say yes, that would be a great idea.
But as is with the current disparity, you would need to pair that with something else to create a formula. Win%, Manager Score, etc. Otherwise what will happen is right out of the gate, some people will pull/buy/earn Live Perfect Cole, Acuna, Betts,etc and have them locked up in collections facing people who pull/buy/earn perfect historical Robinson, Lajoie,Maddux etc.
What do you think the guy with the Live Perfects will do ? He will either quit, or worse, he will sit idle until enough people improve their teams enough before he goes back to improving his team again after he's been passed in the seeding. Which kinda goes against the entire play mode.
So TL;DR - It's a good idea, but only if:

1 - There is parity between cards of a same value (including Live Cards) or
2 - Combine the card ratings with other values that will help with the reseeding of someone that is not cheating, but doesn't have the firepower to rival with vastly superior teams.
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