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#21 |
All Star Reserve
Join Date: Mar 2007
Posts: 637
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PT19/20 - 10
PT21 - 0 PT22 - 0 19/20 both had their issues but were great initial releases regardless. For 19/20, many cards that were available at release were playable at the end of the game cycle. The initial live card missions in 21 were great, giving anyone that wanted it an equal footing right out of the gate; but FOTF missions then destroyed my desire to spend time on it. I haven't checked on my 21 teams going on several months now, is there even one single high-end card issued at release that's playable in diamond/perfect today? From a "is this a fun game to play/spend my free time on?" perspective, FOTF and the continued weekly release/glut of perfects that are better than last week's perfects are easily two of the worst things to happen to 21. Glad to see there's some general optimism concerning the possibilities of PT22, but I doubt I spend any time playing it.
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#22 | |
All Star Reserve
Join Date: Nov 2018
Posts: 563
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Quote:
1B: Roger Connor SS: Ozzie (and Pop Lloyd, released pretty close to launch but still good) Corner OF: Tris Pitching: Maddux100, Hubbell 100 Maybe Yogi also, he isn't the best option because FOTF Mauer exists and is cheap-ish but he's probably playable in general terms. And some random relief pitching probably gets there, although the best cards are FOTF and other SEs.
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Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League ![]() F2P + restrictions. New team -> PT title in 8 weeks ![]() |
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#23 | |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,598
Infractions: 0/2 (3)
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Quote:
And so many of us early players who understood quiet quickly how much of a mess it was and got pretty much crucified for saying so. Sadly I know a bunch of us are saying "We told yall so" after being called such awful names for speaking up. Its something I wasn't happy to do because I been playing and loving this game as long as anybody else has. I still got my original "Season Ticket" in the box stored in my closet. After I'm dead & gone my great-grandchildren might one day find it all excited about finding the "Extinct" boxed version so many of us considered the " Holy Grail" of baseball simulation. I'm still excited though for next version so I can get back to what I really loved about OOTP. Creation of my own leagues & no PT. Good day everyone....As my 3 teams remaining will go untouched from here out. Tired of playing so many teams with near exact rosters I have on a game to game basis. BB |
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#24 |
Minors (Triple A)
Join Date: Nov 2013
Posts: 203
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19 = 8
20 = 9 21 = 5 Last edited by Abnerdoubleday; 01-17-2021 at 09:30 AM. |
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#25 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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PT20 - 4 as of today since it is so late in the game. There were times I had this game rated higher, but I never liked the inflated fictitious ratings.
PT21 - 7. I like the multiple levels and how Perfect league was handled. Tournaments, collections and elimination of the 128 cap rating for power added more to this game. But the FOTF cards just made the rich get richer. PT22 - 1. With the time, costs and inflated ratings, not sure I want play the next version. OOTPGO is the game I am anxiously awaiting.
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#26 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,367
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Sounds like I'm not the only one disenchanted with PT. I still love the Classic game and still play it regularly, but unless something significantly changes in PT22, I may only open up packs and check now and then on status. After all, why get too excited about a game your an "also-ran" almost before you start?
My interest in PT21 died when it became apparent that a roster of 95+ cards was lucky to stay in Gold - much less improve. I'm sure there's a sizable crowd of people who have the resources (money and/or time) to pour into PT for the reward of reaching the top tier, and I'm happy for OOTP that this branch of the game has improved their profits - but I'm just not in that group. Classic league building and dynasty documenting is what I'll return to. That's where my heart is. |
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#27 | |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,578
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Quote:
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#28 |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,578
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I've long advocated for a pro/rel model based on the 25 highest rated cards of your roster, active/inactive/reserve. That would essentially destroy the ability to tank save by gutting your roster...which would remove the incentive to.
I'd also advocate for a 'trading deadline' in PT...no actual roster changes made after a certain time as far as playoffs go. Realism...it matters
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#29 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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Excitement for OOTPGO - 11.
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#30 |
Minors (Triple A)
Join Date: Jul 2020
Posts: 268
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OOTP Go is the exact same thing isn't it? Just able to access your team from a mobile device?
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#31 | |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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Quote:
Access anytime anywhere Sent from my iPhone using Tapatalk
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#32 |
Minors (Triple A)
Join Date: Nov 2018
Location: USA
Posts: 255
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PT19=9
PT20=8 PT21=1 Too many teams have same players seems to take the fun out of it..also getting a good card in pack has got terrible terrible terrible. |
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#33 |
Minors (Double A)
Join Date: Oct 2019
Posts: 110
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PT 20- 9
PT 21- 4, rapidly decreasing as soon as FotF came and turned all the game into a card hoarding game PT 22- excitement level 2? Maybe not that high My biggest issue is probably the way the game actually plays tbh, with such a rigid META that makes 99% of cards useless and forces them to release supercards that don't reflect the actual players careers in order to make them improvements on the players who's careers actually do suit the META. Babe Ruth was good at baseball, that's not a debateable point. If your sim engine peak Ruth being outperformed by rando deadball contact hitters who just didn't strike out much, then you need to go back and work on your sim engine.
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#34 | |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,840
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Quote:
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#35 |
Minors (Rookie Ball)
Join Date: Aug 2020
Posts: 39
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Pt20: 7
pt21: 9 pt22: 10
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#36 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,367
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Quote:
Exactly !!! Somewhere in the distant past, I said any historical player should have a "peak season" card, and a "career" card. For players who had multiple good years, you could even have a few extra cards showcasing those stats. Never - EVER - should a card exist that can't be justified by actual stats - period. Another way to look at this... PT was suppose to be a "baseball card" game. Open the packs like when we were kids, look at the stats on the back, and then be able to play those cards in the game. But what did we get? ... A handful of "supermen" that never existed populating the top half of the pyramid structure. Sigh. |
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#37 | |
All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Quote:
Eloquently stated. |
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#38 | |
Minors (Double A)
Join Date: Sep 2019
Posts: 135
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Quote:
What I assume is happening is that P2W players deliberately underperform in the placement league (in a way that still maximizes perfect points gains), to guarantee being seeded in Rookie. Then they load up their team and gather unimaginable (to me) amounts of PP's in the seasons spent in the lower leagues, beating up on the regular/actual ( ![]() To give an (anonymized) example: there is a team whose players show up quite frequently on the all time leaderboards, with a bunch of records set in a recent Rookie League season. That same team is now in a Bronze league with an 85-4 record (46-0 at home, so they might even be cheesing it up all the way to the top ![]() Somehow this same team has only compiled a 1510-1082 (.583) lifetime record so far, so I guess they deliberately staved off promotion in certain years to farm some more points? Regardless of how this was achieved (P2W, gaming the system, or a combination of both), I think outcomes like these should not be part of a healthy competitive universe. If P2W players are the preferred customers within the PT ecosystem, please - devs - develop a system whereby those players can achieve their goals (reaching the upper levels of competition without putting in a lot of effort playing the game?) without ruining the lower leagues that have the misfortune of hosting them, and without reinforcing the already present P2W bias by allowing these teams to farm huge amounts of points on the way up the pyramid.
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#39 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,367
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Quote:
Do this and EVERYONE plays at the level they SHOULD be in. |
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#40 |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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It's a great idea, but on paper only. A system like that can only work if the value of a card is relatively the same across all cards with the same overall. Which, as we know, is not even close to be a thing. IF they have been working on balancing the disparity among cards of same rating, then I'd say yes, that would be a great idea. But as is with the current disparity, you would need to pair that with something else to create a formula. Win%, Manager Score, etc. Otherwise what will happen is right out of the gate, some people will pull/buy/earn Live Perfect Cole, Acuna, Betts,etc and have them locked up in collections facing people who pull/buy/earn perfect historical Robinson, Lajoie,Maddux etc. What do you think the guy with the Live Perfects will do ? He will either quit, or worse, he will sit idle until enough people improve their teams enough before he goes back to improving his team again after he's been passed in the seeding. Which kinda goes against the entire play mode. So TL;DR - It's a good idea, but only if: 1 - There is parity between cards of a same value (including Live Cards) or 2 - Combine the card ratings with other values that will help with the reseeding of someone that is not cheating, but doesn't have the firepower to rival with vastly superior teams. |
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